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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Vampire InterloperCreature - Vampire ScoutFlying He listens to every heartbeat, deciding which one of hundreds he will stop. |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Bloodcrazed NeonateCreature - VampireBloodcrazed Neonate attacks each turn if able. While elder vampires select their meals with care, the newly sired frenzy at the first whiff. |
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Charmbreaker DevilsCreature - DevilAt the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
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Crossway VampireCreature - VampireWhen Crossway Vampire enters the battlefield, target creature can't block this turn. "Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing." |
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Falkenrath MaraudersCreature - Vampire WarriorFlying, haste No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. |
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Feral RidgewolfCreature - WolfTrample "The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." |
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Hanweir WatchkeepCreature - Human Warrior WerewolfDefender He scans for wolves, knowing there's one he can never anticipate. |
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Instigator GangCreature - Human WerewolfAttacking creatures you control get +1/+0.
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Kessig WolfCreature - Wolf
"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." |
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Kruin OutlawCreature - Human Rogue WerewolfFirst strike "Hold tight. I've got a surprise for them." |
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Night RevelersCreature - VampireNight Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. |
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Pitchburn DevilsCreature - DevilWhen Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. |
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Rage ThrowerCreature - Human ShamanWhenever another creature dies, Rage Thrower deals 2 damage to target player. "Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person." |
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Rakish HeirCreature - VampireWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. "If you're not having fun, what's the point of living forever?" |
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Reckless WaifCreature - Human Rogue WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." |
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Riot DevilsCreature - DevilDevils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. |
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Scourge of Geier ReachCreature - ElementalScourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. |
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Skirsdag CultistCreature - Human Shaman
"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!" |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Tormented PariahCreature - Human Warrior WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. "Hey lads, the moon's rising. All the better to watch him beg for mercy." |
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Village IronsmithCreature - Human WerewolfFirst strike Each night, he abandons the trappings of civilization. |
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Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
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Avacyn's PilgrimCreature - Human Monk
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch." |
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Boneyard WurmCreature - WurmBoneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. The only thing it likes more than discovering a pit of bones is adding to it. |
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Darkthicket WolfCreature - Wolf
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe. |
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Daybreak RangerCreature - Human Archer Werewolf
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Elder of LaurelsCreature - Human Advisor
Hopes and prayers can carry the same force as swords and torches. |
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Essence of the WildCreature - AvatarCreatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own. |
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Festerhide BoarCreature - BoarTrample "Bury your dead deep. The boars are hungriest while the corpse is still warm." |
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Gatstaf ShepherdCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. "What is worse than a wolf in sheep's clothing?" |
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Grave BrambleCreature - PlantDefender, protection from Zombies Nature abhors a zombie. |
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Grizzled OutcastsCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town-until one night they vanished. |
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Hamlet CaptainCreature - Human WarriorWhenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. "I would fear this fight, bloodsucker, were I alone." |
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Hollowhenge ScavengerCreature - ElementalMorbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. |
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Kessig CagebreakersCreature - Human RogueWhenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." |
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KindercatchCreature - SpiritIn the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night. |
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LumberknotCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) Animated by geists fused in its oak, it hungers for more life to add to its core. |
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Mayor of AvabruckCreature - Human Advisor WerewolfOther Human creatures you control get +1/+1. He can deny his true nature for only so long. |
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Moldgraf MonstrosityCreature - InsectTrample The border between life and death is as thin as a layer of topsoil. |
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Orchard SpiritCreature - SpiritOrchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." |
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Somberwald SpiderCreature - SpiderReach (This creature can block creatures with flying.) Stensian vampires encourage spiders near their manors so they can rob the webs. |
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SplinterfrightCreature - ElementalTrample
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Tree of RedemptionCreature - PlantDefender The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. |
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Ulvenwald MysticsCreature - Human Shaman WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." |
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Evil TwinCreature - ShapeshifterYou may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains " You can always tell the evil one by the dagger he's sticking in you. |
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Geist of Saint TraftLegendary Creature - Spirit ClericHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Grimgrin, Corpse-BornLegendary Creature - Zombie WarriorGrimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
