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SiftSorceryDraw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
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Relentless AssaultSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." |
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ShatterstormSorceryDestroy all artifacts. They can't be regenerated. From a marvel of magical mechanization to a smoking stack of scrap in one easy step. |
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Creeping MoldSorceryDestroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. |
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PersecuteSorceryChoose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind |
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ZombifySorceryReturn target creature card from your graveyard to the battlefield. "The first birth celebrates life. The second birth mocks it." |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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ConcentrateSorceryDraw three cards. "The treasure in my mind is greater than any worldly glory." |
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Ambition's CostSorceryYou draw three cards and you lose 3 life. "Knowledge demands sacrifice." |
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IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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Fill with FrightSorceryTarget player discards two cards.
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GranulateSorceryDestroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. |
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Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
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Channel the SunsSorceryAdd To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
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Terashi's CrySorcery - ArcaneTap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." |
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Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays "You cannot bar the path of gods. You can only divert their journey for a while." |
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BefoulSorceryDestroy target land or nonblack creature. It can't be regenerated. The bog's touch means death to all but the darkest of hearts. |
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Cranial ExtractionSorcery - ArcaneName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
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Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
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Joyous RespiteSorcery - ArcaneYou gain 1 life for each land you control. "I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." |
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EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
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Sowing SaltSorceryExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
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SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
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UprootSorcery - ArcanePut target land on top of its owner's library. "We arrived at the battlefield too late. Again. Another error on your part, and you will have to answer to me personally." |
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Presence of the WiseSorceryYou gain 2 life for each card in your hand. "Humbly I bow. Silently I wait. Deeply I listen." |
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Sink into TakenumaSorcery - ArcaneSweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Inner FireSorceryAdd "Heart of Sokenzan, I call to you! Lend me your fire." |
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Spiraling EmbersSorcery - ArcaneSpiraling Embers deals damage to target creature or player equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. |
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Sunder from WithinSorcery - ArcaneDestroy target artifact or land. Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison. |
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Thoughts of RuinSorceryEach player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" |
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Vigor MortisSorceryReturn target creature card from your graveyard to the battlefield. If After fear and weakness rot away, that which remains is stronger than its living form. |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain " "A single item acting as lantern and lance? Now that's military efficiency." |
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Seismic SpikeSorceryDestroy target land. Add Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Rolling SpoilSorceryDestroy target land. If The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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MimeofactureSorceryReplicate
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Primeval LightSorceryDestroy all enchantments target player controls. "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." |
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Wreak HavocSorceryWreak Havoc can't be countered by spells or abilities.
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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Temporal EddySorceryPut target creature or land on top of its owner's library. As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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RetetherSorceryReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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Temporal ExtortionSorceryWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. "The scythe of time or my blade at your throat-the choice is yours." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Hunting WildsSorceryKicker
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HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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Evincar's JusticeSorceryBuyback
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Last ThoughtsSorceryDraw a card.
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Mental VaporsSorceryTarget player discards a card.
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Hunt the WeakSorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) He who hesitates is lunch. |
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March of the ReturnedSorceryReturn up to two target creature cards from your graveyard to your hand. The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind. |
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Portent of BetrayalSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
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Order of SuccessionSorceryChoose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. "Long live . . . me." |
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Tempt with ReflectionsSorceryTempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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From the AshesSorceryDestroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
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Tempt with DiscoverySorceryTempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Dawn to DuskSorceryChoose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. "The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?" |
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ExcoriateSorceryExile target tapped creature. The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear. |
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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GildSorceryExile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Merchants of the Underworld trade in coins of clay. Gold serves another purpose. |
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pull from the DeepSorceryReturn up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. Ideas, not stones, form the true foundation of Meletis. |
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Ill-Gotten GainsSorceryExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Urza thought it a crusade. Xantcha knew it was a robbery. |
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DecimateSorceryDestroy target artifact, target creature, target enchantment, and target land. "Anyone can admire creation. Only a barbarian sees the beauty in demolition." |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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