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Arbor Colossus

Creature - Giant

Reach

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Mana:
Power: 6/6
Cardset: Theros #150 (Rare)
Type: Creature

Arbiter of the Ideal

Creature - Sphinx

Flying

Inspired - Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Mana:
Power: 4/5
Cardset: Born of the Gods #31 (Rare)
Type: Creature

Arbiter of Knollridge

Creature - Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

Mana:
Power: 5/5
Cardset: Commander #6 (Rare)
Lorwyn #2 (Rare)
Type: Creature

Arbalest Elite

Creature - Human Archer

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

Mana:
Power: 2/3
Cardset: Magic 2012 #5 (Uncommon)
Type: Creature

Arashin War Beast

Creature - Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Power: 6/6
Cardset: Fate Reforged #123 (Uncommon)
Type: Creature

Arashin Sovereign

Creature - Dragon

Flying

When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.

Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.

Mana:
Power: 6/6
Cardset: Dragons of Tarkir #212 (Rare)
Type: Creature

Arashin Foremost

Creature - Human Warrior

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

"I would gladly give my life if it would inspire my clan to victory."

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #3 (Rare)
Type: Creature

Arashin Cleric

Creature - Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

Mana:
Power: 1/3
Cardset: Fate Reforged #5 (Common)
Type: Creature

Arashi, the Sky Asunder

Legendary Creature - Spirit

, : Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel - , Discard Arashi: Arashi deals X damage to each creature with flying.

Mana:
Power: 5/5
Cardset: Saviors of Kamigawa #121 (Rare)
Type: Creature

Arachnus Web

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Mana:
Cardset: Magic 2012 #163 (Common)
Type: Enchantment

Arachnus Spinner

Creature - Spider

Reach (This creature can block creatures with flying.)

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Mana:
Power: 5/7
Cardset: Magic 2012 #162 (Rare)
Type: Creature

Arachnoid

Artifact Creature - Spider

Reach (This creature can block creatures with flying.)

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.

Mana:
Power: 2/6
Cardset: Fifth Dawn #102 (Uncommon)
Type: Artifact Creature

Araba Mothrider

Creature - Human Samurai

Flying

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
-Noboru, master kitemaker

Mana:
Power: 1/1
Cardset: Saviors of Kamigawa #2 (Common)
Type: Creature

Aquus Steed

Creature - Beast

, : Target creature gets -2/-0 until end of turn.

In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.

Mana:
Power: 1/3
Cardset: Return to Ravnica #29 (Uncommon)
Type: Creature

Aquitect's Will

Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

Mana:
Cardset: Lorwyn #52 (Common)
Type: Sorcery

Aqueous Form

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #39 (Common)
Type: Enchantment

Aquastrand Spider

Creature - Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Mana:
Cardset: Commander #141 (Common)
Dissension #80 (Common)
Type: Creature

Aquamorph Entity

Creature - Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: */*
Cardset: Planar Chaos #33 (Common)
Type: Creature

Aquamoeba

Creature - Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

Mana:
Power: 1/3
Cardset: Torment #24 (Common)
Type: Creature

Apprentice Wizard

Creature - Human Wizard

, : Add to your mana pool.

Mana:
Cardset: Fourth Edition #61 (Common)
The Dark #20 (Rare)
Type: Creature

Apprentice Necromancer

Creature - Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Mana:
Power: 1/1
Cardset: Urza's Destiny #51 (Rare)
Type: Creature

Appetite for Brains

Sorcery

Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

Mana:
Cardset: Avacyn Restored #84 (Uncommon)
Type: Sorcery

Apothecary Initiate

Creature - Kithkin Cleric

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

Mana:
Power: 1/1
Cardset: Shadowmoor #1 (Common)
Type: Creature

Apostle's Blessing

Instant

( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Mana:
Cardset: New Phyrexia #2 (Common)
Type: Instant

Apocalypse Hydra

Creature - Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Mana:
Cardset: Conflux #98 (Mythic Rare)
Type: Creature

Apocalypse Chime

Artifact

, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
-Grandmother Sengir

Mana:
Cardset: Homelands #126 (Rare)
Type: Artifact

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

"There is a future in which I can see only mist and a single shadow."
-Oracle en-Vec

Mana:
Cardset: Tempest #162 (Rare)
Type: Sorcery

Aphotic Wisps

Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.

