Card Library

Sort by: Name Mana Type

Unquestioned Authority

Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic heretic

Mana:
Cardset: Conspiracy #85 (Uncommon)
Judgment #31 (Uncommon)
Type: Enchantment

Web of Inertia

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.

Mana:
Cardset: Judgment #53 (Uncommon)
Type: Enchantment

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment

Floating Shield

Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Mana:
Cardset: Torment #5 (Common)
Type: Enchantment

Ghostly Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Mana:
Cardset: Torment #38 (Common)
Type: Enchantment

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Torment #7 (Uncommon)
Type: Enchantment

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

Mana:
Cardset: Torment #68 (Rare)
Type: Enchantment

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice Mortiphobia: Exile target card from a graveyard.

Mana:
Cardset: Torment #72 (Uncommon)
Type: Enchantment

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to target creature or player.

, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Mana:
Cardset: Torment #112 (Uncommon)
Type: Enchantment

Shade's Form

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mana:
Cardset: Torment #81 (Common)
Type: Enchantment

Strength of Isolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Mana:
Cardset: Torment #17 (Uncommon)
Type: Enchantment

Strength of Lunacy

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't confuse lunacy with courage.

Mana:
Cardset: Torment #86 (Uncommon)
Type: Enchantment

Stupefying Touch

Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Mana:
Cardset: Torment #48 (Uncommon)
Type: Enchantment

Transcendence

Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Mana:
Cardset: Torment #20 (Rare)
Type: Enchantment

Aboshan's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Mana:
Cardset: Odyssey #59 (Common)
Type: Enchantment

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Mana:
Cardset: Odyssey #1 (Rare)
Type: Enchantment

Animal Boneyard

Enchantment - Aura

Enchant land

Enchanted land has ", Sacrifice a creature: You gain life equal to that creature's toughness."

"The animal spirits are the Ancestor's grandchildren. Remember them."
-Mystic elder

Mana:
Cardset: Odyssey #4 (Uncommon)
Type: Enchantment

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #9 (Rare)
Type: Enchantment

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.

Mana:
Cardset: Odyssey #177 (Uncommon)
Type: Enchantment

Bearscape

Enchantment

, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.

"Nature is the endless dance between life and death."
-Seton, centaur druid

Mana:
Cardset: Odyssey #229 (Rare)
Type: Enchantment

Burning Sands

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

"Pain teaches lessons no scholar can."
-Kamahl, pit fighter

Mana:
Cardset: Odyssey #180 (Rare)
Type: Enchantment

Cabal Shrine

Enchantment

Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #121 (Rare)
Type: Enchantment

Caustic Tar

Enchantment - Aura

Enchant land

Enchanted land has ": Target player loses 3 life."

"Twisted magic, twisted fate,
Force the land to ooze with hate."
-Cabal chant

Mana:
Cardset: Magic 2015 #89 (Uncommon)
Odyssey #122 (Uncommon)
Type: Enchantment

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

Mana:
Cardset: Odyssey #75 (Rare)
Type: Enchantment

Chamber of Manipulation

Enchantment - Aura

Enchant land

Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control-and cephalids are master politicians.

Mana:
Cardset: Odyssey #76 (Uncommon)
Type: Enchantment

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Mana:
Cardset: Odyssey #182 (Rare)
Type: Enchantment

Decaying Soil

Enchantment

At the beginning of your upkeep, exile a card from your graveyard.

Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."

Mana:
Cardset: Odyssey #127 (Rare)
Type: Enchantment

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

Mana:
Cardset: Odyssey #17 (Rare)
Type: Enchantment

Divine Sacrament

Enchantment

White creatures get +1/+1.

Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Their whispered prayers rally the nomads better than any war cry could.

Mana:
Cardset: Odyssey #19 (Rare)
Type: Enchantment

Druid's Call

Enchantment - Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.

Suffer the little creatures, for they may yet rise up and beat you senseless.

