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Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Desperate StandSorceryStrive - Desperate Stand costs At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Council's JudgmentSorceryWill of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. When its power is threatened, the council speaks with a unified voice. |
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Tyrant's ChoiceSorceryWill of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Grenzo's RebuttalSorceryPut a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Extract from DarknessSorceryEach player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Void SnareSorceryReturn target nonland permanent to its owner's hand. "I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." |
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Covenant of BloodSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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In Garruk's WakeSorceryDestroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
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Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for The envoy spoke, and Sidisi replied. |
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Countless delights drift on the surface while dark schemes run below. |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Dead DropSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Got a diving lesson |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Crater's ClawsSorceryCrater's Claws deals X damage to target creature or player.
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Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
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Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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Kin-Tree InvocationSorceryPut an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. |
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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Villainous WealthSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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Soul SummonsSorceryManifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
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FascinationSorceryChoose one -
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Temporal TrespassSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Few truly live in the moment. |
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Write into BeingSorceryLook at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Crux of FateSorceryChoose one - Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas. |
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Dark DealSorceryEach player discards all the cards in his or her hand, then draws that many cards minus one. The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan. |
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Diplomacy of the WastesSorceryTarget opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. "Our emissaries are gifted negotiators." |
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Ghastly ConscriptionSorceryExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for The cruelest tortures leave no mark upon the flesh. |
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Mob RuleSorceryChoose one -
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Cached DefensesSorceryBolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come. |
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Formless NurturingSorceryManifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Map the WastesSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Great Teacher's DecreeSorceryCreatures you control get +2/+1 until end of turn.
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Profound JourneySorceryReturn target permanent card from your graveyard to the battlefield.
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Clone LegionSorceryFor each creature target player controls, put a token onto the battlefield that's a copy of that creature. Their lust for battle was so great that they didn't care their enemies wore their own faces. |
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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Void SquallSorceryReturn target nonland permanent to its owner's hand.
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Lose CalmSorceryGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) A lifetime of discipline forsaken in a moment of rage. |
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Magmatic ChasmSorceryCreatures without flying can't block this turn. "Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord." |
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RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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VandalizeSorceryChoose one or both - "As we have learned from Kolaghan, to ruin is to rule." |
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Volcanic VisionSorceryReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
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Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
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Sunbringer's TouchSorceryBolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Gruesome SlaughterSorceryUntil end of turn, colorless creatures you control gain " Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. |
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