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Sage of HoursCreature - Human WizardHeroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
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Sigiled StarfishCreature - Starfish
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them. |
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Bloodcrazed HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
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Returned RevelerCreature - Zombie SatyrWhen Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. The flesh is dead and the life forgotten, but old habits persist. |
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Sigiled SkinkCreature - LizardWhenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) The runes seem to come alive as it moves, rippling like slow flames across its scales. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Golden HindCreature - Elk
"It is not yours to hunt, mortal. Be content with its beauty alone." |
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Satyr GrovedancerCreature - Satyr ShamanWhen Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. "Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength." |
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Disciple of DeceitCreature - Human RogueInspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
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Grudge KeeperCreature - Zombie WizardWhenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. "Your defiance is noted." |
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Grenzo's CutthroatCreature - Goblin RogueFirst strike "Their guards are soft, ready to welcome a sharp dagger." |
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FlamewrightCreature - Human Artificer
Those who can't conspire, create. |
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Grenzo, Dungeon WardenLegendary Creature - Goblin RogueGrenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
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Marchesa's SmugglerCreature - Human RogueDethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) "Watch your head . . . and your back." |
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Agent of AcquisitionsArtifact Creature - ConstructDraft Agent of Acquisitions face up.
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Lore SeekerArtifact Creature - ConstructReveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) Each volume contains wonders. |
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Courier HawkCreature - BirdFlying, vigilance The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses. |
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SoulcatcherCreature - Bird SoldierFlying "Holy couriers guide aven spirits up to the home of the Ancestor." |
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Minamo ScrollkeeperCreature - Human WizardDefender (This creature can't attack.) The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo. |
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wood SageCreature - Human Druid
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Dauntless River MarshalCreature - Human SoldierDauntless River Marshal gets +1/+1 as long as you control an Island. "Thieves and squid squirm the same way when you capture them." |
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Kinsbaile SkirmisherCreature - Kithkin SoldierWhen Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. "If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy." |
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Sungrace PegasusCreature - PegasusFlying (This creature can't be blocked except by creatures with flying or reach.) The sacred feathers of the pegasus are said to have healing powers. |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Chief EngineerCreature - Vedalken ArtificerArtifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for An eye for detail, a mind for numbers, a soul of clockwork. |
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Diffusion SliverCreature - SliverWhenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays "The hive shimmered, and its walls seemed a living mirror." |
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QuicklingCreature - Faerie RogueFlash (You may cast this spell any time you could cast an instant.)
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Research AssistantCreature - Human Wizard
There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops." |
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Leeching SliverCreature - SliverWhenever a Sliver you control attacks, defending player loses 1 life. "Seeing one slowly devour one of my party begged the question-do they know what cruelty is?" |
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Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and
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Borderland MarauderCreature - Human WarriorWhenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. |
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Generator ServantCreature - Elemental
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Goblin KaboomistCreature - Goblin WarriorAt the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with " Designed by Stone Librande |
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Genesis HydraCreature - Plant HydraWhen you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Ainok Bond-KinCreature - Hound SoldierOutlast "Hold the line, for family and the fallen!" |
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Master of PearlsCreature - Human MonkMorph
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Mardu SkullhunterCreature - Human WarriorMardu Skullhunter enters the battlefield tapped.
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph
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Leaping MasterCreature - Human Monk
"Strength batters down barriers. Discipline ignores them." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Rattleclaw MysticCreature - Human Shaman
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Smoke TellerCreature - Human Shaman
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Icefeather AvenCreature - Bird ShamanFlying
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Rakshasa DeathdealerCreature - Cat Demon
"Death fills me and makes me strong. You, it will reduce to nothing." |
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Containment PriestCreature - Human ClericFlash Some protection requires a bit of finesse. |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Fathom SeerCreature - IllusionMorph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for
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WillbenderCreature - Human WizardMorph
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Priest of TitaniaCreature - Elf Druid
Titania rewards all those who honor the forest by making them a living part of it. |
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Thornweald ArcherCreature - Elf ArcherReach (This creature can block creatures with flying.) Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. |
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WellwisherCreature - Elf
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Soulfire Grand MasterCreature - Human MonkLifelink
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Renowned WeaponsmithCreature - Human Artificer
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Humble DefectorCreature - Human Rogue
"You were once Mardu, so your body and will are strong. Now we must train your mind." |
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Mardu ScoutCreature - Goblin ScoutDash The Mardu all enjoy war, but only the goblins make a game of it. |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Ainok GuideCreature - Hound ScoutWhen Ainok Guide enters the battlefield, choose one -
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Whisperer of the WildsCreature - Human Shaman
She speaks only in whispers but can be heard over the fiercest storm. |
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Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
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Dromoka WarriorCreature - Human WarriorDromoka has regard for the humans who serve under her. In return for her protection, they obey with steadfast loyalty, acting as weapons for her and her scalelords against the other clans. |
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Herald of DromokaCreature - Human WarriorVigilance The trumpeters of Arashin are ever alert in their watch over the Great Aerie. |
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Hidden DragonslayerCreature - Human WarriorLifelink
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LightwalkerCreature - Human WarriorLightwalker has flying as long as it has a +1/+1 counter on it. "The greatest gift Dromoka gives is the ability to fly without wings." |
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Orator of OjutaiCreature - Bird MonkAs an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.
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Territorial RocCreature - BirdFlying "Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?" |
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Elusive SpellfistCreature - Human MonkWhenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. "Learn to see an obstacle from a new perspective. Underneath, for example." |
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Palace FamiliarCreature - BirdFlying "The most profound secrets lie in the darkest places of the world. It can be prudent to make use of another set of eyes." |
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Qarsi DeceiverCreature - Naga Wizard
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Stratus DancerCreature - Djinn MonkFlying
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Blood-Chin RagerCreature - Human WarriorWhenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kolaghan blades rarely stay clean for long. |
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Hand of SilumgarCreature - Human WarriorDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land. |
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Kolaghan SkirmisherCreature - Human WarriorDash Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath. |
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Marang River SkeletonCreature - Skeleton
The gurgling of the Marang conceals both footsteps and screams. |
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Qarsi SadistCreature - Human ClericExploit (When this creature enters the battlefield, you may sacrifice a creature.) Dying for the greater good still hurts. |
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