Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
|
|
|||||||||
Zurgo BellstrikerLegendary Creature - Orc WarriorZurgo Bellstriker can't block creatures with power 2 or greater.
|
|
|||||||||
Zur the EnchanterLegendary Creature - Human WizardFlying Zur remained aloof from Terisiare's suffering, intent only on his own perfection. |
|
|||||||||
Zulaport EnforcerCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
|
|
|||||||||
Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
|
|||||||||
Zulaport ChainmageCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Target opponent loses 2 life. The chains obey her. Everything else would do best to get out of her way. |
|
|||||||||
Zombie OutlanderCreature - Zombie ScoutProtection from green The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund. |
|
|||||||||
Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
|
|||||||||
Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
|
|||||||||
Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
|
|||||||||
Zo-Zu the PunisherLegendary Creature - Goblin WarriorWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" |
|
|||||||||
Zhur-Taa SwineCreature - BoarBloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment. |
|
|||||||||
Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
|
|||||||||
Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
|
|||||||||
Zhalfirin CommanderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "Command is the act of balancing on a vine and convincing others that it is firm ground." |
|
|||||||||
Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
|
|||||||||
Zephyr SpiritCreature - SpiritWhen Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. |
|
|||||||||
Zephyr ScribeCreature - Human Monk, : Draw a card, then discard a card. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." |
|
|||||||||
Zendikar FarguideCreature - ElementalForestwalk Expeditions follow the paths it leaves in its wake. |
|
|||||||||
Zedruu the GreatheartedLegendary Creature - Minotaur MonkAt the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
|
|
|||||||||
Zealous InquisitorCreature - Human Cleric: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant. |
|
|||||||||
Zealous GuardianCreature - Kithkin SoldierFlash Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow. |
|
|||||||||
Zealous ConscriptsCreature - Human WarriorHaste
|
|
|||||||||
Zealot il-VecCreature - Human RebelShadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|||||||||
Zarichi TigerCreature - Cat, : You gain 2 life. "The taming and consecration of these creatures is evidence of our faith."
|
|
|||||||||
Zanikev LocustCreature - InsectFlying
|
|
|||||||||
Zameck GuildmageCreature - Elf Wizard: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
|
|
|||||||||
Zada, Hedron GrinderLegendary Creature - Goblin AllyWhenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. "A hedron holds magic for a thousand years-or less, if need be." |
|
|||||||||
Zada's CommandoCreature - Goblin Archer AllyFirst strike "There's a word for someone who brings too much gear to battle: ‘survivor.'" |
|
|||||||||
Yukora, the PrisonerLegendary Creature - Demon SpiritWhen Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment. |
|
|||||||||
Yuki-OnnaCreature - SpiritWhen Yuki-Onna enters the battlefield, destroy target artifact.
|
|
|||||||||
Youthful ScholarCreature - Human WizardWhen Youthful Scholar dies, draw two cards. "Too dumb, and you end up a sibsig. Too smart, and you end up a meal. Mediocrity is the key to a long life." |
|
|||||||||
Youthful KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Idealism fits him better than his armor. |
|
|||||||||
Young WolfCreature - WolfUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. |
|
|||||||||
Young PyromancerCreature - Human ShamanWhenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. Immolation is the sincerest form of flattery. |
|
|||||||||
Yotian SoldierArtifact Creature - SoldierVigilance After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes. |
|
|||||||||
Yosei, the Morning StarLegendary Creature - Dragon SpiritFlying
|
|
|||||||||
Yore-Tiller NephilimCreature - NephilimWhenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
|
|
|||||||||
Yomiji, Who Bars the WayLegendary Creature - SpiritWhenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. "As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell." |
|
|||||||||
Yoked PlowbeastCreature - BeastCycling (, Discard this card: Draw a card.) "It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land." |
|
|||||||||
Yoked OxCreature - OxIt was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it. |
|
|||||||||
Yixlid JailerCreature - Zombie WizardCards in graveyards lose all abilities. "I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other." |
|
|||||||||
Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
|
|||||||||
Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
|
|||||||||
Yeva, Nature's HeraldLegendary Creature - Elf ShamanFlash (You may cast this spell any time you could cast an instant.) "I can call an army to my side in the blink of an eye. Best not blink." |
|
|||||||||
Yeva's ForcemageCreature - Elf ShamanWhen Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. "Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun." |
|
|||||||||
Yawgmoth DemonCreature - DemonFlying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|||||||||
Yavimaya WurmCreature - WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Anywhere else, colossal. In the forests of Yavimaya, commonplace. |
|
|||||||||
Yavimaya EnchantressCreature - Human DruidYavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Her roots connect her to the forest's wishes. |
|
|||||||||
Yavimaya ElderCreature - Human DruidWhen Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
|
|
|||||||||
Yavimaya DryadCreature - DryadForestwalk The parched earth still shielded those few souls with the heart to call it home. |
|
|||||||||
Yasova DragonclawLegendary Creature - Human WarriorTrample
|
|
|||||||||
Xathrid SlybladeCreature - Human AssassinHexproof (This creature can't be the target of spells or abilities your opponents control.) Designed by Rob Pardo |
|
|||||||||
Xathrid NecromancerCreature - Human WizardWhenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. "My commands shall echo forever in their dusty skulls." |
|
|||||||||
Xathrid GorgonCreature - GorgonDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|||||||||
Xathrid DemonCreature - DemonFlying, trample
|
|
|||||||||
Wydwen, the Biting GaleLegendary Creature - Faerie WizardFlash In a world of bright, cloudless skies, she is the dark storm on the horizon. |
|
|||||||||
Wurmskin ForgerCreature - Elf WarriorWhen Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
|
|
|||||||||
Wurmcoil EngineArtifact Creature - WurmDeathtouch, lifelink
|
|
|||||||||
Wrexial, the Risen DeepLegendary Creature - KrakenIslandwalk, swampwalk
|
|
|||||||||
Wren's Run VanquisherCreature - Elf WarriorAs an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay .
