Dragon AppeasementEnchantmentSkip your draw step. "Look there-they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not." |
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DowndraftEnchantment: Target creature loses flying until end of turn.
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DovescapeEnchantment( can be paid with either or .)
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DouseEnchantment: Counter target red spell. The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact-though forever sealed in time. |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Doomwake GiantEnchantment Creature - GiantConstellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake. |
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DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
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DomesticationEnchantment - AuraEnchant creature
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Dizzying GazeEnchantment - AuraEnchant creature you control "When I cut down my angel I only started my fall." |
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Divine TransformationEnchantment - AuraEnchant creature Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. |
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Divine SacramentEnchantmentWhite creatures get +1/+1. Their whispered prayers rally the nomads better than any war cry could. |
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Divine PresenceEnchantmentIf a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. "Serra's light isn't easily extinguished." |
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Divine InterventionEnchantmentDivine Intervention enters the battlefield with two intervention counters on it.
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Divine FavorEnchantment - AuraEnchant creature With an armory of light, even the squire may champion her people. |
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Diversionary TacticsEnchantmentTap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it." |
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Dissipation FieldEnchantmentWhenever a permanent deals damage to you, return it to its owner's hand. "Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can." |
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Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
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Dispersing OrbEnchantment, Sacrifice a permanent: Return target permanent to its owner's hand. "Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other." |
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Dismiss into DreamEnchantmentEach creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." "You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage |
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Discordant DirgeEnchantmentAt the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
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DisappearEnchantment - AuraEnchant creature If at first you don't succeed, run away and hide. |
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Dire UndercurrentsEnchantmentWhenever a blue creature enters the battlefield under your control, you may have target player draw a card.
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Diplomatic ImmunityEnchantment - AuraEnchant creature
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Dictate of the Twin GodsEnchantmentFlash Iroas and Mogis are as different in appearance as they are in personality. |
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Dictate of KruphixEnchantmentFlash "Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?" |
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Dictate of KarametraEnchantmentFlash "I refuse to let the folly of mortals endanger the home I made for them." |
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Dictate of HeliodEnchantmentFlash "In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?" |
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Dictate of ErebosEnchantmentFlash "I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable." |
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Diabolic ServitudeEnchantmentWhen Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
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Deviant GleeEnchantment - AuraEnchant creature "You just need the right incentive to fulfill my dreams." |
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Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
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Detainment SpellEnchantment - AuraEnchant creature Bind the mind rather than the wrist, and you stop the intent to harm before it starts. |
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Destructive UrgeEnchantment - AuraEnchant creature Red sky at night, dragon's delight. |
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Destructive FlowEnchantmentAt the beginning of each player's upkeep, that player sacrifices a nonbasic land. Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape. |
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DespondencyEnchantment - AuraEnchant creature
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DesolationEnchantmentAt the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. "Kill a creature, destroy the present. Kill the land, destroy the future." |
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Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
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Descendants' PathEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
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Dense FoliageEnchantmentCreatures can't be the targets of spells. "Big plants not only good for hidin', but full o' tasty bugs, too." |
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Dense CanopyEnchantmentCreatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
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Demonic TormentEnchantment - AuraEnchant creature
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Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
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Demonic AppetiteEnchantment - AuraEnchant creature you control "Morality is just shorthand for the constraints of being powerless." |
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Delusions of MediocrityEnchantmentWhen Delusions of Mediocrity enters the battlefield, you gain 10 life. When nothing but second best will do. |
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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DehydrationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war. |
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Dega SanctuaryEnchantmentAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Defensive StanceEnchantment - AuraEnchant creature "It isn't for fighting. It's for when the fighting's gone bad." |
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Defensive FormationEnchantmentRather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. "Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." |
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Defense of the HeartEnchantmentAt the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
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DefangEnchantment - AuraEnchant creature Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists. |
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Deep WaterEnchantment: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
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Decree of SilenceEnchantmentWhenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
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DecompositionEnchantment - AuraEnchant black creature
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Declaration of NaughtEnchantmentAs Declaration of Naught enters the battlefield, name a card. Every story, even a faerie tale, comes to an end. |
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Decaying SoilEnchantmentAt the beginning of your upkeep, exile a card from your graveyard.
