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Creature BondEnchantment - AuraEnchant creature
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InvisibilityEnchantment - AuraEnchant creature
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LifetapEnchantmentWhenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Phantasmal TerrainEnchantment - AuraEnchant land
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Power LeakEnchantment - AuraEnchant enchantment
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Psychic VenomEnchantment - AuraEnchant land
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StasisEnchantmentPlayers skip their untap steps.
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Aspect of WolfEnchantment - AuraEnchant creature
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LifeforceEnchantment
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Power SurgeEnchantmentAt the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Raging RiverEnchantmentWhenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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SmokeEnchantmentPlayers can't untap more than one creature during their untap steps.
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BlessingEnchantment - AuraEnchant creature
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Circle of Protection: BlueEnchantment
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Circle of Protection: GreenEnchantment
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Circle of Protection: WhiteEnchantment
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CrusadeEnchantmentWhite creatures get +1/+1.
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Island SanctuaryEnchantmentIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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BlightEnchantment - AuraEnchant land
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Spirit ShackleEnchantment - AuraEnchant creature
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Giant StrengthEnchantment - AuraEnchant creature "O! it is excellent |
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The BruteEnchantment - AuraEnchant creature "Union may be strength, but it is mere blind brute strength unless wisely directed." |
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Circle of Protection: ArtifactsEnchantment
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Cloak of ConfusionEnchantment - AuraEnchant creature you control
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Dance of ManyEnchantmentWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
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ErrantryEnchantment - AuraEnchant creature "There is no shame in solitude. The lone knight may succeed where a hundred founder." |
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Greater Realm of PreservationEnchantment
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Prismatic WardEnchantment - AuraEnchant creature
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Serra BestiaryEnchantment - AuraEnchant creature
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Hero's ResolveEnchantment - AuraEnchant creature "Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." |
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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ChillEnchantmentRed spells cost "Temper, temper." |
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Tranquil GroveEnchantment
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Rolling StonesEnchantmentWall creatures can attack as though they didn't have defender. "We spent three weeks trying to knock that wall down. Now it's knocking us down." |
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SanctimonyEnchantmentWhenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." |
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BereavementEnchantmentWhenever a green creature dies, its controller discards a card. Grief is a razor that slices the soul. |
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Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
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