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Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery

Bestial Menace

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

"My battle cry reaches ears far keener than yours."
-Saidah, Joraga hunter

Mana:
Cardset: Commander #144 (Uncommon)
Worldwake #97 (Uncommon)
Type: Sorcery

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
-Nundari, Sea Gate militia captain

Mana:
Cardset: Commander #113 (Rare)
Worldwake #74 (Rare)
Type: Sorcery

Dead Reckoning

Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

Mana:
Cardset: Worldwake #56 (Common)
Type: Sorcery

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Mana:
Cardset: Worldwake #99 (Common)
Type: Sorcery

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Mana:
Cardset: Worldwake #100 (Common)
Type: Sorcery

Iona's Judgment

Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Mana:
Cardset: Worldwake #8 (Common)
Type: Sorcery

Mire's Toll

Sorcery

Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

As the bridge snapped, Berko was sure he heard the swamp laughing at him.

Mana:
Cardset: Worldwake #60 (Common)
Type: Sorcery

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."
-Screed of the Mul Daya

Mana:
Cardset: Worldwake #88 (Common)
Type: Sorcery

Selective Memory

Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

"I of all people know that memory is not a safe place to hide valuables."
-Jace Beleren

Mana:
Cardset: Worldwake #37 (Rare)
Type: Sorcery

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns."
-Isanke, Halimar seastalker

Mana:
Cardset: Worldwake #42 (Common)
Type: Sorcery

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Blood Tribute

Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Mana:
Cardset: Zendikar #81 (Rare)
Type: Sorcery

Conqueror's Pledge

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Mana:
Cardset: Zendikar #8 (Rare)
Type: Sorcery

Desecrated Earth

Sorcery

Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Zendikar #86 (Common)
Type: Sorcery

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Mana:
Cardset: Zendikar #123 (Rare)
Type: Sorcery

Feast of Blood

Sorcery

Cast Feast of Blood only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
-Sorin Markov

Mana:
Cardset: Zendikar #88 (Uncommon)
Type: Sorcery

Grim Discovery

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

Mana:
Cardset: Zendikar #91 (Common)
Type: Sorcery

Landbind Ritual

Sorcery

You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again."
-Ayli, Kamsa cleric

Mana:
Cardset: Zendikar #24 (Uncommon)
Type: Sorcery

Magma Rift

Sorcery

As an additional cost to cast Magma Rift, sacrifice a land.

Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
-Chandra Nalaar

Mana:
Cardset: Zendikar #136 (Common)
Type: Sorcery

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you."
-Kalitas, Bloodchief of Ghet

Mana:
Cardset: Zendikar #102 (Uncommon)
Eighth Edition #146 (Uncommon)
Torment #70 (Uncommon)
Type: Sorcery

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Mana:
Cardset: Commander 2014 #122 (Rare)
Zendikar #61 (Rare)
Type: Sorcery

Sadistic Sacrament

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.

Mana:
Cardset: Zendikar #110 (Rare)
Type: Sorcery

Spire Barrage

Sorcery

Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.

Mana:
Cardset: Venser vs. Koth #71 (Common)
Zendikar #150 (Common)
Type: Sorcery

Trapfinder's Trick

Sorcery

Target player reveals his or her hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Zendikar #73 (Common)
Type: Sorcery

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random.

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.

Mana:
Cardset: Magic 2010 #128 (Common)
Type: Sorcery

Burst of Speed

Sorcery

Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)

Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.

Mana:
Cardset: Magic 2010 #129 (Common)
Type: Sorcery

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

Mana:
Cardset: Commander #121 (Rare)
Magic 2010 #134 (Rare)
Seventh Edition #180 (Rare)
Sixth Edition #173 (Unknown)
Fifth Edition #223 (Rare)
Fourth Edition #207 (Rare)
Revised Edition #147 (Rare)
Unlimited Edition #147 (Rare)
Beta Edition #148 (Unknown)
Alpha Edition #147 (Unknown)
Type: Sorcery

Fabricate

Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"I'm one masterpiece away from ruling this pathetic world."
-Saldrath, master artificer

Mana:
Cardset: Magic 2010 #52 (Uncommon)
Mirrodin #35 (Uncommon)
Type: Sorcery

Howl of the Night Pack

Sorcery

Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

Mana:
Cardset: Magic 2014 #178 (Uncommon)
Magic 2010 #187 (Uncommon)
Shadowmoor #119 (Uncommon)
Type: Sorcery

Mind Shatter

Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Mana:
Cardset: Magic 2010 #106 (Rare)
Morningtide #66 (Rare)
Type: Sorcery

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Mana:
Cardset: Magic 2010 #64 (Rare)
Morningtide #41 (Rare)
Type: Sorcery

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Mana:
Cardset: Magic 2010 #21 (Rare)
Type: Sorcery

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

"What do they see in the throes of panic? I'm not sure I want to know."
-Kezim, prodigal pyromancer

Mana:
Cardset: Magic 2010 #150 (Common)
Ninth Edition #207 (Common)
Eighth Edition #209 (Common)
Prophecy #98 (Common)
Type: Sorcery

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Mana:
Cardset: Magic 2010 #67 (Rare)
Ninth Edition #90 (Rare)
Sixth Edition #86 (Unknown)
Mirage #82 (Rare)
Type: Sorcery

Time Warp

Sorcery

Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.