Mana:
Cardset: Odyssey #239 (Uncommon)
Type: Enchantment

Dwarven Shrine

Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #187 (Rare)
Type: Enchantment

Earnest Fellowship

Enchantment

Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?"
-Pianna, nomad captain

Mana:
Cardset: Odyssey #21 (Rare)
Type: Enchantment

Gravestorm

Enchantment

At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.

Mana:
Cardset: Odyssey #141 (Rare)
Type: Enchantment

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Odyssey #243 (Rare)
Type: Enchantment

Immobilizing Ink

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ", Discard a card: Untap this creature."

Mana:
Cardset: Odyssey #87 (Common)
Type: Enchantment

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Mana:
Cardset: Odyssey #197 (Rare)
Type: Enchantment

Kamahl's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #199 (Common)
Type: Enchantment

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Mana:
Cardset: Odyssey #26 (Rare)
Type: Enchantment

Kirtar's Desire

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #27 (Common)
Type: Enchantment

Magma Vein

Enchantment

, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Standing near a volcano
-Barbarian expression meaning
"asking for it"

Mana:
Cardset: Odyssey #203 (Uncommon)
Type: Enchantment

Malevolent Awakening

Enchantment

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

The most popular pit fighters are brought back for encore performances.

Mana:
Cardset: Odyssey #147 (Uncommon)
Type: Enchantment

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #256 (Rare)
Type: Enchantment

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.

Mana:
Cardset: Odyssey #209 (Rare)
Type: Enchantment

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Mana:
Cardset: Odyssey #153 (Rare)
Type: Enchantment

Patriarch's Desire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-2.

Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #156 (Common)
Type: Enchantment

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

Mana:
Cardset: Odyssey #90 (Rare)
Type: Enchantment

Persuasion

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

Mana:
Cardset: Tenth Edition #95 (Uncommon)
Odyssey #92 (Rare)
Type: Enchantment

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

"True strength lies in action. Let the weak react to me."
-Kamahl, pit fighter

Mana:
Cardset: Odyssey #214 (Uncommon)
Type: Enchantment

Primal Frenzy

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
-Seton, centaur druid

Mana:
Cardset: Odyssey #262 (Common)
Type: Enchantment

Psionic Gift

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature or player."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged.

Mana:
Cardset: Odyssey #95 (Common)
Type: Enchantment

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.

Mana:
Cardset: Odyssey #160 (Uncommon)
Type: Enchantment

Seton's Desire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Mana:
Cardset: Odyssey #268 (Common)
Type: Enchantment

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Duty subdues instinct.

Mana:
Cardset: Odyssey #48 (Uncommon)
Type: Enchantment

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.

Mana:
Cardset: Odyssey #49 (Uncommon)
Type: Enchantment

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.

Mana:
Cardset: Odyssey #50 (Uncommon)
Type: Enchantment

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.

Mana:
Cardset: Odyssey #51 (Uncommon)
Type: Enchantment

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.

Mana:
Cardset: Odyssey #52 (Uncommon)
Type: Enchantment

Squirrel Nest

Enchantment - Aura

Enchant land

Enchanted land has ": Put a 1/1 green Squirrel creature token onto the battlefield."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Mana:
Cardset: Conspiracy #180 (Uncommon)
Odyssey #274 (Uncommon)
Type: Enchantment

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

Mana:
Cardset: Odyssey #102 (Uncommon)
Type: Enchantment

Steam Vines

Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.

Mana:
Cardset: Odyssey #223 (Uncommon)
Type: Enchantment

Still Life

Enchantment

: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.

Mana:
Cardset: Odyssey #275 (Uncommon)
Type: Enchantment

Tattoo Ward

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.

Mana:
Cardset: Odyssey #54 (Uncommon)
Type: Enchantment

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
-Pianna, nomad captain

Mana:
Cardset: Odyssey #55 (Uncommon)
Type: Enchantment

Think Tank

Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Cephalids seek knowledge not to better themselves, but to best others.