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Olivia VoldarenLegendary Creature - VampireFlying
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Angel of SerenityCreature - AngelFlying
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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Azorius ArresterCreature - Human SoldierWhen Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "You have the right to remain silent. Mostly because I tire of your excuses." |
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Azorius JusticiarCreature - Human WizardWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) "Your potential to commit a crime warrants further investigation." |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Concordia PegasusCreature - PegasusFlying "A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both." |
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Fencing AceCreature - Human SoldierDouble strike (This creature deals both first-strike and regular combat damage.) His prowess gives the guildless hope that they can hold out against tyranny. |
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Keening ApparitionCreature - SpiritSacrifice Keening Apparition: Destroy target enchantment. Some souls are too damaged to be of use to the Orzhov. |
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Palisade GiantCreature - Giant SoldierAll damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. Refusing guild allegiances, she fights for those who can't protect themselves. |
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Phantom GeneralCreature - Spirit SoldierCreature tokens you control get +1/+1. After his death, the general was reunited with fallen soldiers from over thirty of his campaigns. |
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Precinct CaptainCreature - Human SoldierFirst strike "In troubled times, we all need someone to watch our back." |
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Selesnya SentryCreature - Elephant Soldier
Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors. |
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Seller of SongbirdsCreature - HumanWhen Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. "Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." |
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Sunspire GriffinCreature - GriffinFlying "For each griffin wounded by an arrow, there's a corpse with a bow nearby." |
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Trained CaracalCreature - CatLifelink (Damage dealt by this creature also causes you to gain that much life.) Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort. |
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Aquus SteedCreature - Beast
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
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Crosstown CourierCreature - VedalkenWhenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. Information travels quickly through Ravnica's network of messengers and thought agents. |
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DoorkeeperCreature - HomunculusDefender One piercing stare usually convinces thieves to go elsewhere. |
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Faerie ImpostorCreature - Faerie RogueFlying Many Tin Street shops display a sign on the door: "No cloaks allowed." |
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Hover BarrierCreature - Illusion WallDefender, flying As whispers and rumors increased, so did the demand for fail-safe barriers. |
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Isperia's SkywatchCreature - Vedalken KnightFlying
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RunewingCreature - BirdFlying In the hands of the open-minded, a runewing quill writes wisdom of its own. |
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Skyline PredatorCreature - DrakeFlash (You may cast this spell any time you could cast an instant.) "It will dodge your first arrow and flatten you before there's a second." |
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Soulsworn SpiritCreature - SpiritSoulsworn Spirit is unblockable.
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Sphinx of the ChimesCreature - SphinxFlying "I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning." |
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Stealer of SecretsCreature - Human RogueWhenever Stealer of Secrets deals combat damage to a player, draw a card. The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name. |
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Tower DrakeCreature - DrakeFlying The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv. |
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VoidwielderCreature - Human WizardWhen Voidwielder enters the battlefield, you may return target creature to its owner's hand. "He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." |
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Catacomb SlugCreature - Slug"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." |
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Daggerdrome ImpCreature - ImpFlying One of the many reasons why open-air markets close at dusk. |
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Dark RevenantCreature - SpiritFlying The murderer faced justice in the Azorius courts, but his soul was set free on a technicality. |
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Dead RevelerCreature - ZombieUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) He's the unlife of the party. |
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Desecration DemonCreature - DemonFlying
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Drainpipe VerminCreature - RatWhen Drainpipe Vermin dies, you may pay When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor. |
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Grim RoustaboutCreature - Skeleton WarriorUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) He'll point you to your death row seats. |
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Necropolis RegentCreature - VampireFlying "Jarad fancies himself king of the undercity, but he's merely king of rot." |
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Ogre JailbreakerCreature - Ogre RogueDefender It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time. |
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Pack RatCreature - RatPack Rat's power and toughness are each equal to the number of Rats you control.
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Perilous ShadowCreature - Insect Shade
There are some shadows that even the Dimir fear. |
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Sewer ShamblerCreature - ZombieSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)
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Slum ReaperCreature - HorrorWhen Slum Reaper enters the battlefield, each player sacrifices a creature. It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss. |
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Tavern SwindlerCreature - Human Rogue
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math. |
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Terrus WurmCreature - Zombie WurmScavenge "We follow it through its tunnels, and where it dies, we farm." |
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Thrill-Kill AssassinCreature - Human AssassinDeathtouch As the bounty on Massacre Girl rose, so did the number of imitators. |
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Zanikev LocustCreature - InsectFlying
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