Mana:
Cardset: Magic 2010 #75 (Mythic Rare)
Tempest #97 (Rare)
Type: Sorcery

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

Mana:
Cardset: Magic 2010 #163 (Rare)
Tenth Edition #248 (Rare)
Ravnica: City of Guilds #150 (Rare)
Type: Sorcery

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

Mana:
Cardset: Magic 2010 #164 (Common)
Type: Sorcery

Brainbite

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Draw a card.

An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.

Mana:
Cardset: Alara Reborn #18 (Common)
Type: Sorcery

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

Mana:
Cardset: Alara Reborn #66 (Common)
Type: Sorcery

Demonic Dread

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

Mana:
Cardset: Alara Reborn #38 (Common)
Type: Sorcery

Deny Reality

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Mana:
Cardset: Planechase 2012 #85 (Common)
Alara Reborn #19 (Common)
Type: Sorcery

Drastic Revelation

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

Every disaster holds mystery, for lack of a sane witness.

Mana:
Cardset: Alara Reborn #111 (Uncommon)
Type: Sorcery

Identity Crisis

Sorcery

Exile all cards from target player's hand and graveyard.

"To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself."
-Ethersworn prayer

Mana:
Cardset: Alara Reborn #81 (Rare)
Type: Sorcery

Lavalanche

Sorcery

Lavalanche deals X damage to target player and each creature he or she controls.

Alara's burning blood cannot be contained by mere earth and stone.

Mana:
Cardset: Alara Reborn #118 (Rare)
Type: Sorcery

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Mana:
Cardset: Modern Masters #180 (Rare)
Alara Reborn #92 (Rare)
Type: Sorcery

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

"The soul is only as eternal as I say it is."
-Sharuum the Hegemon

Mana:
Cardset: Modern Masters #181 (Uncommon)
Alara Reborn #26 (Uncommon)
Type: Sorcery

Morbid Bloom

Sorcery

Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.

"From the damned I make my garden."
-Jorshu of Clan Nel Toth

Mana:
Cardset: Alara Reborn #94 (Uncommon)
Type: Sorcery

Reborn Hope

Sorcery

Return target multicolored card from your graveyard to your hand.

"In darkness is kindled the fiercest hope."
-Hadran, sunseeder of Naya

Mana:
Cardset: Alara Reborn #76 (Uncommon)
Type: Sorcery

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

Mana: {{/}}
Cardset: Ajani vs. Nicol Bolas #67 (Uncommon)
Alara Reborn #136 (Uncommon)
Type: Sorcery

Soulquake

Sorcery

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike.

Mana:
Cardset: Alara Reborn #30 (Rare)
Type: Sorcery

Thought Hemorrhage

Sorcery

Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Alara Reborn #47 (Rare)
Type: Sorcery

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.

Exile Vengeful Rebirth.

Mana:
Cardset: Commander #233 (Uncommon)
Alara Reborn #62 (Uncommon)
Type: Sorcery

Wargate

Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Mana:
Cardset: Alara Reborn #129 (Rare)
Type: Sorcery

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Cardset: Modern Masters #71 (Common)
Sorin vs. Tibalt #31 (Common)
Conflux #40 (Common)
Type: Sorcery

Banefire

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Mana:
Cardset: Conflux #58 (Rare)
Type: Sorcery

Conflux

Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

After years of world-bending machinations, Bolas's triumph is at hand.

Mana:
Cardset: Conflux #102 (Mythic Rare)
Type: Sorcery

Exploding Borders

Sorcery

Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

Mana:
Cardset: Conflux #106 (Common)
Type: Sorcery

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mana:
Cardset: Commander 2014 #78 (Rare)
Conflux #11 (Rare)
Type: Sorcery

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step.

You'd better know how to pray for rain.

Mana:
Cardset: Conflux #70 (Common)
Type: Sorcery

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Alara is broken no more.

Mana:
Cardset: Conflux #91 (Uncommon)
Type: Sorcery

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

An avatar he sculpts of wisdom and strength.

Mana:
Cardset: Conflux #92 (Rare)
Type: Sorcery

Spore Burst

Sorcery

Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

Mana:
Cardset: Conflux #93 (Uncommon)
Type: Sorcery

Telemin Performance

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.

Mana:
Cardset: Conflux #35 (Rare)
Type: Sorcery

Voices from the Void

Sorcery

Domain - Target player discards a card for each basic land type among lands you control.

As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead.

