Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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Serra's BoonEnchantment - AuraEnchant creature "The light of an angel's glance is warm, but her fixed stare blinds and burns." |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Serra BestiaryEnchantment - AuraEnchant creature
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Serra AviaryWorld EnchantmentCreatures with flying get +1/+1. "Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." |
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Serpent SkinEnchantment - AuraFlash
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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SeizuresEnchantment - AuraEnchant creature "Sheathe your sword, warrior, lest ye fall on it when stricken." |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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SeekerEnchantment - AuraEnchant creature
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Security DetailEnchantment: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
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Security BlockadeEnchantment - AuraEnchant land
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Secrets of the DeadEnchantmentWhenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." |
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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Second WindEnchantment - AuraEnchant creature Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. |
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Second ChanceEnchantmentAt the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. The greatest gift is the opportunity to right one's wrongs. |
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Season of the WitchEnchantmentAt the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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Seal of StrengthEnchantmentSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. "I am the feeder, the morsel that revives the starving." |
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Seal of RemovalEnchantmentSacrifice Seal of Removal: Return target creature to its owner's hand. "I am the unraveler, the loosened thread that will not hold." |
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Seal of PrimordiumEnchantmentSacrifice Seal of Primordium: Destroy target artifact or enchantment. "I am the simplifier, the root that drags all artifice to earth." |
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Seal of FireEnchantmentSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "I am the romancer, the passion that consumes the flesh." |
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Seal of DoomEnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." |
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Seal of CleansingEnchantmentSacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." |
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Screams of the DamnedEnchantment, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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ScourgemarkEnchantment - AuraEnchant creature To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death. |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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Scavenged WeaponryEnchantment - AuraEnchant creature "The Phyrexians have progressed," admired Urza. "Their parts are interchangeable." |
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ScaldEnchantmentWhenever a player taps an Island for mana, Scald deals 1 damage to that player. "Shiv may be surrounded by water, but the mountains go far deeper." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Savage HungerEnchantment - AuraEnchant creature
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Satyr FiredancerEnchantment Creature - SatyrWhenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. His heart, the coal; his eye, the spark; his hand, the whirling flame. |
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SarcomancyEnchantmentWhen Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
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