Rise of the HobgoblinsEnchantmentWhen Rise of the Hobgoblins enters the battlefield, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. A river even the merrow dare not cross. |
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Rising WatersEnchantmentLands don't untap during their controllers' untap steps. Rising waters, sinking hope. |
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Risky MoveEnchantmentAt the beginning of each player's upkeep, that player gains control of Risky Move.
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Rites of FlourishingEnchantmentAt the beginning of each player's draw step, that player draws an additional card. "Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty." |
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Ritual of SteelEnchantment - AuraEnchant creature "Our soldiers are blessed with lizard scales as hard and cold as steel." |
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Ritual of SubdualEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "That which does not bend to the will of Freyalise shall surely break." |
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RivalryEnchantmentAt the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. The goblins revered it; the viashino defended it. Only Urza understood it. |
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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Rolling StonesEnchantmentWall creatures can attack as though they didn't have defender. "We spent three weeks trying to knock that wall down. Now it's knocking us down." |
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Rooftop StormEnchantmentYou may pay rather than pay the mana cost for Zombie creature spells you cast. "Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" |
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Root CageEnchantmentMercenaries don't untap during their controllers' untap steps. The Vintara Forest welcomes its enemies with a crushing embrace. |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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RootsEnchantment - AuraEnchant creature without flying "That which nourishes can also bind." |
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Roots of LifeEnchantmentAs Roots of Life enters the battlefield, choose Island or Swamp.
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RowenEnchantmentReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. "I've dreamt of a second harvest but fear I will not see it." |
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Royal DecreeEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Rumbling CrescendoEnchantmentAt the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
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Rune of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: LandsEnchantment: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Runed HaloEnchantmentAs Runed Halo enters the battlefield, name a card.
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Runes of the DeusEnchantment - AuraEnchant creature
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Sacred MesaEnchantmentAt the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. "Do not go there, do not go / unless you rise on wings, unless you walk on hooves." |
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Sadistic GleeEnchantment - AuraEnchant creature "First blood isn't as important as last blood." |
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SafeguardEnchantment: Prevent all combat damage that would be dealt by target creature this turn. "I'm amused by wasted effort when it's not my own." |
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Sage's ReverieEnchantment - AuraEnchant creature
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Samite BlessingEnchantment - AuraEnchant creature Knit bone, darn flesh, |
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Samite SanctuaryEnchantment: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Our war is against suffering, not against those who cause it. |
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SanctimonyEnchantmentWhenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Sangrite BacklashEnchantment - AuraEnchant creature "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." |
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Saproling BurstEnchantmentFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Saproling ClusterEnchantment, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
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Saproling InfestationEnchantmentWhenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. "My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air." |
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SarcomancyEnchantmentWhen Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
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Satyr FiredancerEnchantment Creature - SatyrWhenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. His heart, the coal; his eye, the spark; his hand, the whirling flame. |
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Savage HungerEnchantment - AuraEnchant creature
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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ScaldEnchantmentWhenever a player taps an Island for mana, Scald deals 1 damage to that player. "Shiv may be surrounded by water, but the mountains go far deeper." |
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Scavenged WeaponryEnchantment - AuraEnchant creature "The Phyrexians have progressed," admired Urza. "Their parts are interchangeable." |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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ScourgemarkEnchantment - AuraEnchant creature To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death. |
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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Screams of the DamnedEnchantment, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Seal of CleansingEnchantmentSacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." |
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Seal of DoomEnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." |
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Seal of FireEnchantmentSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "I am the romancer, the passion that consumes the flesh." |
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Seal of PrimordiumEnchantmentSacrifice Seal of Primordium: Destroy target artifact or enchantment. "I am the simplifier, the root that drags all artifice to earth." |
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Seal of RemovalEnchantmentSacrifice Seal of Removal: Return target creature to its owner's hand. "I am the unraveler, the loosened thread that will not hold." |
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Seal of StrengthEnchantmentSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. "I am the feeder, the morsel that revives the starving." |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Season of the WitchEnchantmentAt the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
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Second ChanceEnchantmentAt the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. The greatest gift is the opportunity to right one's wrongs. |
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Second WindEnchantment - AuraEnchant creature Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. |
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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Secrets of the DeadEnchantmentWhenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." |
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Security BlockadeEnchantment - AuraEnchant land
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Security DetailEnchantment: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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SeekerEnchantment - AuraEnchant creature
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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SeizuresEnchantment - AuraEnchant creature "Sheathe your sword, warrior, lest ye fall on it when stricken." |
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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Serpent SkinEnchantment - AuraFlash
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Serra AviaryWorld EnchantmentCreatures with flying get +1/+1. "Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." |
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Serra BestiaryEnchantment - AuraEnchant creature
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Serra's BoonEnchantment - AuraEnchant creature "The light of an angel's glance is warm, but her fixed stare blinds and burns." |
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Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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Serra's HymnEnchantmentAt the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
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Serra's LiturgyEnchantmentAt the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
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Seton's DesireEnchantment - AuraEnchant creature
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ShacklesEnchantment - AuraEnchant creature Shackles of gold are still shackles. |
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Shade's FormEnchantment - AuraEnchant creature
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Shadow LanceEnchantment - AuraEnchant creature Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade. |
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Shape of the WiitigoEnchantment - AuraEnchant creature
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Shapeshifter's MarrowEnchantmentAt the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
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Shared AnimosityEnchantmentWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." |
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Shared FateEnchantmentIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.
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Shared TriumphEnchantmentAs Shared Triumph enters the battlefield, choose a creature type. "Win together, die alone." |
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Sheltered AerieEnchantment - AuraEnchant land Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world. |
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Sheltering PrayersEnchantmentBasic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) "It matters not if the gods hear my prayers. Jamuraa does." |
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Shield of Duty and ReasonEnchantment - AuraEnchant creature The duty: to defend. The reason: to survive. |
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Shield of the OversoulEnchantment - AuraEnchant creature
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Shielding PlaxEnchantment - Aura( can be paid with either or .)
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