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Arbor ColossusCreature - GiantReach
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Arbiter of the IdealCreature - SphinxFlying
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Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
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Arbalest EliteCreature - Human Archer
There are few things as satisfying as a good, healthy thunk. |
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Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
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Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Arashi, the Sky AsunderLegendary Creature - Spirit
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Arachnus WebEnchantment - AuraEnchant creature
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
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Araba MothriderCreature - Human SamuraiFlying "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." |
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Aquus SteedCreature - Beast
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
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Aquitect's WillTribal Sorcery - MerfolkPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. |
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Aqueous FormEnchantment - AuraEnchant creature
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Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Aquamorph EntityCreature - ShapeshifterAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
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AquamoebaCreature - Elemental BeastDiscard a card: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. |
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Apprentice WizardCreature - Human Wizard
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Apprentice NecromancerCreature - Zombie Wizard
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Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
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Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
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Apostle's BlessingInstant(
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Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Apocalypse ChimeArtifact
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." |
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ApocalypseSorceryExile all permanents. You discard your hand. "There is a future in which I can see only mist and a single shadow." |
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Aphotic WispsInstantTarget creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil. |
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Aphetto VultureCreature - Zombie BirdFlying
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Aphetto RunecasterCreature - Human WizardWhenever a permanent is turned face up, you may draw a card. "The ignorant fear change; the wise use it as a weapon." |
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Aphetto GrifterCreature - Human WizardTap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. |
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Aphetto ExterminatorCreature - Human WizardMorph
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Aphetto DredgingSorceryReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. |
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Aphetto AlchemistCreature - Human Wizard
He brews trouble. |
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Apex HawksCreature - BirdMultikicker
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Apes of RathCreature - ApeWhenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Monkeys three, monkeys through. |
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ApathyEnchantment - AuraEnchant creature
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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Anvil of BogardanArtifactPlayers have no maximum hand size.
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Anurid SwarmsnapperCreature - Frog BeastReach (This creature can block creatures with flying.) Anurids have the problem of airborne invaders licked. |
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Anurid ScavengerCreature - Frog BeastProtection from black Krosa's topmost bottom feeder. |
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Anurid MurkdiverCreature - Zombie Frog BeastSwampwalk Aphetto's swamps are alive with the dead. |
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Anurid BrushhopperCreature - Frog BeastDiscard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. It's so tough it can frighten itself into hiding. |
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Anurid BarkripperCreature - Frog BeastThreshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. When it croaks, so do you. |
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Antler SkulkinArtifact Creature - Scarecrow
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
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Anti-Magic AuraEnchantment - AuraEnchant creature
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AnthroplasmCreature - ShapeshifterAnthroplasm enters the battlefield with two +1/+1 counters on it. I never metamorphosis I didn't like. |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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AntagonismEnchantmentAt the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
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Ant QueenCreature - Insect
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
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Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
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AnointInstantBuyback
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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AnnulInstantCounter target artifact or enchantment spell. The most effective way to destroy a spell is to ensure it was never cast in the first place. |
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Annihilating FireInstantAnnihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "The most impressive performances can be done only once." |
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AnnihilateInstantDestroy target nonblack creature. It can't be regenerated. "Whatever Yawgmoth marks, dies. There is no escape." |
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Ankh of MishraArtifactWhenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Animate WallEnchantment - AuraEnchant Wall
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Animate LandInstantUntil end of turn, target land becomes a 3/3 creature that's still a land. Irony is getting walked on by the earth instead of the other way around. |
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Animate ArtifactEnchantment - AuraEnchant artifact
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Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
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Animal MagnetismSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Angus MackenzieLegendary Creature - Human Cleric
"Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary |
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Angry MobCreature - HumanTrample
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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AngerCreature - IncarnationHaste "For its time as a mortal, Anger chose a shell of boiling rock." |
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AngelsongInstantPrevent all combat damage that would be dealt this turn. Clash of sword and cry of beast fall mute when angels sound the call to prayer. |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Angelic VoicesEnchantmentCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
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Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
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Angelic ShieldEnchantmentCreatures you control get +0/+1. "If only an angel's wings could shelter us all." |
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Angelic RenewalEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Angelic ProtectorCreature - AngelFlying "My family sheltered in her light, the dark was content to wait." |
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Angelic PageCreature - Angel SpiritFlying If only every message were as perfect as its messenger. |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
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Angelic Field MarshalCreature - AngelFlying Her presence on the battlefield can transform an unruly mob into a disciplined army. |
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Angelic FavorInstantIf you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Angelic DestinyEnchantment - AuraEnchant creature
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Angelic CuratorCreature - Angel SpiritFlying, protection from artifacts "Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." |
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Angelic CaptainCreature - Angel AllyFlying As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. |
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
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Angelic ArbiterCreature - AngelFlying
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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Angelheart VialArtifactWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial. It holds a whisper from Iona: "Persevere." |
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Angelfire CrusaderCreature - Human Soldier Knight
Nothing burns hotter than the fires of holy rage. |
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Angel's TrumpetArtifactAll creatures have vigilance.
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Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
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Angel's MercyInstantYou gain 7 life. "I understand your fears. I pity your doubts. I absolve you of both." |
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Angel's HeraldCreature - Human Cleric
Rigorous faith and belief are rewarded on occasion, and richly so. |
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