Card Library

Sort by: Name Mana Type

Typhoid Rats

Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

Mana:
Power: 1/1
Cardset: Fate Reforged #89 (Common)
Magic 2015 #118 (Common)
Conspiracy #130 (Common)
Innistrad #120 (Common)
Type: Creature

Unbreathing Horde

Creature - Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Mana:
Cardset: Innistrad #121 (Rare)
Type: Creature

Vampire Interloper

Creature - Vampire Scout

Flying

Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.

Mana:
Power: 2/1
Cardset: Innistrad #123 (Common)
Type: Creature

Village Cannibals

Creature - Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

Some have endured the horrors of Innistrad by becoming the worst monsters of all.

Mana:
Power: 2/2
Cardset: Innistrad #125 (Uncommon)
Type: Creature

Ashmouth Hound

Creature - Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

Mana:
Power: 2/1
Cardset: Sorin vs. Tibalt #45 (Common)
Innistrad #128 (Common)
Type: Creature

Balefire Dragon

Creature - Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly-for die you will.

Mana:
Power: 6/6
Cardset: Innistrad #129 (Mythic Rare)
Type: Creature

Bloodcrazed Neonate

Creature - Vampire

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

Mana:
Power: 2/1
Cardset: Innistrad #131 (Common)
Type: Creature

Charmbreaker Devils

Creature - Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Mana:
Power: 4/4
Cardset: Commander 2013 #103 (Rare)
Innistrad #134 (Rare)
Type: Creature

Crossway Vampire

Creature - Vampire

When Crossway Vampire enters the battlefield, target creature can't block this turn.

"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."

Mana:
Power: 3/2
Cardset: Innistrad #135 (Common)
Type: Creature

Falkenrath Marauders

Creature - Vampire Warrior

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

Mana:
Power: 2/2
Cardset: Innistrad #141 (Rare)
Type: Creature

Feral Ridgewolf

Creature - Wolf

Trample

: Feral Ridgewolf gets +2/+0 until end of turn.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
-Elmut, crossway watcher

Mana:
Power: 1/2
Cardset: Innistrad #142 (Common)
Type: Creature

Hanweir Watchkeep

Creature - Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

He scans for wolves, knowing there's one he can never anticipate.

Mana:
Power: 1/5
Cardset: Innistrad #145 (Uncommon)
Innistrad #145a (Uncommon)
Type: Creature

Instigator Gang

Creature - Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Mana:
Power: 2/3
Cardset: Innistrad #149 (Rare)
Innistrad #149a (Rare)
Type: Creature

Kessig Wolf

Creature - Wolf

: Kessig Wolf gains first strike until end of turn.

"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all."
-Saint Trogen, the Slayer

Mana:
Power: 3/1
Cardset: Innistrad #151 (Common)
Type: Creature

Kruin Outlaw

Creature - Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

"Hold tight. I've got a surprise for them."

Mana:
Power: 2/2
Cardset: Innistrad #152 (Rare)
Innistrad #152a (Rare)
Type: Creature

Night Revelers

Creature - Vampire

Night Revelers has haste as long as an opponent controls a Human.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.

Mana:
Power: 4/4
Cardset: Innistrad #153 (Common)
Type: Creature

Pitchburn Devils

Creature - Devil

When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

Mana:
Power: 3/3
Cardset: Conspiracy #149 (Common)
Magic 2014 #149 (Common)
Innistrad #156 (Common)
Type: Creature

Rage Thrower

Creature - Human Shaman

Whenever another creature dies, Rage Thrower deals 2 damage to target player.

"Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person."

Mana:
Power: 4/2
Cardset: Innistrad #157 (Uncommon)
Type: Creature

Rakish Heir

Creature - Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

"If you're not having fun, what's the point of living forever?"

Mana:
Power: 2/2
Cardset: Innistrad #158 (Uncommon)
Type: Creature

Reckless Waif

Creature - Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

"Yes, I'm alone. No, I'm not worried."

Mana:
Power: 1/1
Cardset: Innistrad #159 (Uncommon)
Innistrad #159a (Uncommon)
Type: Creature

Riot Devils

Creature - Devil

Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.

Mana:
Power: 2/3
Cardset: Innistrad #160 (Common)
Type: Creature

Scourge of Geier Reach

Creature - Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

Mana:
Power: 3/3
Cardset: Innistrad #162 (Uncommon)
Type: Creature

Skirsdag Cultist

Creature - Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

Mana:
Power: 2/2
Cardset: Sorin vs. Tibalt #53 (Uncommon)
Innistrad #163 (Uncommon)
Type: Creature

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Tormented Pariah

Creature - Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

"Hey lads, the moon's rising. All the better to watch him beg for mercy."

