Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
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Feat of ResistanceInstantPut a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Bring LowInstantBring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. "People are often humbled by the elements. But the elements, too, can be humbled." |
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Burn AwayInstantBurn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard. "Your corruption will burn, serpent, until there is nothing left to defile." |
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Canyon LurkersCreature - Human RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Crater's ClawsSorceryCrater's Claws deals X damage to target creature or player.
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Dragon GripEnchantment - AuraFerocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
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Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Jeering InstigatorCreature - Goblin RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Leaping MasterCreature - Human Monk: Leaping Master gains flying until end of turn. "Strength batters down barriers. Discipline ignores them." |
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Mardu BlazebringerCreature - Ogre WarriorWhen Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." |
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Mardu Heart-PiercerCreature - Human ArcherRaid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. "Those who have never ridden before the wind do not know the true joy of war." |
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Mardu WarshriekerCreature - Orc ShamanRaid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool. "No body can contain so much fury. It reminds me of another battle, long past." |
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Monastery SwiftspearCreature - Human MonkHaste The calligraphy of combat is written with strokes of sudden blood. |
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Sarkhan, the DragonspeakerPlaneswalker - Sarkhan (Loyalty: 4)+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
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Herald of AnafenzaCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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ShatterInstantDestroy target artifact. "I am an artist, a builder, a creator . . . I create the biggest explosions around." |
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Swift KickInstantTarget creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch. |
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Trumpet BlastInstantAttacking creatures get +2/+0 until end of turn. Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop. |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Awaken the BearInstantTarget creature gets +3/+3 and gains trample until end of turn. When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. |
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Become ImmenseInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Dragonscale BoonInstantPut two +1/+1 counters on target creature and untap it. "When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale." |
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Feed the ClanInstantYou gain 5 life. The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion. |
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Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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