Mana:
Cardset: Conflux #55 (Uncommon)
Type: Sorcery

Wretched Banquet

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

"The meek inherit nothing."
-Sedris, the Traitor King

Mana:
Cardset: Conflux #56 (Common)
Type: Sorcery

Blightning

Sorcery

Blightning deals 3 damage to target player. That player discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

Mana:
Cardset: Sorin vs. Tibalt #69 (Common)
Shards of Alara #156 (Common)
Type: Sorcery

Brilliant Ultimatum

Sorcery

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.

Mana:
Cardset: Shards of Alara #159 (Rare)
Type: Sorcery

Clarion Ultimatum

Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Be worthy of a single blessing, and many more will follow.

Mana:
Cardset: Shards of Alara #163 (Rare)
Type: Sorcery

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

Mana:
Cardset: Shards of Alara #38 (Rare)
Type: Sorcery

Cruel Ultimatum

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

Mana:
Cardset: Commander 2013 #182 (Rare)
From the Vault: Twenty #17 (Mythic Rare)
Ajani vs. Nicol Bolas #69 (Rare)
Shards of Alara #164 (Rare)
Type: Sorcery

Dragon Fodder

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Mana:
Cardset: Dragons of Tarkir #135 (Common)
Knights vs. Dragons #65 (Unknown)
Archenemy #34 (Common)
Shards of Alara #97 (Common)
Type: Sorcery

Excommunicate

Sorcery

Put target creature on top of its owner's library.

Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.

Mana:
Cardset: Magic 2011 #14 (Common)
Magic 2010 #10 (Common)
Shards of Alara #11 (Common)
Type: Sorcery

Gift of the Gargantuan

Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Shards of Alara #132 (Common)
Type: Sorcery

Infest

Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."
-Rannon, Vithian holdout

Mana:
Cardset: Commander 2013 #81 (Uncommon)
Archenemy #19 (Uncommon)
Shards of Alara #80 (Uncommon)
Onslaught #157 (Uncommon)
Type: Sorcery

Invincible Hymn

Sorcery

Count the number of cards in your library. Your life total becomes that number.

Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.

Mana:
Cardset: Shards of Alara #14 (Rare)
Type: Sorcery

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

Mana:
Cardset: Shards of Alara #177 (Uncommon)
Type: Sorcery

Resounding Scream

Sorcery

Target player discards a card at random.

Cycling (, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Mana:
Cardset: Shards of Alara #83 (Common)
Type: Sorcery

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Mana:
Cardset: Shards of Alara #190 (Uncommon)
Type: Sorcery

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

An avatar he sculpts of instinct and force.

Mana:
Cardset: Shards of Alara #149 (Common)
Type: Sorcery

Titanic Ultimatum

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

"Retribution is best delivered by claws and rage, with both magnified."
-Ajani

Mana:
Cardset: Ajani vs. Nicol Bolas #31 (Rare)
Shards of Alara #204 (Rare)
Type: Sorcery

Violent Ultimatum

Sorcery

Destroy three target permanents.

"Words are a waste of time. Destruction is a language everyone understands."
-Sarkhan Vol

Mana:
Cardset: Shards of Alara #206 (Rare)
Type: Sorcery

Volcanic Submersion

Sorcery

Destroy target artifact or land.

Cycling (, Discard this card: Draw a card.)

A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.

Mana:
Cardset: Shards of Alara #121 (Common)
Type: Sorcery

Call the Skybreaker

Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

Mana: {{/}}{{/}}
Cardset: Commander #188 (Rare)
Eventide #98 (Rare)
Type: Sorcery

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

Mana: {{/}}{{/}}
Cardset: Eventide #121 (Common)
Type: Sorcery

Flame Jab

Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."
-Gnarltrunk

Mana:
Cardset: Eventide #53 (Common)
Type: Sorcery

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."
-Talara, elvish safewright

Mana:
Cardset: Eventide #7 (Rare)
Type: Sorcery

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Mana:
Cardset: Eventide #25 (Rare)
Type: Sorcery

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Mana:
Cardset: Eventide #70 (Common)
Type: Sorcery

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Eventide #40 (Rare)
Type: Sorcery

Phosphorescent Feast

Sorcery

Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

The boggarts gorged themselves until their bellies glowed.

Mana:
Cardset: Eventide #72 (Uncommon)
Future Sight #149 (Uncommon)
Type: Sorcery

Pyrrhic Revival

Sorcery

Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.

They found themselves alive again, still bearing their mortal wounds.

Mana: {{/}}{{/}}{{/}}
Cardset: Eventide #93 (Rare)
Type: Sorcery

Raven's Crime

Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Mana:
Cardset: Modern Masters #95 (Common)
Eventide #41 (Common)
Type: Sorcery

Rekindled Flame

Sorcery

Rekindled Flame deals 4 damage to target creature or player.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Mana:
Cardset: Eventide #61 (Rare)
Type: Sorcery

Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Mana:
Cardset: Eventide #29 (Rare)
Type: Sorcery

Savage Conception

Sorcery

Put a 3/3 green Beast creature token onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

Mana:
Cardset: Eventide #75 (Uncommon)
Type: Sorcery

Soul Reap

Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

Mana:
Cardset: Eventide #44 (Common)
Type: Sorcery