Mana:
Power: 3/2
Cardset: Innistrad #165 (Common)
Innistrad #165a (Common)
Type: Creature

Village Ironsmith

Creature - Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

Mana:
Power: 1/1
Cardset: Innistrad #168 (Common)
Innistrad #168a (Common)
Type: Creature

Ambush Viper

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."
-Uta Falkenrath

Mana:
Power: 2/1
Cardset: Innistrad #169 (Common)
Type: Creature

Avacyn's Pilgrim

Creature - Human Monk

: Add to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

Mana:
Power: 1/1
Cardset: Innistrad #170 (Common)
Type: Creature

Boneyard Wurm

Creature - Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

Mana:
Power: */*
Cardset: Izzet vs. Golgari #51 (Uncommon)
Innistrad #171 (Uncommon)
Type: Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Daybreak Ranger

Creature - Human Archer Werewolf

: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Mana:
Power: 2/2
Cardset: Innistrad #176 (Rare)
Innistrad #176a (Rare)
Type: Creature

Elder of Laurels

Creature - Human Advisor

: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Hopes and prayers can carry the same force as swords and torches.

Mana:
Power: 2/3
Cardset: Innistrad #177 (Rare)
Type: Creature

Essence of the Wild

Creature - Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.

Mana:
Power: 6/6
Cardset: Innistrad #178 (Mythic Rare)
Type: Creature

Festerhide Boar

Creature - Boar

Trample

Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."
-Paulin, trapper of Somberwald

Mana:
Power: 3/3
Cardset: Innistrad #179 (Common)
Type: Creature

Gatstaf Shepherd

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

"What is worse than a wolf in sheep's clothing?"
-Wolfhunter's riddle

Mana:
Power: 2/2
Cardset: Innistrad #182 (Uncommon)
Innistrad #182a (Uncommon)
Type: Creature

Grave Bramble

Creature - Plant

Defender, protection from Zombies

Nature abhors a zombie.

Mana:
Power: 3/4
Cardset: Innistrad #184 (Common)
Type: Creature

Grizzled Outcasts

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town-until one night they vanished.

Mana:
Power: 4/4
Cardset: Innistrad #185 (Common)
Innistrad #185a (Common)
Type: Creature

Hamlet Captain

Creature - Human Warrior

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

Mana:
Power: 2/2
Cardset: Innistrad #187 (Uncommon)
Type: Creature

Hollowhenge Scavenger

Creature - Elemental

Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

Mana:
Power: 4/5
Cardset: Innistrad #188 (Uncommon)
Type: Creature

Kessig Cagebreakers

Creature - Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

Mana:
Power: 3/4
Cardset: Innistrad #189 (Rare)
Type: Creature

Kindercatch

Creature - Spirit

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

Mana:
Power: 6/6
Cardset: Innistrad #190 (Common)
Type: Creature

Lumberknot

Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

Mana:
Power: 1/1
Cardset: Planechase 2012 #66 (Uncommon)
Innistrad #191 (Uncommon)
Type: Creature

Mayor of Avabruck

Creature - Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

Mana:
Power: 1/1
Cardset: Innistrad #193 (Rare)
Innistrad #193a (Rare)
Type: Creature

Moldgraf Monstrosity

Creature - Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

Mana:
Power: 8/8
Cardset: Innistrad #194 (Rare)
Type: Creature

Orchard Spirit

Creature - Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
-Radwick, farmer of Gatstaf

Mana:
Power: 2/2
Cardset: Innistrad #198 (Common)
Type: Creature

Somberwald Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

Mana:
Power: 2/4
Cardset: Innistrad #202 (Common)
Type: Creature

Splinterfright

Creature - Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Mana:
Power: */*
Cardset: Innistrad #205 (Rare)
Type: Creature

Tree of Redemption

Creature - Plant

Defender

: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

Mana:
Cardset: Innistrad #207 (Mythic Rare)
Type: Creature

Ulvenwald Mystics

Creature - Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

"With this ritual, we cast aside our fragile humanity . . ."

Mana:
Power: 3/3
Cardset: Innistrad #208 (Uncommon)
Innistrad #208a (Uncommon)
Type: Creature

Villagers of Estwald

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

You can spot a werewolf-infested town by its lack of butcher shops.