Mana:
Cardset: Shadowmoor #55 (Common)
Type: Instant

Aphetto Vulture

Creature - Zombie Bird

Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

Mana:
Power: 3/2
Cardset: Onslaught #126 (Uncommon)
Type: Creature

Aphetto Runecaster

Creature - Human Wizard

Whenever a permanent is turned face up, you may draw a card.

"The ignorant fear change; the wise use it as a weapon."

Mana:
Power: 2/3
Cardset: Scourge #28 (Uncommon)
Type: Creature

Aphetto Grifter

Creature - Human Wizard

Tap two untapped Wizards you control: Tap target permanent.

Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.

Mana:
Power: 1/1
Cardset: Onslaught #65 (Uncommon)
Type: Creature

Aphetto Exterminator

Creature - Human Wizard

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/1
Cardset: Legions #59 (Uncommon)
Type: Creature

Aphetto Dredging

Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Phage became both executioner and savior, helping others to the same rebirth she had found.

Mana:
Cardset: Premium Deck Series: Slivers #28 (Common)
Onslaught #125 (Common)
Type: Sorcery

Aphetto Alchemist

Creature - Human Wizard

: Untap target artifact or creature.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

He brews trouble.

Mana:
Power: 1/2
Cardset: Onslaught #64 (Uncommon)
Type: Creature

Apex Hawks

Creature - Bird

Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #67 (Common)
Worldwake #2 (Common)
Type: Creature

Apes of Rath

Creature - Ape

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Monkeys three, monkeys through.

Mana:
Power: 5/4
Cardset: Tempest #108 (Uncommon)
Type: Creature

Apathy

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Mana:
Cardset: Weatherlight #33 (Common)
Type: Enchantment

Anvilwrought Raptor

Artifact Creature - Bird

Flying, first strike

"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
-Brigone, soldier of Meletis

Mana:
Power: 2/1
Cardset: Theros #211 (Uncommon)
Type: Artifact Creature

Anvil of Bogardan

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Mana:
Cardset: Visions #141 (Rare)
Type: Artifact

Anurid Swarmsnapper

Creature - Frog Beast

Reach (This creature can block creatures with flying.)

: Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

Mana:
Power: 1/4
Cardset: Judgment #105 (Uncommon)
Type: Creature

Anurid Scavenger

Creature - Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

Mana:
Power: 3/3
Cardset: Torment #119 (Uncommon)
Type: Creature

Anurid Murkdiver

Creature - Zombie Frog Beast

Swampwalk

Aphetto's swamps are alive with the dead.

Mana:
Power: 4/3
Cardset: Onslaught #124 (Common)
Type: Creature

Anurid Brushhopper

Creature - Frog Beast

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

It's so tough it can frighten itself into hiding.

Mana:
Power: 3/4
Cardset: Judgment #137 (Rare)
Type: Creature

Anurid Barkripper

Creature - Frog Beast

Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

When it croaks, so do you.

Mana:
Power: 2/2
Cardset: Judgment #104 (Common)
Type: Creature

Antler Skulkin

Artifact Creature - Scarecrow

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.

Mana:
Power: 3/3
Cardset: Eventide #167 (Common)
Type: Artifact Creature

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"When I have meditated on all outcomes, my opponent has no recourse."

Mana:
Cardset: Battle for Zendikar #69 (Common)
Dragons of Tarkir #45 (Common)
Type: Instant

Anti-Magic Aura

Enchantment - Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.

Mana:
Cardset: Fifth Edition #72 (Uncommon)
Legends #45 (Common)
Type: Enchantment

Anthroplasm

Creature - Shapeshifter

Anthroplasm enters the battlefield with two +1/+1 counters on it.

, : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

I never metamorphosis I didn't like.

Mana:
Cardset: Urza's Legacy #25 (Rare)
Type: Creature

Anthousa, Setessan Hero

Legendary Creature - Human Warrior

Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

The warriors she leads can rarely keep pace with her, and neither can the tales.

Mana:
Power: 4/5
Cardset: Theros #149 (Rare)
Type: Creature

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.

Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Mana:
Cardset: Dissension #102 (Rare)
Type: Enchantment

Antagonism

Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.

