Bitterheart WitchCreature - Human ShamanDeathtouch
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Birthing HulkCreature - Eldrazi DroneDevoid (This card has no color.)
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Birds of ParadiseCreature - BirdFlying "The gods used their feathers to paint all the colors of the world." |
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BiovisionaryCreature - Human WizardAt the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation. |
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BioplasmCreature - OozeWhenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Bile UrchinCreature - SpiritSacrifice Bile Urchin: Target player loses 1 life. "The two youths argued and tempers flared. One youth opened his mouth to utter a vile curse, but what he spat out instead was a kami of poison and filth." |
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Big Game HunterCreature - Human Rebel AssassinWhen Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
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Berserkers of Blood RidgeCreature - Human BerserkerBerserkers of Blood Ridge attacks each turn if able. They take a blood oath to die in battle. So far none have failed to fulfill the promise. |
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BenthicoreCreature - ElementalWhen Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
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Benthic InfiltratorCreature - Eldrazi DroneDevoid (This card has no color.)
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Benthic GiantCreature - GiantHexproof (This creature can't be the target of spells or abilities your opponents control.) "Some fates you can see coming for you, plain as day, and there's nothing you can do about them." |
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Benevolent AncestorCreature - SpiritDefender (This creature can't attack.) Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside. |
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Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Benalish KnightCreature - Human KnightFlash (You may cast this spell any time you could cast an instant.) "We called them ‘armored lightning.'" |
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Benalish CommanderCreature - Human SoldierBenalish Commander's power and toughness are each equal to the number of Soldiers you control.
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Benalish CavalryCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we." |
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Ben-Ben, Akki HermitLegendary Creature - Goblin Shaman: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps. |
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Belltower SphinxCreature - SphinxFlying
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Belltoll DragonCreature - DragonFlying, hexproof
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Bellows LizardCreature - Lizard: Bellows Lizard gets +1/+0 until end of turn. As the price of wood and coal rose, smiths found creative ways to keep their forges burning. |
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Bellowing TanglewurmCreature - WurmIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Belligerent WhiptailCreature - WurmLandfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. "Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."-Jalun, Affa sentry |
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Belligerent HatchlingCreature - ElementalFirst strike
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Belfry SpiritCreature - SpiritFlying
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Behemoth's HeraldCreature - Elf Shaman, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. "Mine is an insatiable god, with appetites as magnificent as the jungle itself." |
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Beguiler of WillsCreature - Human Wizard: Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." |
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Beetleform MageCreature - Human Insect Wizard: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. "When the Simic say to take command of your life, we don't mean just your career." |
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Beetleback ChiefCreature - Goblin WarriorWhen Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Beastbreaker of Bala GedCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Beast of BurdenArtifact Creature - GolemBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Though it was built as an instrument of labor, it wasn't long before it became an instrument of war. |
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Beacon HawkCreature - BirdFlying
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Beacon BehemothCreature - Beast: Target creature with power 5 or greater gains vigilance until end of turn. When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
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Bazaar TraderCreature - Goblin: Target player gains control of target artifact, creature, or land you control. "No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battlegrace AngelCreature - AngelFlying
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs less to cast for each creature it targets.
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering KrasisCreature - Fish BeastTrample
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basalt GargoyleCreature - GargoyleFlying
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add to your mana pool." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Barrenton MedicCreature - Kithkin Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. His dreams are filled with noxious powders and clinking vials. |
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant BattlemageCreature - Human Wizard, : Target creature gains trample until end of turn. "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Balustrade SpyCreature - Vampire RogueFlying
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost less to cast. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Ballynock TrapperCreature - Kithkin Soldier: Tap target creature. No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
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Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
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Ballista SquadCreature - Human Rebel, : Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation. |
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Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
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Balefire LiegeCreature - Spirit HorrorOther red creatures you control get +1/+1.
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Balduvian WarlordCreature - Human Barbarian: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
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Balduvian FrostwakerCreature - Human Wizard, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. "Whether frozen or fertile, the land is our ally. It awaits the call to battle." |
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Balduvian FallenCreature - ZombieCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Balduvian BarbariansCreature - Human Barbarian"From the snowy slopes of Kaelor, |
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