Boros MastiffCreature - HoundBattalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Savageborn HydraCreature - HydraDouble strike
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Scab-Clan GiantCreature - Giant WarriorWhen Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth. |
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ShowstopperInstantUntil end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes. |
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Sin CollectorCreature - Human ClericWhen Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. "That must weigh heavily on your soul. Let me purge it for you." |
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Sire of InsanityCreature - DemonAt the beginning of each end step, each player discards his or her hand. Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos. |
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Species GorgerCreature - Frog BeastAt the beginning of your upkeep, return a creature you control to its owner's hand. "We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" |
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Spike JesterCreature - Goblin WarriorHaste For the Rakdos, "suicidal charge" and "good showmanship" are one and the same. |
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Tajic, Blade of the LegionLegendary Creature - Human SoldierIndestructible "I run the maze alone, but I fight with the full might of the Legion." |
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Teysa, Envoy of GhostsLegendary Creature - Human AdvisorVigilance, protection from creatures
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Tithe DrinkerCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.)
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ÆtherlingCreature - Shapeshifter: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Trostani's SummonerCreature - Elf ShamanWhen Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
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Unflinching CourageEnchantment - AuraEnchant creature As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay. |
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Varolz, the Scar-StripedLegendary Creature - Troll WarriorEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Viashino FirstbladeCreature - Viashino SoldierHaste "All that steel doesn't make them slower. It makes them bolder." |
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Far (Far/Away)InstantReturn target creature to its owner's hand.
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Away (Far/Away)InstantTarget player sacrifices a creature.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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