|
|
|||||||||
Wren's Run PackmasterCreature - Elf WarriorChampion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
|
|
|||||||||
Wrecking OgreCreature - Ogre WarriorDouble strike If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings. |
|
|||||||||
Wort, the RaidmotherLegendary Creature - Goblin ShamanWhen Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
|
|
|||||||||
Wort, Boggart AuntieLegendary Creature - Goblin ShamanFear (This creature can't be blocked except by artifact creatures and/or black creatures.) Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. |
|
|||||||||
Wormwood DryadCreature - Dryad: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
|
|
|||||||||
Worldspine WurmCreature - WurmTrample
|
|
|||||||||
Worldheart PhoenixCreature - PhoenixFlying
|
|
|||||||||
World QuellerCreature - AvatarAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?" |
|
|||||||||
World BreakerCreature - EldraziDevoid (This card has no color.)
|
|
|||||||||
Woolly ThoctarCreature - BeastOne of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. |
|
|||||||||
Woolly RazorbackCreature - Boar BeastWoolly Razorback enters the battlefield with three ice counters on it.
|
|
|||||||||
Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
|
|||||||||
Woodwraith StranglerCreature - Plant ZombieExile a creature card from your graveyard: Regenerate Woodwraith Strangler. "Nothing could be more natural than roots sucking nourishment from the dead." |
|
|||||||||
Woodwraith CorrupterCreature - Elemental Horror, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. "Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." |
|
|||||||||
Woodvine ElementalCreature - ElementalTrample
|
|
|||||||||
Woodlurker MimicCreature - ShapeshifterWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles. |
|
|||||||||
Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
|
|||||||||
Woodland WandererCreature - ElementalVigilance, trample "The elements understand better than anyone that actions speak louder than words."-Gideon Jura |
|
|||||||||
Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
|
|||||||||
Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
|
|||||||||
Woodfall PrimusCreature - Treefolk ShamanTrample
|
|
|||||||||
Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
|
|
|||||||||
Wood SageCreature - Human Druid: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
|
|
|||||||||
Wood ElvesCreature - Elf ScoutWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Every branch a crossroads, every vine a swift steed. |
||||||||||
WonderCreature - IncarnationFlying "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." |
|
|||||||||
Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
|
|
|||||||||
Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
|
|||||||||
Wolfbriar ElementalCreature - ElementalMultikicker (You may pay an additional any number of times as you cast this spell.)
|
|
|||||||||
Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|||||||||
Wolf-Skull ShamanCreature - Elf ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. A chorus of howls answers his call. |
|
|||||||||
Wojek HalberdiersCreature - Human SoldierBattalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. |
|
|||||||||
Wojek EmbermageCreature - Human WizardRadiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. "Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment." |
|
|||||||||
Wojek ApothecaryCreature - Human ClericRadiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. "A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn." |
|
|||||||||
WoeleecherCreature - Elemental, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life. One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist. |
|
|||||||||
Woebringer DemonCreature - DemonFlying Each soul he devours adds its hunger to his own. |
|
|||||||||
WoebearerCreature - ZombieFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|||||||||
Wizened SnitchesCreature - Faerie RogueFlying "Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." |
|
|||||||||
Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
|
|||||||||
Wizard ReplicaArtifact Creature - WizardFlying
|
|