Mana:
Cardset: Odyssey #104 (Uncommon)
Type: Enchantment

Traveling Plague

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Mana:
Cardset: Odyssey #166 (Rare)
Type: Enchantment

Unifying Theory

Enchantment

Whenever a player casts a spell, that player may pay . If the player does, he or she draws a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.

Mana:
Cardset: Odyssey #112 (Rare)
Type: Enchantment

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

Mana:
Cardset: Odyssey #280 (Rare)
Type: Enchantment

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Bloodfire Infusion

Enchantment - Aura

Enchant creature you control

, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Mana:
Cardset: Apocalypse #57 (Common)
Type: Enchantment

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Mana:
Cardset: Apocalypse #5 (Uncommon)
Type: Enchantment

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."

Mana:
Cardset: Apocalypse #7 (Uncommon)
Type: Enchantment

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Mana:
Cardset: Apocalypse #98 (Rare)
Type: Enchantment

Foul Presence

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

Mana:
Cardset: Apocalypse #39 (Uncommon)
Type: Enchantment

Goblin Trenches

Enchantment

, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

Mana:
Cardset: Apocalypse #104 (Rare)
Type: Enchantment

Ice Cave

Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppresive cold of the cave could not temper Eladamri's ire.

Mana:
Cardset: Apocalypse #24 (Rare)
Type: Enchantment

Manacles of Decay

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

: Enchanted creature gets -1/-1 until end of turn.

: Enchanted creature can't block this turn.

Mana:
Cardset: Apocalypse #14 (Common)
Type: Enchantment

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
-Memorial inscription

Mana:
Cardset: Apocalypse #110 (Uncommon)
Type: Enchantment

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Mana:
Cardset: Apocalypse #45 (Uncommon)
Type: Enchantment

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

The decay of Crovax's ancestral home matched the state of his soul.

Mana:
Cardset: Apocalypse #113 (Rare)
Type: Enchantment

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

Mana:
Cardset: Conspiracy #191 (Mythic Rare)
Apocalypse #114 (Rare)
Type: Enchantment

Powerstone Minefield

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back."
-Grizzlegom

Mana:
Cardset: Apocalypse #115 (Rare)
Type: Enchantment

Quicksilver Dagger

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target player. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Mana:
Cardset: Izzet vs. Golgari #26 (Common)
Apocalypse #118 (Common)
Type: Enchantment

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

Mana:
Cardset: Apocalypse #67 (Uncommon)
Type: Enchantment

Shield of Duty and Reason

Enchantment - Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Mana:
Cardset: Apocalypse #16 (Common)
Type: Enchantment

Soul Link

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

They danced like puppets to a tune only Yawgmoth could hear.

Mana:
Cardset: Apocalypse #120 (Common)
Type: Enchantment

Squee's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Mana:
Cardset: Apocalypse #122 (Common)
Type: Enchantment

Symbiotic Deployment

Enchantment

Skip your draw step.

, Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat."
-Eladamri

Mana:
Cardset: Apocalypse #88 (Rare)
Type: Enchantment

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Mana:
Cardset: Apocalypse #32 (Rare)
Type: Enchantment

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Mana:
Cardset: Apocalypse #72 (Rare)
Type: Enchantment

Yavimaya's Embrace

Enchantment - Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Mana:
Cardset: Apocalypse #127 (Rare)
Type: Enchantment

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.
-Sign on entry to arcane lab

Mana:
Cardset: Seventh Edition #60 (Uncommon)
Urza's Saga #60 (Uncommon)
Type: Enchantment

Bedlam

Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

Mana:
Cardset: Seventh Edition #174 (Rare)
Urza's Saga #175 (Rare)
Type: Enchantment

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

Mana:
Cardset: Seventh Edition #120 (Uncommon)
Urza's Saga #117 (Uncommon)
Type: Enchantment

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.
-Yavimaya saying

Mana:
Cardset: Seventh Edition #235 (Uncommon)
Urza's Destiny #102 (Uncommon)
Type: Enchantment