Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Serpent SkinEnchantment - AuraFlash
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Day of DestinyLegendary EnchantmentLegendary creatures you control get +2/+2. "Rise like the sun, stand like the mountain, charge like the lion, die as a hero." |
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Genju of the FieldsEnchantment - AuraEnchant Plains
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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Genju of the FallsEnchantment - AuraEnchant Island
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Threads of DisloyaltyEnchantment - AuraEnchant creature with converted mana cost 2 or less "Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands." |
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Blessing of LeechesEnchantment - AuraFlash
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Genju of the FensEnchantment - AuraEnchant Swamp
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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Genju of the SpiresEnchantment - AuraEnchant Mountain
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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Kumano's BlessingEnchantment - AuraFlash
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Genju of the CedarsEnchantment - AuraEnchant Forest
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LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
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Mark of SakikoEnchantment - AuraEnchant creature
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Genju of the RealmLegendary Enchantment - AuraEnchant land
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Cowed by WisdomEnchantment - AuraEnchant creature
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Promise of BunreiEnchantmentWhen a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. "I am not afraid to die today nor afraid of what death will bring." |
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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Freed from the RealEnchantment - AuraEnchant creature When a strong mind moves, form and energy shift to heed it. |
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Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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Captive FlameEnchantment: Target creature gets +1/+0 until end of turn. "Kills and cooks your food in one easy stroke." |
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Dense CanopyEnchantmentCreatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Concerted EffortEnchantmentAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Conclave's BlessingEnchantment - AuraConvoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
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Faith's FettersEnchantment - AuraEnchant permanent
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FlickerformEnchantment - AuraEnchant creature
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Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Copy EnchantmentEnchantmentYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe. |
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Dream LeashEnchantment - AuraEnchant permanent The tendrils of sorcery find easy purchase on the soft underbelly of dreams. |
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Eye of the StormEnchantmentWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Flight of FancyEnchantment - AuraEnchant creature The view from above is an inspiration to the newly winged. |
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Followed FootstepsEnchantment - AuraEnchant creature Æther can turn a footprint into a blueprint. |
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to æther, window to wonder, stillness to the sky." |
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Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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Blood FunnelEnchantmentNoncreature spells you cast cost less to cast.
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Necromantic ThirstEnchantment - AuraEnchant creature
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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BlockbusterEnchantment, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching. |
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Breath of FuryEnchantment - AuraEnchant creature you control
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Galvanic ArcEnchantment - AuraEnchant creature
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Instill FurorEnchantment - AuraEnchant creature "The Rakdos know little of technology, but they definitely know how to push buttons." |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Fists of IronwoodEnchantment - AuraEnchant creature Saprolings add the three and the four to the "one-two punch." |
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Moldervine CloakEnchantment - AuraEnchant creature
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Perilous ForaysEnchantment, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. "This is the place? This map has got to be wrong . . . ." |
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Bloodbond MarchEnchantmentWhenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. The Golgari support a vast army because death never ends its soldiers' service. |
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Glare of SubdualEnchantmentTap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Golgari GerminationEnchantmentWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. The Golgari don't bury their dead. They plant them. |
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Pollenbright WingsEnchantment - AuraEnchant creature
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Privileged PositionEnchantment( can be paid with either or .)
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
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Shadow LanceEnchantment - AuraEnchant creature Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade. |
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Sinstriker's WillEnchantment - AuraEnchant creature "Steel rusts. Arrows break. But righteousness is always strong, always sharp." |
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Hatching PlansEnchantmentWhen Hatching Plans is put into a graveyard from the battlefield, draw three cards. So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash. |
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Infiltrator's MagemarkEnchantment - AuraEnchant creature "In secrecy is strength. None can oppose one who cannot be found." |
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Leyline of SingularityEnchantmentIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. Where renown and solitude converge. |
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CryptwailingEnchantment, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. "Piece the tragic notes together and is it not a melody?" |
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Hissing MiasmaEnchantmentWhenever a creature attacks you, its controller loses 1 life. All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes. |
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Necromancer's MagemarkEnchantment - AuraEnchant creature
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Fencer's MagemarkEnchantment - AuraEnchant creature "The first blow is the most important. It often negates the need for a second." |
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Hypervolt GraspEnchantment - AuraEnchant creature Zap on. Zap off. |
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Leyline of LightningEnchantmentIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Where storm and spellcraft converge. |
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Beastmaster's MagemarkEnchantment - AuraEnchant creature
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Earth SurgeEnchantmentEach land gets +2/+2 as long as it's a creature. "Some gardeners sing to plants. I tell them stories-stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge." |
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Leyline of LifeforceEnchantmentIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Where sovereignty and flesh converge. |
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Wurmweaver CoilEnchantment - AuraEnchant green creature Some use magic to spy through walls. Others use it to crush them. |
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Killer InstinctEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. "Take the bridge, men! Victory! Victory! is ou- Retreat! RETREAT" |
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Pillory of the SleeplessEnchantment - AuraEnchant creature
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Debtors' KnellEnchantment( can be paid with either or .)
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Blessing of the NephilimEnchantment - AuraEnchant creature "Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands." |
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Proper BurialEnchantmentWhenever a creature you control dies, you gain life equal to that creature's toughness. Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter. |
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Ocular HaloEnchantment - AuraEnchant creature While the soldier dreams, the eyes stand watch. |
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Psychic PossessionEnchantment - AuraEnchant opponent "You will do the thinking for the both of us!" |
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Writ of PassageEnchantment - AuraEnchant creature
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Nettling CurseEnchantment - AuraEnchant creature "I call them ‘Poke' and ‘Prod.'" |
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Nihilistic GleeEnchantment, Discard a card: Target opponent loses 1 life and you gain 1 life. "All ends in obliteration-love in hatred, life in death, and light in empty darkness." |
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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Elemental ResonanceEnchantment - AuraEnchant permanent
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Utopia SprawlEnchantment - AuraEnchant Forest
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
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Pain MagnificationEnchantmentWhenever an opponent is dealt 3 or more damage by a single source, that player discards a card. The Rakdos make sure their victims remember their pain-or at least give up a little bit of their sanity in order to forget. |
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Palliation AccordEnchantmentWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
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Plumes of PeaceEnchantment - AuraEnchant creature
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Rain of GoreEnchantmentIf a spell or ability would cause its controller to gain life, that player loses that much life instead. "Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it." |
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