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Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
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Bestial MenaceSorceryPut a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. "My battle cry reaches ears far keener than yours." |
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Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
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Dead ReckoningSorceryYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. |
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ExploreSorceryYou may play an additional land this turn. An explorer's reward is a view of tomorrow's possibilities. |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Iona's JudgmentSorceryExile target creature or enchantment. Beneath the gaze of angels, only the righteous may stand without fear. |
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Mire's TollSorceryTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. |
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Treasure HuntSorceryReveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. "The longer the journey, the more one learns." |
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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Blood TributeSorceryKicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
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Conqueror's PledgeSorceryKicker
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Desecrated EarthSorceryDestroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." |
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Elemental AppealSorceryKicker
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Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
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Grim DiscoverySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Few among the living understand just how much of their world is shaped by the ruins of the dead. |
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Landbind RitualSorceryYou gain 2 life for each Plains you control. "Honor this place, for our children's children will stand here and speak these same words again." |
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Magma RiftSorceryAs an additional cost to cast Magma Rift, sacrifice a land. "Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." |
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Marsh CasualtiesSorceryKicker
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Mind SludgeSorceryTarget player discards a card for each Swamp you control. "Guard your thoughts. You never know who might wish to take them from you." |
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Rite of ReplicationSorceryKicker
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Sadistic SacramentSorceryKicker
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Spire BarrageSorcerySpire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070. |
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Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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Burning InquirySorceryEach player draws three cards, then discards three cards at random. Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. |
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Burst of SpeedSorceryCreatures you control gain haste until end of turn. (They can attack and Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks. |
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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FabricateSorcerySearch your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. "I'm one masterpiece away from ruling this pathetic world." |
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Howl of the Night PackSorceryPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control. The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl. |
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Mind ShatterSorceryTarget player discards X cards at random. Dark thoughts hatch and twist within the mind, straining to take wing. |
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Mind SpringSorceryDraw X cards. Fragments of thought refract and multiply, surging in a geyser of dizzying insight. |
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Open the VaultsSorceryReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) When the vaults are empty, everyone is rich. |
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Panic AttackSorceryUp to three target creatures can't block this turn. "What do they see in the throes of panic? I'm not sure I want to know." |
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PolymorphSorceryDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Time WarpSorceryTarget player takes an extra turn after this one. Just when you thought you'd survived the first wave. |
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Warp WorldSorceryEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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Yawning FissureSorceryEach opponent sacrifices a land. The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked. |
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BrainbiteSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind. |
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Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Deny RealitySorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Drastic RevelationSorceryDiscard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of a sane witness. |
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Identity CrisisSorceryExile all cards from target player's hand and graveyard. "To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself." |
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LavalancheSorceryLavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Maelstrom PulseSorceryDestroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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Mind FuneralSorceryTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. "The soul is only as eternal as I say it is." |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
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Slave of BolasSorceryGain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Nicol Bolas doesn't distinguish between servants and victims. |
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SoulquakeSorceryReturn all creatures on the battlefield and all creature cards in graveyards to their owners' hands. The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike. |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Vengeful RebirthSorceryReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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ConfluxSorcerySearch your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. After years of world-bending machinations, Bolas's triumph is at hand. |
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Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
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Martial CoupSorceryPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays You'd better know how to pray for rain. |
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Soul's MajestySorceryDraw cards equal to the power of target creature you control. An avatar he sculpts of wisdom and strength. |
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Telemin PerformanceSorceryTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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Voices from the VoidSorceryDomain - Target player discards a card for each basic land type among lands you control. As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead. |
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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BlightningSorceryBlightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. |
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Brilliant UltimatumSorceryExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried. |
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Clarion UltimatumSorceryChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. |
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Covenant of MindsSorceryReveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Before signing anything on Grixis, always read the fine print. |
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Cruel UltimatumSorceryTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. |
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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ExcommunicateSorceryPut target creature on top of its owner's library. Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant. |
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Gift of the GargantuanSorceryLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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InfestSorceryAll creatures get -2/-2 until end of turn. "This is why we don't go out in banewasp weather." |
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Invincible HymnSorceryCount the number of cards in your library. Your life total becomes that number. Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels. |
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Kiss of the AmeshaSorceryTarget player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss. |
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Resounding ScreamSorceryTarget player discards a card at random.
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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Soul's MightSorceryPut X +1/+1 counters on target creature, where X is that creature's power. An avatar he sculpts of instinct and force. |
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Violent UltimatumSorceryDestroy three target permanents. "Words are a waste of time. Destruction is a language everyone understands." |
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Volcanic SubmersionSorceryDestroy target artifact or land. A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster. |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Hallowed BurialSorceryPut all creatures on the bottom of their owners' libraries. "I'd rather hear the screams of battle than the quiet that follows." |
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InundateSorceryReturn all nonblue creatures to their owners' hands. "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Soul ReapSorceryDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not. |
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