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Buried AliveSorcerySearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library. The scrape of shovels and the tumble of cold dirt soon muffled their pleas. |
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Bump in the NightSorceryTarget opponent loses 3 life. It's not just the wind. It's not all in your head. And it's definitely something to worry about. |
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Builder's BaneSorceryDestroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. There is only so much a person may be buried with. |
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Bubbling MuckSorceryUntil end of turn, whenever a player taps a Swamp for mana, that player adds The muck claims a hundred living things for each meager treasure it spews forth. |
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Brush with DeathSorceryBuyback
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Brood BirthingSorceryIf you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add
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Bring to LightSorceryConverge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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Brilliant UltimatumSorceryExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried. |
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Brilliant SpectrumSorceryConverge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. There are more sights on Zendikar than the eyes can see. |
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Brilliant PlanSorceryDraw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." |
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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BriberySorcerySearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. In Mercadia City, loyalties extend only as far as your purse can stretch. |
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Breath of LifeSorceryReturn target creature card from your graveyard to the battlefield. "Nothing can stop the power of life-not even death." |
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Breath of DarigaazSorceryKicker
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BreakthroughSorceryDraw four cards, then choose X cards in your hand and discard the rest. The ideas came flooding in so fast that they couldn't all be contained. |
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Breaking WaveSorceryYou may cast Breaking Wave any time you could cast an instant if you pay
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Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Break AsunderSorceryDestroy target artifact or enchantment. "No good will come of this." |
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BramblecrushSorceryDestroy target noncreature permanent. "Civilization is fertilizer." |
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BrainspoilSorceryDestroy target creature that isn't enchanted. It can't be regenerated.
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BraingeyserSorceryTarget player draws X cards.
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BrainbiteSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind. |
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Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
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Bountiful HarvestSorceryYou gain 1 life for each land you control. "When we fail to see the beauty in every tree, we are no better than humans." |
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Boundless RealmsSorcerySearch your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. "Planeswalking cannot be taught. Either you see the doors or you do not." |
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Boulder SalvoSorcerySurge "If someone claims the sky is falling, I listen." |
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Borrowing 100,000 ArrowsSorceryDraw a card for each tapped creature target opponent controls. Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs. |
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Boom (Boom/Bust)SorceryDestroy target land you control and target land you don't control.
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Book BurningSorceryAny player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. The wizard's spellbook was full of burning questions. |
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Bonfire of the DamnedSorceryBonfire of the Damned deals X damage to target player and each creature he or she controls.
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Bone SplintersSorceryAs an additional cost to cast Bone Splinters, sacrifice a creature. "Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ." |
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Bond of AgonySorceryAs an additional cost to cast Bond of Agony, pay X life. The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims. |
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Bolt of KeranosSorceryBolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal. |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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Boiling EarthSorceryBoiling Earth deals 1 damage to each creature your opponents control.
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Boggart Birth RiteTribal Sorcery - GoblinReturn target Goblin card from your graveyard to your hand. Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond." |
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Bog DownSorceryKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
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Blood TributeSorceryKicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
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Blood TitheSorceryEach opponent loses 3 life. You gain life equal to the life lost this way. The Crimson Throne may be empty, but its coffers are full. |
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Blood FeudSorceryTarget creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. |
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Blinding LightSorceryTap all nonwhite creatures. "My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers." |
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Blinding FlareSorceryStrive - Blinding Flare costs
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BlightningSorceryBlightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. |
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Blessings of NatureSorceryDistribute four +1/+1 counters among any number of target creatures.
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Blessed WindSorceryTarget player's life total becomes 20. "The fourth wind of ascension is Anointer, deifying the worthy." |
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BlazeSorceryBlaze deals X damage to target creature or player.
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Blatant ThieverySorceryFor each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) "I'll leave subtlety to the rich." |
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Blasphemous ActSorceryBlasphemous Act costs "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Black Sun's ZenithSorceryPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. "Under the suns, Mirrodin kneels and begs us for perfection." |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Bitter OrdealSorcerySearch target player's library for a card and exile it. Then that player shuffles his or her library.
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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BiorhythmSorceryEach player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." |
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Biomantic MasterySorcery( "Look beyond, to the vascular awareness that all life is a map to greater knowledge." |
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BifurcateSorcerySearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Bestial MenaceSorceryPut a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. "My battle cry reaches ears far keener than yours." |
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Beseech the QueenSorcery( Those who hear her go mad with inspiration. |
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Benediction of MoonsSorceryYou gain 1 life for each player.
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Bend or BreakSorceryEach player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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BefoulSorceryDestroy target land or nonblack creature. It can't be regenerated. The bog's touch means death to all but the darkest of hearts. |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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Beacon of UnrestSorceryPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. A vertical scream pierces the night air and echoes doom through the clouds. |
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Beacon of TomorrowsSorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. |
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Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
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Battle ScreechSorceryPut two 1/1 white Bird creature tokens with flying onto the battlefield.
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Barrin's SpiteSorceryChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. "Only vengeance matters now." |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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BamboozleSorceryTarget player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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Balancing ActSorceryEach player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Balance of PowerSorceryIf target opponent has more cards in hand than you, draw cards equal to the difference. "To empty your mind is to fill your grave." |
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BalanceSorceryEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Baki's CurseSorceryBaki's Curse deals 2 damage to each creature for each Aura attached to that creature. "Those who fling spells too quickly should have reason to regret it." |
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Æther TideSorceryAs an additional cost to cast Æther Tide, discard X creature cards. The tide of magic brought them here. Now it would take them home. |
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Æther MutationSorceryReturn target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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AvalancheSorceryDestroy X target snow lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." |
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Austere CommandSorceryChoose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
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Assault StrobeSorceryTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) When breaking someone's face once just isn't enough. |
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Assault (Assault/Battery)SorceryAssault deals 2 damage to target creature or player.
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AssassinateSorceryDestroy target tapped creature. "This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed." |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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AsphyxiateSorceryDestroy target untapped creature. "Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." |
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Ashes to AshesSorceryExile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." |
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Ashen PowderSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. "What you call decay, I call ripening. You'll gain no sustenance from this harvest." |
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Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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ArmageddonSorceryDestroy all lands.
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