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Unquestioned AuthorityEnchantment - AuraEnchant creature "Only the Ancestor should be revered." |
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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CompulsionEnchantment
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Coral NetEnchantment - AuraEnchant green or white creature
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Crackling ClubEnchantment - AuraEnchant creature It adds injury to injury. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Floating ShieldEnchantment - AuraEnchant creature
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Ghostly WingsEnchantment - AuraEnchant creature
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HypochondriaEnchantment
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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MortiphobiaEnchantment
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NarcissismEnchantment
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PyromaniaEnchantment
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Shade's FormEnchantment - AuraEnchant creature
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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TranscendenceEnchantmentYou don't lose the game for having 0 or less life.
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Aboshan's DesireEnchantment - AuraEnchant creature
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Aegis of HonorEnchantment
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Aven ShrineEnchantmentWhenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Battle StrainEnchantmentWhenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. The pits swallow the weak as predators swallow prey. |
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BearscapeEnchantment
"Nature is the endless dance between life and death." |
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Burning SandsEnchantmentWhenever a creature dies, that creature's controller sacrifices a land. "Pain teaches lessons no scholar can." |
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Cabal ShrineEnchantmentWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Decaying SoilEnchantmentAt the beginning of your upkeep, exile a card from your graveyard.
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Divine SacramentEnchantmentWhite creatures get +1/+1. Their whispered prayers rally the nomads better than any war cry could. |
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Druid's CallEnchantment - AuraEnchant creature Suffer the little creatures, for they may yet rise up and beat you senseless. |
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Dwarven ShrineEnchantmentWhenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Earnest FellowshipEnchantmentEach creature has protection from its colors. "The world has enough strife as it is. Where would we be if we turned against each other?" |
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GravestormEnchantmentAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
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Holistic WisdomEnchantment
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Immobilizing InkEnchantment - AuraEnchant creature
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Impulsive ManeuversEnchantmentWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Kamahl's DesireEnchantment - AuraEnchant creature
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Karmic JusticeEnchantmentWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Kirtar's DesireEnchantment - AuraEnchant creature
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Magma VeinEnchantment
Standing near a volcano |
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Malevolent AwakeningEnchantment
The most popular pit fighters are brought back for encore performances. |
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Nantuko ShrineEnchantmentWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
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Need for SpeedEnchantmentSacrifice a land: Target creature gains haste until end of turn. His feet buckled the ground, his hands cut the wind to ribbons, and he was gone. |
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Patriarch's DesireEnchantment - AuraEnchant creature
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Pedantic LearningEnchantmentWhenever a land card is put into your graveyard from your library, you may pay Even the trivial can inspire. |
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PersuasionEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Protocol demands that you bow down before me. I always stand on protocol." |
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Price of GloryEnchantmentWhenever a player taps a land for mana, if it's not that player's turn, destroy that land. "True strength lies in action. Let the weak react to me." |
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Primal FrenzyEnchantment - AuraEnchant creature "Don't dismiss its anger as mindless fury. I assure you, it has purpose." |
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Psionic GiftEnchantment - AuraEnchant creature For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged. |
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Screams of the DamnedEnchantment
It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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Seton's DesireEnchantment - AuraEnchant creature
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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Steam VinesEnchantment - AuraEnchant land
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Still LifeEnchantment
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Tattoo WardEnchantment - AuraEnchant creature
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Testament of FaithEnchantment
"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." |
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Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
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Traveling PlagueEnchantment - AuraEnchant creature
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Unifying TheoryEnchantmentWhenever a player casts a spell, that player may pay Scribbles of a lunatic and formulas of a genius are often indistinguishable. |
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Verdant SuccessionEnchantmentWhenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Bloodfire InfusionEnchantment - AuraEnchant creature you control
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Coalition FlagEnchantment - AuraEnchant creature you control
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Dega SanctuaryEnchantmentAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Diversionary TacticsEnchantmentTap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it." |
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Fervent ChargeEnchantmentWhenever a creature you control attacks, it gets +2/+2 until end of turn. Crovax was nearly buried beneath the weight of his opponents. |
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Foul PresenceEnchantment - AuraEnchant creature The Phyrexians have one word that means both "evolution" and "pain." |
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Goblin TrenchesEnchantment
The ground rose and formed into thousands of tiny warriors. This fight was far from over. |
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Ice CaveEnchantmentWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppresive cold of the cave could not temper Eladamri's ire. |
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Manacles of DecayEnchantment - AuraEnchant creature
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Overgrown EstateEnchantmentSacrifice a land: You gain 3 life. The decay of Crovax's ancestral home matched the state of his soul. |
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Pernicious DeedEnchantment
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." |
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Powerstone MinefieldEnchantmentWhenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. "We have fought this far and lost too much. We will not turn back." |
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Quicksilver DaggerEnchantment - AuraEnchant creature The dwarves call their quicksilver techniques "improvisational weaponsmithing." |
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Raka SanctuaryEnchantmentAt the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
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Shield of Duty and ReasonEnchantment - AuraEnchant creature The duty: to defend. The reason: to survive. |
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Soul LinkEnchantment - AuraEnchant creature They danced like puppets to a tune only Yawgmoth could hear. |
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Squee's EmbraceEnchantment - AuraEnchant creature
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Unnatural SelectionEnchantment
What nature makes, magic can modify. |
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Wild ResearchEnchantment
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Yavimaya's EmbraceEnchantment - AuraEnchant creature
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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BedlamEnchantmentCreatures can't block. The generals were dead. The battle plans were forgotten. It was everyone for themselves. |
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BereavementEnchantmentWhenever a green creature dies, its controller discards a card. Grief is a razor that slices the soul. |
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CompostEnchantmentWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. A fruit must rot before its seed can sprout. |
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