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Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.

Mana:
Cardset: Khans of Tarkir #171 (Rare)
Type: Instant

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

Mana:
Cardset: Khans of Tarkir #172 (Uncommon)
Type: Sorcery

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Mana:
Cardset: Khans of Tarkir #173 (Rare)
Type: Instant

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Efreet Weaponmaster

Creature - Efreet Monk

First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 4/3
Cardset: Khans of Tarkir #175 (Common)
Type: Creature

Flying Crane Technique

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

Mana:
Cardset: Khans of Tarkir #176 (Rare)
Type: Instant

Highspire Mantis

Creature - Insect

Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #177 (Uncommon)
Type: Creature

Icefeather Aven

Creature - Bird Shaman

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #178 (Uncommon)
Type: Creature

Ivorytusk Fortress

Creature - Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

Mana:
Power: 5/7
Cardset: Khans of Tarkir #179 (Rare)
Type: Creature

Master of Pearls

Creature - Human Monk

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #18 (Rare)
Type: Creature

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Mana:
Cardset: Khans of Tarkir #180 (Rare)
Type: Enchantment

Jeskai Charm

Instant

Choose one -

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Mana:
Cardset: Khans of Tarkir #181 (Uncommon)
Type: Instant

Kheru Lich Lord

Creature - Zombie Wizard

At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #182 (Rare)
Type: Creature

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Mantis Rider

Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #184 (Rare)
Type: Creature

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Mardu Roughrider

Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #187 (Uncommon)
Type: Creature

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #188 (Uncommon)
Type: Sorcery

Mindswipe

Instant

Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #189 (Rare)
Type: Instant

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Narset, Enlightened Master

Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #190 (Mythic Rare)
Type: Creature

Ponyback Brigade

Creature - Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Khans of Tarkir #191 (Common)
Type: Creature

Rakshasa Deathdealer

Creature - Cat Demon

: Rakshasa Deathdealer gets +2/+2 until end of turn.

: Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #192 (Rare)
Type: Creature

Rakshasa Vizier

Creature - Cat Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #193 (Rare)
Type: Creature

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!"
-Mardu taunt

Mana:
Cardset: Khans of Tarkir #194 (Uncommon)
Type: Instant

Sage of the Inward Eye

Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #195 (Rare)
Type: Creature

Sagu Mauler

Creature - Beast

Trample, hexproof

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #196 (Rare)
Type: Creature

Savage Knuckleblade

Creature - Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

: Return Savage Knuckleblade to its owner's hand.

: Savage Knuckleblade gains haste until end of turn.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #197 (Rare)
Type: Creature

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

Mana:
Cardset: Khans of Tarkir #198 (Uncommon)
Type: Enchantment

Sidisi, Brood Tyrant

Legendary Creature - Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #199 (Mythic Rare)
Type: Creature

Abzan Falconer

Creature - Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #2 (Uncommon)
Type: Creature

Sage-Eye Harrier

Creature - Bird Warrior

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

Mana:
Power: 1/5
Cardset: Khans of Tarkir #20 (Common)
Type: Creature

Siege Rhino

Creature - Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #200 (Rare)
Type: Creature

Snowhorn Rider

Creature - Human Warrior

Trample

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered-and so is the ram.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #201 (Common)
Type: Creature

Sorin, Solemn Visitor

Planeswalker - Sorin (Loyalty: 4)

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Put a 2/2 black Vampire creature token with flying onto the battlefield.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Mana:
Cardset: Khans of Tarkir #202 (Mythic Rare)
Type: Planeswalker

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Surrak Dragonclaw

Legendary Creature - Human Warrior

Flash

Surrak Dragonclaw can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #206 (Mythic Rare)
Type: Creature