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Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or to your mana pool.
"The most powerful dreams visit those who shelter in a dragon's skull." -Chianul, Who Whispers Twice
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Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Mystic Monastery enters the battlefield tapped.
: Add , , or to your mana pool.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Land
Nomad Outpost enters the battlefield tapped.
: Add , , or to your mana pool.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." -Zurgo, khan of the Mardu
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Land
Opulent Palace enters the battlefield tapped.
: Add , , or to your mana pool.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
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Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
That which endures, survives.
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Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, : You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" -Sarkhan Vol
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Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Artifact
Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
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Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"Stand where the whole battle can see you. Strike so they'll never forget." -Anafenza, khan of the Abzan
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Instant
Exile target enchantment.
"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." -Lila, Erunian priest
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Creature - Human Berserker
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
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Creature - Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.
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Creature - Human Warrior
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"There may be little honor in my tactics, but there is no honor in losing."
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Creature - Elemental
, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
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Instant
Tap X target creatures.
Ferocious - If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
"Do not think the sand or the sun will hold back the breath of winter."
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Instant
Counter target noncreature spell unless its controller pays .
Ferocious - If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
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Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid - : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
"Death is merely another foe the Mardu will overcome."
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Sorcery
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
"Truth is always a weapon in your enemies' hands." -Geth, Lord of the Vault
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Creature - Spirit Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has ": Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.
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Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Abzan ancestors died to protect their Houses, and they protect them still.
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