Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Squandered ResourcesEnchantmentSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. "He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." |
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Squee's EmbraceEnchantment - AuraEnchant creature
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SqueezeEnchantmentSorcery spells cost more to cast. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. |
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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Stab WoundEnchantment - AuraEnchant creature
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StaminaEnchantment - AuraEnchant creature
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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StasisEnchantmentPlayers skip their untap steps.
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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StatecraftEnchantmentPrevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." |
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Steal ArtifactEnchantment - AuraEnchant artifact
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Steal EnchantmentEnchantment - AuraEnchant enchantment "Why should I flatter another with imitation when I can satisfy myself through possession?" |
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Steam VinesEnchantment - AuraEnchant land
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Steel of the GodheadEnchantment - AuraEnchant creature
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Sterling GroveEnchantmentOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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StonehandsEnchantment - AuraEnchant creature "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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Storm FrontEnchantment: Tap target creature with flying. The calmest day on Rath would be thought a storm anywhere else. |
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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StormbindEnchantment, Discard a card at random: Stormbind deals 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." |
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Stratus WalkEnchantment - AuraEnchant creature
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Suleiman's LegacyEnchantmentWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. |
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Sulfuric VaporsEnchantmentIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. It was the dragons who first learned to chase their prey into the vapors before igniting them. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sun ClaspEnchantment - AuraEnchant creature "And darkness shall be cast from me |
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
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Sunken FieldEnchantment - AuraEnchant land The land is heavy with promise, the harvest ripe with betrayal. |
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Surging MightEnchantment - AuraEnchant creature
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Survival of the FittestEnchantment, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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SustenanceEnchantment, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Tahngarth's RageEnchantment - AuraEnchant creature "Taste my horns!" |
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Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
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Tainted WellEnchantment - AuraEnchant land "No, you get the water. I ain't thirsty." |
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Take PossessionEnchantment - AuraSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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TakklemaggotEnchantment - AuraEnchant creature
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Talons of FalkenrathEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Tangle KelpEnchantment - AuraEnchant creature
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Task Mage AssemblyEnchantmentWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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Tattoo WardEnchantment - AuraEnchant creature
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Tectonic InstabilityEnchantmentWhenever a land enters the battlefield, tap all lands its controller controls. "Think of the problems we'll face if you uproot entire continents," said Urza. |
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Teferi's CareEnchantment, Sacrifice an enchantment: Destroy target enchantment. "If I do nothing else, I will protect my people." |
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Teferi's CurseEnchantment - AuraEnchant artifact or creature "Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." |
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Teferi's RealmWorld EnchantmentAt the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) "Fire is dead. Water has killed him." |
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Teferi's VeilEnchantmentWhenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) "I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?" |
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay . If you do, you may tap or untap target permanent. "Nature's been fired. The oceans are under new management." |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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Temporal DistortionEnchantmentWhenever a creature or land becomes tapped, put an hourglass counter on it.
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Temporal IsolationEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temur RunemarkEnchantment - AuraEnchant creature
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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Territorial DisputeEnchantmentAt the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further. |
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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Testament of FaithEnchantment: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. "Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." |
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Thassa's DevourerEnchantment Creature - ElementalConstellation - Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. When mortals claim there are places Thassa cannot reach, the sea god laughs. |
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Thassa's EmissaryEnchantment Creature - CrabBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Thassa's IreEnchantment: You may tap or untap target creature. The sailor had never seen a god before. Now she had gazed upon Thassa. Shortly she would see Athreos, and then she would meet Erebos. |
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Thassa, God of the SeaLegendary Enchantment Creature - GodIndestructible
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The AbyssWorld EnchantmentAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse |
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The BruteEnchantment - AuraEnchant creature "Union may be strength, but it is mere blind brute strength unless wisely directed." |
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Thelon's ChantEnchantmentAt the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .
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Thelon's CurseEnchantmentBlue creatures don't untap during their controllers' untap steps.
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Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
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ThirstEnchantment - AuraEnchant creature The first of the Thousand Deaths. |
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Thought LashEnchantmentCumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Thought ReflectionEnchantmentIf you would draw a card, draw two cards instead. Knowledge fills the mind of a fool and opens the mind of the sage. |
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ThoughtleechEnchantmentWhenever an Island an opponent controls becomes tapped, you may gain 1 life. "Their thoughts flow through my mind, and I am healed." |
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