Mana:
Power: 2/3
Cardset: Innistrad #209 (Common)
Innistrad #209a (Common)
Type: Creature

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Evil Twin

Creature - Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

Mana:
Cardset: Innistrad #212 (Rare)
Type: Creature

Geist of Saint Traft

Legendary Creature - Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Mana:
Power: 2/2
Cardset: Innistrad #213 (Mythic Rare)
Type: Creature

Grimgrin, Corpse-Born

Legendary Creature - Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Mana:
Power: 5/5
Cardset: Innistrad #214 (Mythic Rare)
Type: Creature

Olivia Voldaren

Legendary Creature - Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

Mana:
Power: 3/3
Cardset: Innistrad #215 (Mythic Rare)
Type: Creature

Angel of Serenity

Creature - Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Mana:
Power: 5/6
Cardset: Return to Ravnica #1 (Mythic Rare)
Type: Creature

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature

Azorius Arrester

Creature - Human Soldier

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

Mana:
Power: 2/1
Cardset: Return to Ravnica #5 (Common)
Type: Creature

Azorius Justiciar

Creature - Human Wizard

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

Mana:
Power: 2/2
Cardset: Return to Ravnica #6 (Uncommon)
Type: Creature

Bazaar Krovod

Creature - Beast

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

Mana:
Power: 2/5
Cardset: Return to Ravnica #7 (Uncommon)
Type: Creature

Concordia Pegasus

Creature - Pegasus

Flying

"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both."
-Rencz, Izzet chemister's aide

Mana:
Power: 1/3
Cardset: Return to Ravnica #8 (Common)
Type: Creature

Fencing Ace

Creature - Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

Mana:
Power: 1/1
Cardset: Return to Ravnica #11 (Uncommon)
Type: Creature

Keening Apparition

Creature - Spirit

Sacrifice Keening Apparition: Destroy target enchantment.

Some souls are too damaged to be of use to the Orzhov.

Mana:
Power: 2/2
Cardset: Return to Ravnica #12 (Common)
Type: Creature

Palisade Giant

Creature - Giant Soldier

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

Refusing guild allegiances, she fights for those who can't protect themselves.

Mana:
Power: 2/7
Cardset: Return to Ravnica #15 (Rare)
Type: Creature

Phantom General

Creature - Spirit Soldier

Creature tokens you control get +1/+1.

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

Mana:
Power: 2/3
Cardset: Sorin vs. Tibalt #14 (Uncommon)
Return to Ravnica #16 (Uncommon)
Type: Creature

Precinct Captain

Creature - Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.

"In troubled times, we all need someone to watch our back."

Mana:
Power: 2/2
Cardset: Return to Ravnica #17 (Rare)
Type: Creature

Selesnya Sentry

Creature - Elephant Soldier

: Regenerate Selesnya Sentry.

Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.

Mana:
Power: 3/2
Cardset: Return to Ravnica #21 (Common)
Type: Creature

Seller of Songbirds

Creature - Human

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
-Mirela, Azorius hussar

Mana:
Power: 1/2
Cardset: Return to Ravnica #22 (Common)
Type: Creature

Sunspire Griffin

Creature - Griffin

Flying

"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
-Pel Javya, Wojek investigator

Mana:
Power: 2/3
Cardset: Return to Ravnica #25 (Common)
Type: Creature

Trained Caracal

Creature - Cat

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.

Mana:
Power: 1/1
Cardset: Return to Ravnica #27 (Common)
Type: Creature

Aquus Steed

Creature - Beast

, : Target creature gets -2/-0 until end of turn.

In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.

Mana:
Power: 1/3
Cardset: Return to Ravnica #29 (Uncommon)
Type: Creature

Crosstown Courier

Creature - Vedalken

Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.

Information travels quickly through Ravnica's network of messengers and thought agents.

Mana:
Power: 2/1
Cardset: Return to Ravnica #34 (Common)
Type: Creature

Doorkeeper

Creature - Homunculus

Defender

, : Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.

One piercing stare usually convinces thieves to go elsewhere.

Mana:
Cardset: Return to Ravnica #37 (Common)
Type: Creature

Faerie Impostor

Creature - Faerie Rogue

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Many Tin Street shops display a sign on the door: "No cloaks allowed."

Mana:
Power: 2/1
Cardset: Return to Ravnica #39 (Uncommon)
Type: Creature

Hover Barrier

Creature - Illusion Wall

Defender, flying

As whispers and rumors increased, so did the demand for fail-safe barriers.

Mana:
Cardset: Return to Ravnica #40 (Uncommon)
Type: Creature

Isperia's Skywatch

Creature - Vedalken Knight

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Mana:
Power: 3/3
Cardset: Return to Ravnica #43 (Common)
Type: Creature

Runewing

Creature - Bird

Flying

When Runewing dies, draw a card.

In the hands of the open-minded, a runewing quill writes wisdom of its own.

