HellriderCreature - DevilHaste "Behind every devil's mayhem lurks a demon's scheme." |
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Hinterland HermitCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. He tried to live far from those he could hurt . . . |
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Markov BlademasterCreature - Vampire WarriorDouble strike "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?" |
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Markov WarlordCreature - Vampire WarriorHaste "What use is a stake or holy symbol in the hands of a coward?" |
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Mondronen ShamanCreature - Human Werewolf ShamanAt the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. "Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak." |
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Moonveil DragonCreature - DragonFlying "Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living." |
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Nearheath StalkerCreature - Vampire RogueUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." |
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Pyreheart WolfCreature - WolfWhenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
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Russet WolvesCreature - Wolf"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion." |
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Briarpack AlphaCreature - WolfFlash (You may cast this spell any time you could cast an instant.) "The wolves turned on us and a chill swept over me. The pack had a new leader." |
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Dawntreader ElkCreature - Elk, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Silent as winter snow, it seeks wild places unspoiled by the walking dead. |
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Deranged OutcastCreature - Human Rogue, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. |
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GhoultreeCreature - Zombie TreefolkGhoultree costs less to cast for each creature card in your graveyard. It uproots entire fengrafs to add to its twisted frame. |
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Gravetiller WurmCreature - WurmTrample As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter. |
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Hollowhenge BeastCreature - BeastIn a world of monsters, it's the stuff of nightmares. |
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Kessig RecluseCreature - SpiderReach (This creature can block creatures with flying.) Its silk is highly prized, but then again, so is your life. |
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Lambholt ElderCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. "Be wary of the seemingly gentle souls. The weak here were slaughtered long ago." |
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Predator OozeCreature - OozePredator Ooze is indestructible.
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Scorned VillagerCreature - Human Werewolf: Add to your mana pool. "My village's fear drove me into the wild . . ." |
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Somberwald DryadCreature - DryadForestwalk (This creature is unblockable as long as defending player controls a Forest.) The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing. |
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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Ulvenwald BearCreature - BearMorbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. Out chasing bears |
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Village SurvivorsCreature - HumanVigilance As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. |
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VorapedeCreature - InsectVigilance, trample "If you think you've killed one, guess again." |
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Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
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Young WolfCreature - WolfUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. |
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Diregraf CaptainCreature - Zombie SoldierDeathtouch Though its mind has long since rotted away, it wields a sword with deadly skill. |
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Drogskol CaptainCreature - Spirit SoldierFlying Dead or alive, true leaders can inspire an entire army. |
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Drogskol ReaverCreature - SpiritFlying, double strike, lifelink Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison. |
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Falkenrath AristocratCreature - VampireFlying, haste "Your blood is quite pleasing. A pity there's not enough for both of us." |
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Havengul LichCreature - Zombie Wizard: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires inspiration of the darkest kind. |
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Huntmaster of the FellsCreature - Human WerewolfWhenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
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ImmerwolfCreature - WolfIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
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Abbey GriffinCreature - GriffinFlying, vigilance "The darkness crawls with vampires and ghouls, but we are not without allies." |
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Angel of Flight AlabasterCreature - AngelFlying She endures without Avacyn but secretly asks each soul she guides if it has seen her. |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Avacynian PriestCreature - Human Cleric, : Tap target non-Human creature. Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish. |
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Champion of the ParishCreature - Human SoldierWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. "I stand for every cobbler, tanner, and fool in this town-and they stand for me." |
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Chapel GeistCreature - SpiritFlying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. |
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Cloistered YouthCreature - HumanAt the beginning of your upkeep, you may transform Cloistered Youth. "I heard her talking in her sleep-pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." |
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Dearly DepartedCreature - SpiritFlying "Never forget our ancestors. They have not forgotten us." |
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Doomed TravelerCreature - Human SoldierWhen Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. He vowed he would never rest until he reached his destination. He doesn't know how right he was. |
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Elder CatharCreature - Human SoldierWhen Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. "My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history." |
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Elite InquisitorCreature - Human SoldierFirst strike, vigilance "No matter how many I kill, there are always more to hunt. It makes me smile just to think about it." |
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Fiend HunterCreature - Human ClericWhen Fiend Hunter enters the battlefield, you may exile another target creature.