Mana:
Cardset: Urza's Saga #173 (Rare)
Type: Enchantment

Ant Queen

Creature - Insect

: Put a 1/1 green Insect creature token onto the battlefield.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
-Borzard, exterminator captain

Mana:
Power: 5/5
Cardset: Magic 2010 #166 (Rare)
Type: Creature

Anowon, the Ruin Sage

Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

Mana:
Power: 4/3
Cardset: Worldwake #49 (Rare)
Type: Creature

Anoint

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Mana:
Cardset: Tempest #215 (Common)
Type: Instant

Anodet Lurker

Artifact Creature - Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

Mana:
Power: 3/3
Cardset: Fifth Dawn #101 (Common)
Type: Artifact Creature

Annul

Instant

Counter target artifact or enchantment spell.

The most effective way to destroy a spell is to ensure it was never cast in the first place.

Mana:
Cardset: Theros #38 (Common)
Mirrodin #29 (Common)
Urza's Saga #59 (Common)
Type: Instant

Annihilating Fire

Instant

Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

"The most impressive performances can be done only once."
-Mote, Rakdos madcap

Mana:
Cardset: Return to Ravnica #85 (Common)
Type: Instant

Annihilate

Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape."
-Tsabo Tavoc, Phyrexian general

Mana:
Cardset: Commander 2014 #134 (Uncommon)
Commander 2013 #68 (Uncommon)
Invasion #94 (Uncommon)
Type: Instant

Annex

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

You should see how small the map is.

Mana:
Cardset: Ninth Edition #59 (Uncommon)
Onslaught #63 (Uncommon)
Type: Enchantment

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Mana:
Cardset: Sixth Edition #273 (Unknown)
Fifth Edition #348 (Rare)
Fourth Edition #312 (Rare)
Revised Edition #233 (Rare)
Unlimited Edition #231 (Rare)
Beta Edition #232 (Unknown)
Alpha Edition #230 (Unknown)
Type: Artifact

Animate Wall

Enchantment - Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Mana:
Cardset: Sixth Edition #1 (Unknown)
Fifth Edition #281 (Rare)
Fourth Edition #254 (Rare)
Revised Edition #185 (Rare)
Unlimited Edition #185 (Rare)
Beta Edition #186 (Unknown)
Alpha Edition #185 (Unknown)
Type: Enchantment

Animate Land

Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.

Mana:
Cardset: Nemesis #101 (Uncommon)
Type: Instant

Animate Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Mana:
Cardset: Graveborn #16 (Unknown)
Fifth Edition #2 (Uncommon)
Fourth Edition #2 (Uncommon)
Revised Edition #1 (Uncommon)
Unlimited Edition #1 (Uncommon)
Beta Edition #1 (Unknown)
Alpha Edition #1 (Unknown)
Type: Enchantment

Animate Artifact

Enchantment - Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Mana:
Cardset: Fourth Edition #60 (Uncommon)
Revised Edition #48 (Uncommon)
Unlimited Edition #49 (Uncommon)
Beta Edition #49 (Unknown)
Alpha Edition #49 (Unknown)
Type: Enchantment

Animar, Soul of Elements

Legendary Creature - Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Mana:
Power: 1/1
Cardset: Commander #181 (Mythic Rare)
Type: Creature

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Mana:
Cardset: Onslaught #245 (Rare)
Type: Sorcery

Animal Boneyard

Enchantment - Aura

Enchant land

Enchanted land has ", Sacrifice a creature: You gain life equal to that creature's toughness."

"The animal spirits are the Ancestor's grandchildren. Remember them."
-Mystic elder

Mana:
Cardset: Odyssey #4 (Uncommon)
Type: Enchantment

Angus Mackenzie

Legendary Creature - Human Cleric

, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

"Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary

Mana:
Power: 2/2
Cardset: Legends #257 (Rare)
Type: Creature

Angry Mob

Creature - Human

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Mana:
Power: 2+*/2+*
Cardset: Fifth Edition #280 (Uncommon)
Fourth Edition #253 (Uncommon)
The Dark #74 (Rare)
Type: Creature

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Anger

Creature - Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander #109 (Uncommon)
Venser vs. Koth #51 (Uncommon)
Judgment #77 (Uncommon)
Type: Creature

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

Mana:
Cardset: Divine vs. Demonic #15 (Common)
Shards of Alara #4 (Common)
Type: Instant

Angelic Wall

Creature - Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
-Tales of Ikarov the Voyager

