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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Risky MoveEnchantmentAt the beginning of each player's upkeep, that player gains control of Risky Move.
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Rising WatersEnchantmentLands don't untap during their controllers' untap steps. Rising waters, sinking hope. |
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Rise of the HobgoblinsEnchantmentWhen Rise of the Hobgoblins enters the battlefield, you may pay A river even the merrow dare not cross. |
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Riptide ChimeraEnchantment Creature - ChimeraFlying "I want one." |
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Riot SpikesEnchantment - Aura( Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself. |
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Righteous WarEnchantmentWhite creatures you control have protection from black. "This is a war without neutrality." |
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Righteous IndignationEnchantmentWhenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. "You are the disease that plagues Mercadia. I am the healer's knife that will cut you out." |
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Righteous CauseEnchantmentWhenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Righteous AuraEnchantment
"Good is not a ‘thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real." |
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Rhystic StudyEnchantmentWhenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you need to know. |
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Rhystic DelugeEnchantment
"I'll rain down on you with the power of magic itself. Then we'll see who prevails." |
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Rhystic CircleEnchantment
The circle buys time-an important commodity in battle. |
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Rewards of DiversityEnchantmentWhenever an opponent casts a multicolored spell, you gain 4 life. "Everything is in place. Nothing can happen that isn't part of my plan." |
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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RevelationWorld EnchantmentPlayers play with their hands revealed. "Many are in high place, and of renown: but mysteries are revealed unto the meek." -Ecclesiastes 3:19 |
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Retribution of the AncientsEnchantment
Abzan ancestors died to protect their Houses, and they protect them still. |
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Retreat to ValakutEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to KazanduEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to HagraEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to EmeriaEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to CoralhelmEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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RetaliationEnchantmentCreatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more. |
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Rest in PeaceEnchantmentWhen Rest in Peace enters the battlefield, exile all cards from all graveyards. Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle. |
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RepercussionEnchantmentWhenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. Not all Keld's warriors are found on the battlefield. |
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ReparationsEnchantmentWhenever an opponent casts a spell that targets you or a creature you control, you may draw a card. "Sorry I burned down your village. Here's some gold." |
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RemembranceEnchantmentWhenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
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Relic WardEnchantment - AuraYou may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Asmira's prayers alone should have freed Mangara from the amber prison . . . |
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Relic PutrescenceEnchantment - AuraEnchant artifact "Until we shed the curse of sentience, we must endure its grotesque handiwork." |
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Relic BindEnchantment - AuraEnchant artifact an opponent controls
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Relic BaneEnchantment - AuraEnchant artifact A sword that has seen cowardice in battle exacts the price of honor from its wielder. |
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Reins of the VinesteedEnchantment - AuraEnchant creature
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RegenerationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." |
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ReflexesEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Reduce in StatureEnchantment - AuraEnchant creature A dragon learns humility only in the moments before its death. |
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Red WardEnchantment - AuraEnchant creature
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Red ScarabEnchantment - AuraEnchant creature
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RecycleEnchantmentSkip your draw step.
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Recurring NightmareEnchantmentSacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. "I am confined by sleep and defined by nightmare." |
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