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EnfeeblementEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "If it is weak, either kill it or ignore it. Anything else honors it." |
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Fishliver OilEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Form of the DragonEnchantmentAt the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
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Greater GoodEnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." |
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Horror of HorrorsEnchantmentSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
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Peace of MindEnchantment
"What can a peasant get for free that an emperor can never buy?" |
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Phyrexian ArenaEnchantmentAt the beginning of your upkeep, you draw a card and you lose 1 life. A drop of humanity for a sea of power. |
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ReflexesEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Trade RoutesEnchantment
The wise, the righteous, the mighty-the merchant feeds them all. |
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Treasure TroveEnchantment
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." |
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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Captive FlameEnchantment
"Kills and cooks your food in one easy stroke." |
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Cowed by WisdomEnchantment - AuraEnchant creature
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Dense CanopyEnchantmentCreatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
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Freed from the RealEnchantment - AuraEnchant creature When a strong mind moves, form and energy shift to heed it. |
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Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Promise of BunreiEnchantmentWhen a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. "I am not afraid to die today nor afraid of what death will bring." |
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Blessing of LeechesEnchantment - AuraFlash
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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Day of DestinyLegendary EnchantmentLegendary creatures you control get +2/+2. "Rise like the sun, stand like the mountain, charge like the lion, die as a hero." |
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Genju of the CedarsEnchantment - AuraEnchant Forest
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Genju of the FallsEnchantment - AuraEnchant Island
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Genju of the FensEnchantment - AuraEnchant Swamp
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Genju of the FieldsEnchantment - AuraEnchant Plains
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Genju of the RealmLegendary Enchantment - AuraEnchant land
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Genju of the SpiresEnchantment - AuraEnchant Mountain
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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Kumano's BlessingEnchantment - AuraFlash
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LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
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Mark of SakikoEnchantment - AuraEnchant creature
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Threads of DisloyaltyEnchantment - AuraEnchant creature with converted mana cost 2 or less "Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands." |
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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AmbiguityEnchantmentWhenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
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Circle of Protection: ArtEnchantmentAs Circle of Protection: Art comes into play, choose an artist.
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Curse of the Fire PenguinEnchant CreatureCurse of the Fire Penquin consumes and confuses enchanted creature.
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Drawn TogetherEnchantmentAs Drawn Together comes into play, choose an artist. "My Pete Venters theme deck is nearly complete. Then I shall be unstoppable Bwahahahaaa" |
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Farewell to ArmsEnchantmentAs Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
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First Come, First ServedEnchantmentThe attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. The Yotian soldiers hoped that one day R&D would make an artifact creature whose name starts with Z. And in their dreams, it's a 4/1. |
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Form of the SquirrelEnchantmentAs Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
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Look at Me, I'm R&DEnchantmentAs Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
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Loose LipsEnchant CreatureAs Loose Lips comes into play, choose a sentence with eight or fewer words. Your sentence can't be longer than this one. |
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Name DroppingEnchantmentGotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. Gemini (May 21–June 21) This week is a good time to branch out and meet others, but don't forget your roots. Avoid commitments and open flame. |
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Necro-ImpotenceEnchantmentSkip your untap step.
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Now I Know My ABC'sEnchantmentAt the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. The quick onyx goblin jumps over the lazy dwarf. |
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Staying PowerEnchantmentAs long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating. |
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Topsy TurvyEnchantmentThe phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) "Here on going is heck the what?" |
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WordmailEnchant CreatureEnchanted creature gets +1/+1 for each word in its name. "Suck on it, Stangg" |
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Yet Another Æther VortexEnchantmentAll creatures have haste. It puts the "vortex" in "flavortext." |
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Zzzyxas's AbyssEnchantmentAt the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. Tired of always being picked last, the wizard Zzzyxas created the ultimate revenge. |
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Aura of DominionEnchantment - AuraEnchant creature "Lies and deceit do yield results, but legitimate authority is the ultimate form of control." |
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Blood RitesEnchantment
"The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." |
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Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
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Field of RealityEnchantment - AuraEnchant creature "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." |
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Indomitable WillEnchantment - AuraFlash "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." |
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Midnight CovenantEnchantment - AuraEnchant creature "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
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Mystic RestraintsEnchantment - AuraFlash
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Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Night DealingsEnchantmentWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
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Night of Souls' BetrayalLegendary EnchantmentAll creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." |
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Oni PossessionEnchantment - AuraEnchant creature
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Ragged VeinsEnchantment - AuraFlash
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Serpent SkinEnchantment - AuraFlash
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Tide of WarEnchantmentWhenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Vassal's DutyEnchantment
"My life is yours, my lord. There is no greater service than to yield it for your safety." |
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VigilanceEnchantment - AuraEnchant creature "Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior." |
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Artificer's IntuitionEnchantment
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay
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Ion StormEnchantment
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Psychic OverloadEnchantment - AuraEnchant permanent
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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Confusion in the RanksEnchantmentWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
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Fractured LoyaltyEnchantment - AuraEnchant creature
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Hum of the RadixEnchantmentEach artifact spell costs
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Inertia BubbleEnchantment - AuraEnchant artifact "I wouldn't want you to hurt yourself." |
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