Mana:
Cardset: Magic 2014 #4 (Common)
Avacyn Restored #4 (Common)
Tenth Edition #5 (Common)
Odyssey #3 (Common)
Type: Creature

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Mana:
Cardset: Legends #173 (Rare)
Type: Enchantment

Angelic Skirmisher

Creature - Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

Mana:
Power: 4/4
Cardset: Gatecrash #3 (Rare)
Type: Creature

Angelic Shield

Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

"If only an angel's wings could shelter us all."
-Barrin

Mana:
Cardset: Venser vs. Koth #27 (Uncommon)
Invasion #228 (Uncommon)
Type: Enchantment

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Mana:
Cardset: Weatherlight #120 (Common)
Type: Enchantment

Angelic Protector

Creature - Angel

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait."
-Crovax

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #6 (Uncommon)
Tempest #214 (Uncommon)
Type: Creature

Angelic Page

Creature - Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

Mana:
Power: 1/1
Cardset: Divine vs. Demonic #3 (Common)
Eighth Edition #2 (Common)
Seventh Edition #1 (Common)
Urza's Saga #4 (Common)
Type: Creature

Angelic Overseer

Creature - Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

Mana:
Power: 5/3
Cardset: Innistrad #3 (Mythic Rare)
Type: Creature

Angelic Gift

Enchantment - Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

"Zendikar will triumph this day, and our armies will fly with angels."

Mana:
Cardset: Battle for Zendikar #19 (Common)
Type: Enchantment

Angelic Field Marshal

Creature - Angel

Flying

Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

Mana:
Power: 3/3
Cardset: Commander 2014 #2 (Rare)
Type: Creature

Angelic Favor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Nemesis #1 (Uncommon)
Type: Instant

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Mana:
Cardset: Gatecrash #2 (Common)
Type: Sorcery

Angelic Destiny

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Mana:
Cardset: Magic 2012 #3 (Mythic Rare)
Type: Enchantment

Angelic Curator

Creature - Angel Spirit

Flying, protection from artifacts

"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
-Urza, to Radiant

Mana:
Power: 1/1
Cardset: Urza's Legacy #1 (Common)
Type: Creature

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Mana:
Cardset: Tenth Edition #4 (Rare)
Urza's Saga #3 (Rare)
Type: Enchantment

Angelic Captain

Creature - Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

Mana:
Power: 4/3
Cardset: Battle for Zendikar #208 (Rare)
Type: Creature

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Mana:
Cardset: Tenth Edition #3 (Common)
Ninth Edition #2 (Common)
Exodus #2 (Common)
Type: Sorcery

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

"Only the bravest are worthy of our blessing."

Mana:
Cardset: Magic 2013 #4 (Uncommon)
Divine vs. Demonic #19 (Uncommon)
Shards of Alara #3 (Uncommon)
Type: Enchantment

Angelic Armaments

Artifact - Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip

Forged in dark hours from the flame that would not die.

Mana:
Cardset: Avacyn Restored #212 (Uncommon)
Type: Artifact

Angelic Arbiter

Creature - Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Mana:
Power: 5/6
Cardset: Commander #5 (Rare)
Magic 2011 #4 (Rare)
Type: Creature

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Mana:
Cardset: Magic 2014 #3 (Uncommon)
Type: Enchantment

Angelheart Vial

Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

, , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: "Persevere."

Mana:
Cardset: Rise of the Eldrazi #215 (Rare)
Type: Artifact

Angelfire Crusader

Creature - Human Soldier Knight

: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

Mana:
Power: 2/3
Cardset: Apocalypse #1 (Common)
Type: Creature

Angel's Trumpet

Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Mana:
Cardset: Urza's Legacy #121 (Uncommon)
Type: Artifact

Angel's Tomb

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."
-Writings of Mikaeus

Mana:
Cardset: Avacyn Restored #211 (Uncommon)
Type: Artifact

Angel's Mercy

Instant

You gain 7 life.

"I understand your fears. I pity your doubts. I absolve you of both."

Mana:
Cardset: Magic 2013 #3 (Common)
Avacyn Restored #3 (Common)
Magic 2012 #4 (Common)
Magic 2010 #2 (Common)
Type: Instant

Angel's Herald

Creature - Human Cleric

, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Rigorous faith and belief are rewarded on occasion, and richly so.

Mana:
Power: 1/1
Cardset: Shards of Alara #2 (Uncommon)
Type: Creature