Armillary SphereArtifact, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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Armed ResponseInstantArmed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?" |
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Armament of NyxEnchantment - AuraEnchant creature
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Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Armageddon ClockArtifactAt the beginning of your upkeep, put a doom counter on Armageddon Clock.
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ArmageddonSorceryDestroy all lands.
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Armadillo CloakEnchantment - AuraEnchant creature "Don't laugh. It works." |
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Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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Ark of BlightArtifact, , Sacrifice Ark of Blight: Destroy target land. When opened, it erases entire landscapes from minds and maps. |
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Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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Argothian WurmCreature - WurmTrample
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Argothian TreefolkCreature - TreefolkPrevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams |
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Argothian SwineCreature - BoarTrample In Argoth, the shortest path between two points is the one the swine make. |
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Argothian PixiesCreature - FaerieArgothian Pixies can't be blocked by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. |
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Argothian EnchantressCreature - Human DruidShroud (This permanent can't be the target of spells or abilities.)
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Argothian ElderCreature - Elf Druid: Untap two target lands. Sharpen your ears |
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Argivian RestorationSorceryReturn target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." |
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Argivian FindInstantReturn target artifact or enchantment card from your graveyard to your hand. "We often bury our pasts, and then someone comes along and digs them up." |
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Argivian BlacksmithCreature - Human Artificer: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. |
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Argivian ArchaeologistCreature - Human Artificer, : Return target artifact card from your graveyard to your hand. Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. |
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Argentum ArmorArtifact - EquipmentEquipped creature gets +6/+6. Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. |
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Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
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Argent MutationInstantTarget permanent becomes an artifact in addition to its other types until end of turn. "My world is corrupted beyond cleansing. I must prevent this from happening to other worlds." |
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Arenson's AuraEnchantment, Sacrifice an enchantment: Destroy target enchantment. "Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." |
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Arena of the AncientsArtifactLegendary creatures don't untap during their controllers' untap steps.
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Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
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ArenaLand, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Ardent SoldierCreature - Human SoldierKicker (You may pay an additional as you cast this spell.)
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Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ardent MilitiaCreature - Human SoldierVigilance Some fight for honor and some for gold, but the militia fight for hearth and home. |
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Arcum's WhistleArtifact, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
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Arcum's WeathervaneArtifact, : Target snow land is no longer snow.
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Arcum's SleighArtifact, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. "With the proper equipment and caution, one can travel anywhere." |
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Arcum DagssonLegendary Creature - Human Artificer: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. "Artifice sundered the world. It shall not again wreak such sorrow." |
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Arctic WolvesCreature - WolfCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "No matter where we cat warriors go in the world, those stupid slobberers find us." |
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Arctic NishobaCreature - Cat WarriorTrample
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Arctic MerfolkCreature - MerfolkKicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
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Arctic FoxesCreature - FoxCreatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. "Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." |
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Arctic FlatsSnow LandArctic Flats enters the battlefield tapped. "A realm once green now ruled by Frost, |
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Arctic AvenCreature - Bird WizardFlying
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Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
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ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
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Archon of the TriumvirateCreature - ArchonFlying
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Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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ArchivistCreature - Human Wizard: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." |
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Archive TrapInstant - TrapIf an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
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Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
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Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
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Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
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Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
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Archery TrainingEnchantment - AuraEnchant creature
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
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Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Archangel of StrifeCreature - AngelFlying
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ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Archaeological DigLand: Add to your mana pool.
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
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Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
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Arcbound LancerArtifact Creature - BeastFirst strike
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Arcbound HybridArtifact Creature - BeastHaste
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Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Arcbound CrusherArtifact Creature - JuggernautTrample
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Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
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ArcbondInstantChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. "If you must die today, make your death worthy of legend." |
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Arcanum WingsEnchantment - AuraEnchant creature Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival. |
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Arcanis the OmnipotentLegendary Creature - Wizard: Draw three cards. "Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Arcane SpyglassArtifact, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. It breaches not physical distances but temporal ones. |
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Arcane MeleeEnchantmentInstant and sorcery spells cost less to cast. Debates between wizards are never purely academic. |
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Arcane LighthouseLand: Add to your mana pool.
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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Arcane DenialInstantCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
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Arcades SabbothLegendary Creature - Elder DragonFlying
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Arc-SloggerCreature - Beast, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. |
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Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
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Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
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Arc MageCreature - Human Spellshaper, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Arc BladeSorceryArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
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ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
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Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
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