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Mass HysteriaEnchantmentAll creatures have haste.
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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Relic BaneEnchantment - AuraEnchant artifact A sword that has seen cowardice in battle exacts the price of honor from its wielder. |
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Shared FateEnchantmentIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.
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Sphere of PurityEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. |
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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Coastal PiracyEnchantmentWhenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." |
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Death Pit OfferingEnchantmentWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control. "Kill them all and feed them to the new recruits." |
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FecundityEnchantmentWhenever a creature dies, that creature's controller may draw a card. Life is eternal. A lifetime is ephemeral. |
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Intruder AlarmEnchantmentCreatures don't untap during their controllers' untap steps. One footstep among many is silent. One footstep alone is deafening. |
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LarcenyEnchantmentWhenever a creature you control deals combat damage to a player, that player discards a card. Opportunity makes the thief. |
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Living TerrainEnchantment - AuraEnchant land Some warriors walk the earth. Others are born of it. |
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Mind SlashEnchantment
"I can't think with all that screaming." |
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Murderous BetrayalEnchantment
Which hurts more: a sword in the gut or a dagger in the back? |
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Noble PurposeEnchantmentWhenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. |
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Shifting SkyEnchantmentAs Shifting Sky enters the battlefield, choose a color. Master the sky and you rule everything beneath it. |
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Spreading AlgaeEnchantment - AuraEnchant Swamp
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Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
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Wrath of Marit LageEnchantmentWhen Wrath of Marit Lage enters the battlefield, tap all red creatures. "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." |
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Alpha StatusEnchantment - AuraEnchant creature The best leaders are made by their followers. |
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Day of the DragonsEnchantmentWhen Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
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Decree of SilenceEnchantmentWhenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
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Dragon BreathEnchantment - AuraEnchant creature
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Dragon FangsEnchantment - AuraEnchant creature
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Dragon ScalesEnchantment - AuraEnchant creature
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Dragon ShadowEnchantment - AuraEnchant creature
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Dragon WingsEnchantment - AuraEnchant creature
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Extra ArmsEnchantment - AuraEnchant creature "Perhaps extra heads would have served them better." |
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Faces of the PastEnchantmentWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. The ties that bind can also strangle. |
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Fatal MutationEnchantment - AuraEnchant creature "You wear that shell as a mask. Now it's your coffin." |
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Force BubbleEnchantmentIf damage would be dealt to you, put that many depletion counters on Force Bubble instead.
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Grip of ChaosEnchantmentWhenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) When the world is consumed by chaos, the skilled and the foolish are on equal footing. |
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Guilty ConscienceEnchantment - AuraEnchant creature Those who most feel guilt don't need to, while those who most need to feel guilt never do. |
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Lethal VaporsEnchantmentWhenever a creature enters the battlefield, destroy it. The vapors infiltrate every crevice, poison every lung, and snuff out every life. |
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Lingering DeathEnchantment - AuraEnchant creature "Looks bad. I don't know if he'll make it through the night." |
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One with NatureEnchantment - AuraEnchant creature
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Parallel ThoughtsEnchantmentWhen Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
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Pemmin's AuraEnchantment - AuraEnchant creature
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Primitive EtchingsEnchantmentReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Ancient carvings in the trees of Krosa glow with power once again. |
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Pyrostatic PillarEnchantmentWhenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Uncontrolled InfestationEnchantment - AuraEnchant nonbasic land The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls. |
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Unspeakable SymbolEnchantmentPay 3 life: Put a +1/+1 counter on target creature. The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge. |
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Aggravated AssaultEnchantment
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Astral SlideEnchantmentWhenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." |
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AurificationEnchantmentWhenever a creature deals damage to you, put a gold counter on it.
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Æther ChargeEnchantmentWhenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" |
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Centaur GladeEnchantment
The Mirari called to the centaurs, and all who heard it were forever changed. |
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Convalescent CareEnchantmentAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. |
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Cover of DarknessEnchantmentAs Cover of Darkness enters the battlefield, choose a creature type.
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Crown of AscensionEnchantment - AuraEnchant creature "Wisdom, clear my eyes." |
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Crown of AweEnchantment - AuraEnchant creature "Honor, guide my step." |
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Crown of FuryEnchantment - AuraEnchant creature "Passion, fire my heart." |
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Crown of SuspicionEnchantment - AuraEnchant creature "Darkness, hide my fear." |
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Crown of VigorEnchantment - AuraEnchant creature "Life, be my shield." |
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Custody BattleEnchantment - AuraEnchant creature Goblins resolve disputes by splitting everything straight down the middle. |
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Death MatchEnchantmentWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. |
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Dispersing OrbEnchantment
"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other." |
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Elvish GuidanceEnchantment - AuraEnchant land "Old home never forgotten, new home ours forever." |
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Enchantress's PresenceEnchantmentWhenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Future SightEnchantmentPlay with the top card of your library revealed. "My past holds only pain and loss. I will conquer it by creating the perfect future." |
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Grand MeleeEnchantmentAll creatures attack each turn if able. Hot blood washes away cold reason. |
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Gratuitous ViolenceEnchantmentIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. |
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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Invigorating BoonEnchantmentWhenever a player cycles a card, you may put a +1/+1 counter on target creature. The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest. |
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Lavamancer's SkillEnchantment - AuraEnchant creature
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Lightning RiftEnchantmentWhenever a player cycles a card, you may pay Options will cost you, but a lack of them will cost you even more. |
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Mistform MaskEnchantment - AuraEnchant creature Trust, the fifth myth of reality: Every truth holds the seed of betrayal. |
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Mythic ProportionsEnchantment - AuraEnchant creature The blood of Krosa turns rational beings into primal forces. |
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Oversold CemeteryEnchantmentAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Overwhelming InstinctEnchantmentWhenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which side you're on. |
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Risky MoveEnchantmentAt the beginning of each player's upkeep, that player gains control of Risky Move.
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Shared TriumphEnchantmentAs Shared Triumph enters the battlefield, choose a creature type. "Win together, die alone." |
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Sigil of the New DawnEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may pay "We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." |
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Withering HexEnchantment - AuraEnchant creature
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Words of WarEnchantment
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Words of WasteEnchantment
"Terror corrupts order and paralyzes instinct." |
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Words of WildingEnchantment
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Words of WindEnchantment
"Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WorshipEnchantment
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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CagemailEnchantment - AuraEnchant creature "Power often costs too high a price." |
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
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Exoskeletal ArmorEnchantment - AuraEnchant creature "We use only what we need-but in times of strife, our need becomes great." |
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Hunting GroundsEnchantmentThreshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell. |
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Infectious RageEnchantment - AuraEnchant creature
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Lost in ThoughtEnchantment - AuraEnchant creature
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Planar ChaosEnchantmentAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
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Solitary ConfinementEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
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Soulcatchers' AerieEnchantmentWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay It marks the border between here and hereafter. |
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay "Nature's been fired. The oceans are under new management." |
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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