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Debtors' KnellEnchantment( can be paid with either or .)
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Debtor's PulpitEnchantment - AuraEnchant land "You may not be able to pay. But you can still kneel."
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Debilitating InjuryEnchantment - AuraEnchant creature "If weakness does not exist within the Temur then we shall force it upon them." |
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Deathreap RitualEnchantmentMorbid - At the beginning of each end step, if a creature died this turn, you may draw a card. "All who set foot in Paliano are pawns in someone's play for power." |
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DeathgripEnchantment: Counter target green spell.
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Death's PresenceEnchantmentWhenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. "We traffic in flesh, not souls. Still, it's a shame to let anything go to waste." |
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Death's ApproachEnchantment - AuraEnchant creature "It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
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Death WatchEnchantment - AuraEnchant creature "Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly." |
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Death Pits of RathEnchantmentWhenever a creature is dealt damage, destroy it. It can't be regenerated. "Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." |
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Death Pit OfferingEnchantmentWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control. "Kill them all and feed them to the new recruits." |
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Death MatchEnchantmentWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. |
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Deadly WanderingsEnchantmentAs long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. "Seclusion is only an option for the strong." |
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DeadfallEnchantmentCreatures with forestwalk can be blocked as though they didn't have forestwalk.
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Deadbridge ChantEnchantmentWhen Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
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DeadapultEnchantment, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. "Nothing ruins your day like a blazing zombie." |
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Dead WeightEnchantment - AuraEnchant creature The crueler vampires' idea of free-range farming. |
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Daybreak CoronetEnchantment - AuraEnchant creature with another Aura attached to it
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Day of the DragonsEnchantmentWhen Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
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Day of DestinyLegendary EnchantmentLegendary creatures you control get +2/+2. "Rise like the sun, stand like the mountain, charge like the lion, die as a hero." |
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Dauthi EmbraceEnchantment: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) "The Dauthi army grows by screams and bounds." |
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Darksteel MutationEnchantment - AuraEnchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities. Infinitely powerless. |
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Darkest HourEnchantmentAll creatures are black. The eclipse made it clear whose side the sky was on. |
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Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
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Dark SuspicionsEnchantmentAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. "After four thousand years, you learn to plan for betrayal." |
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Dark ProphecyEnchantmentWhenever a creature you control dies, you draw a card and lose 1 life. When the bog ran short on small animals, Ekri turned to the surrounding farmlands. |
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Dark PrivilegeEnchantment - AuraEnchant creature "As you breathe your last, understand why I accept such forbidden gifts." |
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Dark Heart of the WoodEnchantmentSacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. |
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Dance of the DeadEnchantment - AuraEnchant creature card in a graveyard
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Dance of ManyEnchantmentWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
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Damping FieldEnchantmentPlayers can't untap more than one artifact during their untap steps. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. |
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Dampening PulseEnchantmentCreatures your opponents control get -1/-0. "Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage |
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Daily RegimenEnchantment - AuraEnchant creature What self-indulgence tears down, discipline builds up again. |
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Cyclops of Eternal FuryEnchantment Creature - CyclopsCreatures you control have haste. "The anger that festers inside this one is contagious." |
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CycloneEnchantmentAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Cycle of LifeEnchantmentReturn Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Thus does nature assert herself. |
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Customs DepotEnchantmentWhenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card. A bribe is always faster than filling out paperwork. |
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Custody BattleEnchantment - AuraEnchant creature Goblins resolve disputes by splitting everything straight down the middle. |
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Cursed LandEnchantment - AuraEnchant land
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Cursed FleshEnchantment - AuraEnchant creature A farewell to arms . . . and feet . . . and legs . . . . |
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Curse of WizardryEnchantmentAs Curse of Wizardry enters the battlefield, choose a color. "We must all push through the pain to heal our world." |
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Curse of ThirstEnchantment - Aura CurseEnchant player "May you drink until you drown but never be sated." |
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