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Gallows WardenCreature - SpiritFlying The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak. |
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Geist-Honored MonkCreature - Human MonkVigilance
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Mausoleum GuardCreature - Human ScoutWhen Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. "Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull." |
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Mentor of the MeekCreature - Human SoldierWhenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card. "In these halls there is no pass or fail. Your true test comes with the first full moon." |
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Mikaeus, the LunarchLegendary Creature - Human ClericMikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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Selfless CatharCreature - Human Cleric, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. "If I fail to offer myself, we will surely be overrun. My fate would be the same." |
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Silverchase FoxCreature - Fox, Sacrifice Silverchase Fox: Exile target enchantment. "Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." |
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Slayer of the WickedCreature - Human SoldierWhen Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room. |
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Spectral RiderCreature - Spirit KnightIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. |
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Thraben PurebloodsCreature - Hound"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." |
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Thraben SentryCreature - Human SoldierVigilance "Looks like it's going to be a quiet night." |
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Unruly MobCreature - HumanWhenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" |
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Village Bell-RingerCreature - Human ScoutFlash (You may cast this spell any time you could cast an instant.) "Priests, hunters, slayers-to arms! The enemy approaches!" |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Civilized ScholarCreature - Human Advisor: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. "Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now." |
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Delver of SecretsCreature - Human WizardAt the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Deranged AssistantCreature - Human Wizard, Put the top card of your library into your graveyard: Add to your mana pool. "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." |
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Fortress CrabCreature - CrabUnbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond. |
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Invisible StalkerCreature - Human RogueHexproof (This creature can't be the target of spells or abilities your opponents control.) "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." |
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Laboratory ManiacCreature - Human WizardIf you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. |
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Lantern SpiritCreature - SpiritFlying Bound to the square where she died, she calls out to those in danger-usually scaring them straight into the peril she warns of. |
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Ludevic's Test SubjectCreature - LizardDefender
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Makeshift MaulerCreature - Zombie HorrorAs an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. "It always amazes me what perfectly good things people throw away." |
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MindshriekerCreature - Spirit BirdFlying
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Mirror-Mad PhantasmCreature - SpiritFlying
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Moon HeronCreature - Spirit BirdFlying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. |
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Murder of CrowsCreature - BirdFlying Even more than carrion, they crave the last words of the dying. |
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Selhoff OccultistCreature - Human RogueWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. "The mist whispers to those who know it to be more than a mundane fog." |
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Skaab GoliathCreature - Zombie GiantAs an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. "Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." |
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Skaab RuinatorCreature - Zombie HorrorAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
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Snapcaster MageCreature - Human WizardFlash
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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SturmgeistCreature - SpiritFlying
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Undead AlchemistCreature - ZombieIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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Abattoir GhoulCreature - ZombieFirst strike Death took his humanity but not his skill with the knife. |
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Bitterheart WitchCreature - Human ShamanDeathtouch
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Bloodgift DemonCreature - DemonFlying He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. |
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Bloodline KeeperCreature - VampireFlying
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Brain WeevilCreature - InsectIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Diregraf GhoulCreature - ZombieDiregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." |
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Disciple of GriselbrandCreature - Human Cleric, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few. |
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Falkenrath NobleCreature - VampireFlying "I often think on how excited they must feel to be chosen as my prey." |
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GhoulraiserCreature - ZombieWhen Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." |
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Manor SkeletonCreature - SkeletonHaste Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. |
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Markov PatricianCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." |
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Morkrut BansheeCreature - SpiritMorbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." |
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Reaper from the AbyssCreature - DemonFlying "Avacyn has deserted you. I welcome your devotion in her stead." |
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Rotting FensnakeCreature - Zombie SnakeIts venom sacs are long gone, but its crushing strength is somehow greater than ever. |
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Screeching BatCreature - BatFlying The bat has such clarity of hearing that simple sounds become symphonies. |
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Skirsdag High PriestCreature - Human ClericMorbid - , Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. "Thraben's pleas fall on deaf ears. Ours do not." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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