Viridian RevelEnchantmentWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die." |
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Virulent PlagueEnchantmentCreature tokens get -2/-2. "This pestilence robs us of glorious death in battle. We starve to death with full bellies and drown trying to slake our unnatural thirst." |
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Viscerid ArmorEnchantment - AuraEnchant creature A fallen Viscerid's only tribute is to be worn by a comrade. |
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Visions of BrutalityEnchantment - AuraDevoid (This card has no color.)
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Volcanic StrengthEnchantment - AuraEnchant creature The mountains bend to no one. |
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Volition ReinsEnchantment - AuraEnchant permanent "Glorifying the will is a mistake. It is simply one more force to be mastered." |
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Volrath's CurseEnchantment - AuraEnchant creature
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Volrath's DungeonEnchantmentPay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.
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Volrath's GardensEnchantment, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. "Watch yourself," warned Starke. "These plants aren't nice when they're hungry." |
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Vow of DutyEnchantment - AuraEnchant creature "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." |
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Vow of FlightEnchantment - AuraEnchant creature "Soaring is wasted on the winged." |
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Vow of LightningEnchantment - AuraEnchant creature "Ruhan would never agree to such terms." |
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Vow of MaliceEnchantment - AuraEnchant creature "I grant you blades-on the condition that they are not pointed at me." |
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Vow of WildnessEnchantment - AuraEnchant creature "Savagery is the birthright of every creature that draws breath-or wishes it could." |
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WanderlustEnchantment - AuraEnchant creature
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War CadenceEnchantment: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls. The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
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War DanceEnchantmentAt the beginning of your upkeep, you may put a verse counter on War Dance.
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War TaxEnchantment: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls. The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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Ward of LightsEnchantment - AuraYou may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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Warp ArtifactEnchantment - AuraEnchant artifact
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Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
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Warstorm SurgeEnchantmentWhenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. "Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!" |
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Waste NotEnchantmentWhenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Designed by the Magic community |
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Wave of TerrorEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) The sea of fear has endless depths. |
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Weight of ConscienceEnchantment - AuraEnchant creature Sometimes the weight of the world on your shoulders is a literal one. |
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Weight of the UnderworldEnchantment - AuraEnchant creature Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity. |
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Well-Laid PlansEnchantmentPrevent all damage that would be dealt to a creature by another creature if they share a color. "I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it." |
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WellspringEnchantment - AuraEnchant land
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Wheel of Sun and MoonEnchantment - AuraEnchant player Every life ends, but life itself never does. |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Whip of ErebosLegendary Enchantment ArtifactCreatures you control have lifelink.
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Whip SilkEnchantment - AuraEnchant creature Llanowar forges weapons of steel. Yavimaya grows her weapons within. |
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White ScarabEnchantment - AuraEnchant creature
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White WardEnchantment - AuraEnchant creature
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Whitewater NaiadsEnchantment Creature - NymphConstellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Stand against the crash of the river's rapids and you will know the power of the naiads. |
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Widespread PanicEnchantmentWhenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. "How thin is the veneer of civilization! A modest measure of panic will wash it off completely."-Guard Erdrud of An Karras |
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Wild DefianceEnchantmentWhenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. "When civilization reaches out its greedy hand, take it off at the wrist." |
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Wild EvocationEnchantmentAt the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Wild GrowthEnchantment - AuraEnchant land
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Wild PairEnchantmentWhenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Wild ResearchEnchantment: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
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Wind ZendikonEnchantment - AuraEnchant land
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Wings of AesthirEnchantment - AuraEnchant creature "For those of courage, even the sky holds no limit." |
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Wings of HopeEnchantment - AuraEnchant creature Urza knew Phyrexians would come through the air and sent his soldiers to greet them. |
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Winter's NightWorld EnchantmentWhenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
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Witch HuntEnchantmentPlayers can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. The accusations spread like hungry flames. |
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Witch's MistEnchantment, : Destroy target creature that was dealt damage this turn. "Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel." |
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Withering HexEnchantment - AuraEnchant creature
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Withering WispsEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Words of WarEnchantment: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Words of WasteEnchantment: The next time you would draw a card this turn, each opponent discards a card instead. "Terror corrupts order and paralyzes instinct." |
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Words of WildingEnchantment: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Words of WindEnchantment: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WorshipEnchantment: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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Worms of the EarthEnchantmentPlayers can't play lands. The ground collapsed, leaving nothing but the great Worms' mucous residues. |
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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Wound ReflectionEnchantmentAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor. |
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Wrath of Marit LageEnchantmentWhen Wrath of Marit Lage enters the battlefield, tap all red creatures. "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." |
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Wreath of GeistsEnchantment - AuraEnchant creature Before you travel the woods of Kessig, first get permission from those who died trying. |
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Writ of PassageEnchantment - AuraEnchant creature
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Wurmweaver CoilEnchantment - AuraEnchant green creature Some use magic to spy through walls. Others use it to crush them. |
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Xenagos, God of RevelsLegendary Enchantment Creature - GodIndestructible
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XenograftEnchantmentAs Xenograft enters the battlefield, choose a creature type. "I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress." |
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Yavimaya's EmbraceEnchantment - AuraEnchant creature
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Yawgmoth's AgendaEnchantmentYou can't cast more than one spell each turn.
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Yawgmoth's BargainEnchantmentSkip your draw step. He craves only one commodity. |
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Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
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Yoke of the DamnedEnchantment - AuraEnchant creature The demon's yoke is part leash, part noose. |
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
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Zephid's EmbraceEnchantment - AuraEnchant creature Spells will shun you, as will everyone else. |
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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