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Abzan Battle Priest

Creature - Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #1 (Uncommon)
Type: Creature

Bloodfire Expert

Creature - Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #101 (Common)
Type: Creature

Bloodfire Mentor

Creature - Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

Mana:
Cardset: Khans of Tarkir #102 (Common)
Type: Creature

Canyon Lurkers

Creature - Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

Mana:
Power: 5/2
Cardset: Khans of Tarkir #105 (Common)
Type: Creature

Dragon-Style Twins

Creature - Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

Mana:
Power: 3/3
Cardset: Khans of Tarkir #108 (Rare)
Type: Creature

Firehoof Cavalry

Creature - Human Berserker

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #11 (Common)
Type: Creature

Horde Ambusher

Creature - Human Berserker

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #110 (Uncommon)
Type: Creature

Jeering Instigator

Creature - Goblin Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #113 (Rare)
Type: Creature

Leaping Master

Creature - Human Monk

: Leaping Master gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

Mana:
Power: 2/1
Cardset: Khans of Tarkir #114 (Common)
Type: Creature

Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Mardu Heart-Piercer

Creature - Human Archer

Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #116 (Uncommon)
Type: Creature

Mardu Warshrieker

Creature - Orc Shaman

Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
-Sarkhan Vol

Mana:
Power: 3/3
Cardset: Khans of Tarkir #117 (Common)
Type: Creature

Monastery Swiftspear

Creature - Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

Mana:
Power: 1/2
Cardset: Khans of Tarkir #118 (Uncommon)
Type: Creature

Herald of Anafenza

Creature - Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

Mana:
Power: 1/2
Cardset: Khans of Tarkir #12 (Rare)
Type: Creature

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Valley Dasher

Creature - Human Berserker

Haste

Valley Dasher attacks each turn if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #125 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

Alpine Grizzly

Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

Mana:
Power: 4/2
Cardset: Khans of Tarkir #127 (Common)
Type: Creature

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

High Sentinels of Arashin

Creature - Bird Soldier

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

Mana:
Power: 3/4
Cardset: Khans of Tarkir #13 (Rare)
Type: Creature

Heir of the Wilds

Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #134 (Uncommon)
Type: Creature

Highland Game

Creature - Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers."
-Chianul, at the weaving of Arel

Mana:
Power: 2/1
Cardset: Khans of Tarkir #135 (Common)
Type: Creature

Hooded Hydra

Creature - Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Mana:
Cardset: Khans of Tarkir #136 (Mythic Rare)
Type: Creature

Hooting Mandrills

Creature - Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #137 (Common)
Type: Creature

Kin-Tree Warden

Creature - Human Warrior

: Regenerate Kin-Tree Warden.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #139 (Common)
Type: Creature

Jeskai Student

Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.

Mana:
Power: 1/3
Cardset: Khans of Tarkir #14 (Common)
Type: Creature

Longshot Squad

Creature - Hound Archer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Mana:
Power: 3/3
Cardset: Khans of Tarkir #140 (Common)
Type: Creature

Meandering Towershell

Creature - Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Mana:
Power: 5/9
Cardset: Khans of Tarkir #141 (Rare)
Type: Creature

Pine Walker

Creature - Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #143 (Uncommon)
Type: Creature

Rattleclaw Mystic

Creature - Human Shaman

: Add , , or to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #144 (Rare)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Smoke Teller

Creature - Human Shaman

: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #151 (Common)
Type: Creature

Sultai Flayer

Creature - Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #152 (Uncommon)
Type: Creature

Temur Charger

Creature - Horse

Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #153 (Uncommon)
Type: Creature

Tusked Colossodon

Creature - Beast

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.

Mana:
Power: 6/5
Cardset: Khans of Tarkir #155 (Common)
Type: Creature

Tuskguard Captain

Creature - Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #156 (Uncommon)
Type: Creature

Woolly Loxodon

Creature - Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

Mana:
Power: 6/7
Cardset: Khans of Tarkir #158 (Common)
Type: Creature

Abomination of Gudul

Creature - Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/4
Cardset: Khans of Tarkir #159 (Common)
Type: Creature

Mardu Hateblade

Creature - Human Warrior

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #16 (Common)
Type: Creature

Abzan Guide

Creature - Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."

Mana:
Power: 4/4
Cardset: Khans of Tarkir #162 (Common)
Type: Creature