Mana:
Power: 2/2
Cardset: Return to Ravnica #48 (Common)
Type: Creature

Skyline Predator

Creature - Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

"It will dodge your first arrow and flatten you before there's a second."
-Alcarus, Selesnya archer

Mana:
Power: 3/4
Cardset: Return to Ravnica #50 (Uncommon)
Type: Creature

Soulsworn Spirit

Creature - Spirit

Soulsworn Spirit is unblockable.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Mana:
Power: 2/1
Cardset: Return to Ravnica #51 (Uncommon)
Type: Creature

Sphinx of the Chimes

Creature - Sphinx

Flying

Discard two nonland cards with the same name: Draw four cards.

"I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning."

Mana:
Power: 5/6
Cardset: Return to Ravnica #52 (Rare)
Type: Creature

Stealer of Secrets

Creature - Human Rogue

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

Mana:
Power: 2/2
Cardset: Return to Ravnica #53 (Common)
Type: Creature

Tower Drake

Creature - Drake

Flying

: Tower Drake gets +0/+1 until end of turn.

The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.

Mana:
Power: 2/1
Cardset: Return to Ravnica #55 (Common)
Invasion #82 (Common)
Type: Creature

Voidwielder

Creature - Human Wizard

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."
-Mirela, Azorius hussar

Mana:
Power: 1/4
Cardset: Return to Ravnica #56 (Common)
Type: Creature

Catacomb Slug

Creature - Slug

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
-Pel Javya, Wojek investigator

Mana:
Power: 2/6
Cardset: Return to Ravnica #58 (Common)
Type: Creature

Daggerdrome Imp

Creature - Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

Mana:
Power: 1/1
Cardset: Return to Ravnica #60 (Common)
Type: Creature

Dark Revenant

Creature - Spirit

Flying

When Dark Revenant dies, put it on top of its owner's library.

The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.

Mana:
Power: 2/2
Cardset: Return to Ravnica #61 (Uncommon)
Type: Creature

Dead Reveler

Creature - Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

He's the unlife of the party.

Mana:
Power: 2/3
Cardset: Return to Ravnica #62 (Common)
Type: Creature

Desecration Demon

Creature - Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Mana:
Power: 6/6
Cardset: Return to Ravnica #63 (Rare)
Type: Creature

Drainpipe Vermin

Creature - Rat

When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.

When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.

Mana:
Power: 1/1
Cardset: Return to Ravnica #66 (Common)
Type: Creature

Grim Roustabout

Creature - Skeleton Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

: Regenerate Grim Roustabout.

He'll point you to your death row seats.

Mana:
Power: 1/1
Cardset: Return to Ravnica #68 (Common)
Type: Creature

Necropolis Regent

Creature - Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

"Jarad fancies himself king of the undercity, but he's merely king of rot."

Mana:
Power: 6/5
Cardset: Return to Ravnica #71 (Mythic Rare)
Type: Creature

Ogre Jailbreaker

Creature - Ogre Rogue

Defender

Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.

It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.

Mana:
Power: 4/4
Cardset: Return to Ravnica #72 (Common)
Type: Creature

Pack Rat

Creature - Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.

, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.

Mana:
Power: */*
Cardset: Return to Ravnica #73 (Rare)
Type: Creature

Perilous Shadow

Creature - Insect Shade

: Perilous Shadow gets +2/+2 until end of turn.

There are some shadows that even the Dimir fear.

Mana:
Cardset: Return to Ravnica #74 (Common)
Type: Creature

Sewer Shambler

Creature - Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 2/1
Cardset: Return to Ravnica #75 (Common)
Type: Creature

Slum Reaper

Creature - Horror

When Slum Reaper enters the battlefield, each player sacrifices a creature.

It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.

Mana:
Power: 4/2
Cardset: Return to Ravnica #77 (Uncommon)
Type: Creature

Tavern Swindler

Creature - Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

Mana:
Power: 2/2
Cardset: Return to Ravnica #79 (Uncommon)
Type: Creature

Terrus Wurm

Creature - Zombie Wurm

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

"We follow it through its tunnels, and where it dies, we farm."
-Mihas, spore druid

Mana:
Power: 5/5
Cardset: Return to Ravnica #80 (Common)
Type: Creature

Thrill-Kill Assassin

Creature - Human Assassin

Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

As the bounty on Massacre Girl rose, so did the number of imitators.

Mana:
Power: 1/2
Cardset: Return to Ravnica #81 (Uncommon)
Type: Creature

Zanikev Locust

Creature - Insect

Flying

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 3/3
Cardset: Return to Ravnica #84 (Uncommon)
Type: Creature