Knowledge and PowerEnchantmentWhenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to target creature or player. "Information is a powerful weapon." |
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Knollspine InvocationEnchantment, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
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Knightly ValorEnchantment - AuraEnchant creature
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KnighthoodEnchantmentCreatures you control have first strike. Kings don't make knights. Actions do. |
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Kjeldoran PrideEnchantment - AuraEnchant creature
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Kithkin ArmorEnchantment - AuraEnchant creature
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KismetEnchantmentArtifacts, creatures, and lands played by your opponents enter the battlefield tapped.
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Kirtar's DesireEnchantment - AuraEnchant creature
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Killer InstinctEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. "Take the bridge, men! Victory! Victory! is ou- Retreat! RETREAT" |
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Khalni Heart ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
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Keranos, God of StormsLegendary Enchantment Creature - GodIndestructible
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Keldon TwilightEnchantmentAt the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
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Keldon MantleEnchantment - AuraEnchant creature
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Keen SenseEnchantment - AuraEnchant creature Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled. |
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Kavu LairEnchantmentWhenever a creature with power 4 or greater enters the battlefield, its controller draws a card. As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground. |
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Katabatic WindsEnchantmentPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Wind will win, whatever we wish. |
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Karmic JusticeEnchantmentWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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KarmaEnchantmentAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
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Karametra, God of HarvestsLegendary Enchantment Creature - GodIndestructible
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Karametra's FavorEnchantment - AuraEnchant creature The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond. |
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Kamahl's DesireEnchantment - AuraEnchant creature
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Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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JusticeEnchantmentAt the beginning of your upkeep, sacrifice Justice unless you pay .
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Journey to NowhereEnchantmentWhen Journey to Nowhere enters the battlefield, exile target creature.
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Jolrael's FavorEnchantment - AuraFlash "War destroys; nature renews." |
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JihadEnchantmentAs Jihad enters the battlefield, choose a color and an opponent.
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Jeskai RunemarkEnchantment - AuraEnchant creature
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Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
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Jace's ErasureEnchantmentWhenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. "You should try to clear your mind of idle thoughts. And if you can't, I will." |
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Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
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Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
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Island SanctuaryEnchantmentIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Ironclaw CurseEnchantment - AuraEnchant creature
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Iroas, God of VictoryLegendary Enchantment Creature - GodIndestructible
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Ior Ruin ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
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Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
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Ion StormEnchantment, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
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Invoke PrejudiceEnchantmentWhenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.
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InvisibilityEnchantment - AuraEnchant creature
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InviolabilityEnchantment - AuraEnchant creature A soldier's faith is magic strong enough to protect against any blade. |
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Invigorating BoonEnchantmentWhenever a player cycles a card, you may put a +1/+1 counter on target creature. The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest. |
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Invasion PlansEnchantmentAll creatures block each turn if able. Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!" |
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Intruder AlarmEnchantmentCreatures don't untap during their controllers' untap steps. One footstep among many is silent. One footstep alone is deafening. |
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Into the WildsEnchantmentAt the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. "Wonders hide where the trees grow thickest."-Mul Daya proverb |
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IntimidationEnchantmentCreatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) "If they move, kill them. In fact, kill one now to make sure the other understands." |
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Intangible VirtueEnchantmentCreature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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InsubordinationEnchantment - AuraEnchant creature
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Instill FurorEnchantment - AuraEnchant creature "The Rakdos know little of technology, but they definitely know how to push buttons." |
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Instill EnergyEnchantment - AuraEnchant creature
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InsolenceEnchantment - AuraEnchant creature "Sacrificing mortal dragons to satisfy your immortal hunger ends here." |
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InsightEnchantmentWhenever an opponent casts a green spell, you draw a card. "We can fight with you or against you. After my day, I'd prefer the former." |
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Inner SanctumEnchantmentCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!" |
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InheritanceEnchantmentWhenever a creature dies, you may pay . If you do, draw a card. "More than lessons may be gained from the past." |
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Infinite ReflectionEnchantment - AuraEnchant creature
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Infinite AuthorityEnchantment - AuraEnchant creature
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Infiltrator's MagemarkEnchantment - AuraEnchant creature "In secrecy is strength. None can oppose one who cannot be found." |
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Inferno FistEnchantment - AuraEnchant creature you control "I've never been above throwing the first punch." |
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Infernal TributeEnchantment, Sacrifice a nontoken permanent: Draw a card. "I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude." |
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Infernal GenesisEnchantmentAt the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
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Infernal DarknessEnchantmentCumulative upkeep-Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "I thought the day had brought enough horrors for our ragged band, but the night was far worse." |
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Infectious RageEnchantment - AuraEnchant creature
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Inexorable TideEnchantmentWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) "See how gratefully this world accepts our blessings." |
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Inertia BubbleEnchantment - AuraEnchant artifact "I wouldn't want you to hurt yourself." |
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Indrik UmbraEnchantment - AuraEnchant creature
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Indomitable WillEnchantment - AuraFlash "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." |
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IndestructibilityEnchantment - AuraEnchant permanent
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IncendiaryEnchantment - AuraEnchant creature
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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In the Eye of ChaosWorld EnchantmentWhenever a player casts an instant spell, counter it unless that player pays , where X is its converted mana cost.
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Impulsive ManeuversEnchantmentWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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Impromptu RaidEnchantment: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzzback gang, it's always "raid o'clock." |
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ImprisonEnchantment - AuraEnchant creature
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Imposing VisageEnchantment - AuraEnchant creature With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . . |
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Imperial MaskEnchantmentWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
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Impending DisasterEnchantmentAt the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. "The goblins are in charge of maintenance? Why not just set it on fire now and call it a day?" |
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ImpatienceEnchantmentAt the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. "I'm going to count to three. Three." |
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Impact TremorsEnchantmentWhenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "If their ears are to the ground, we will make them bleed!" |
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ImmolationEnchantment - AuraEnchant creature
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Immobilizing InkEnchantment - AuraEnchant creature
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Illusory GainsEnchantment - AuraEnchant creature
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Illusions of GrandeurEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary TerrainEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "The drawing of maps is fruitless in the west near the ice walls; the very earth is formless." |
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Illusionary ArmorEnchantment - AuraEnchant creature
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Illuminated WingsEnchantment - AuraEnchant creature For a moment, Urza thought not of war and destruction, but of the freedom of the skies. |
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Illness in the RanksEnchantmentCreature tokens get -1/-1. "Selesnya denied us tribute. Let's show them the error of their ways."
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Idle ThoughtsEnchantment: Draw a card if you have no cards in hand. Inspiration strikes the uncluttered mind. |
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Icy PrisonEnchantmentWhen Icy Prison enters the battlefield, exile target creature.
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IcebergEnchantmentIceberg enters the battlefield with X ice counters on it.
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Ice CaveEnchantmentWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppresive cold of the cave could not temper Eladamri's ire. |
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Ice CageEnchantment - AuraEnchant creature
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HypochondriaEnchantment, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
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Hypnotic SirenEnchantment Creature - SirenBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Hypervolt GraspEnchantment - AuraEnchant creature Zap on. Zap off. |
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Hyena UmbraEnchantment - AuraEnchant creature
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Hunting GroundsEnchantmentThreshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell. |
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HumilityEnchantmentAll creatures lose all abilities and are 1/1. "One cannot cleanse the wounds of failure." |
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Humbler of MortalsEnchantment Creature - ElementalConstellation - Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage. |
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Hum of the RadixEnchantmentEach artifact spell costs more to cast for each artifact its controller controls.
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Hot SpringsEnchantment - AuraEnchant land you control Warmth is life; heat is peace. |
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