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Stone Haven MedicCreature - Kor Cleric
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Stone KavuCreature - Kavu
To maintain its hide, it consumes a variety of rocks-not to mention a variety of Phyrexians. |
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Stone SpiritCreature - Elemental SpiritStone Spirit can't be blocked by creatures with flying. "The spirit of the stone is the spirit of strength." |
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Stone-Seeder HierophantCreature - Human DruidWhenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. Her touch brings to bare stone what water and sun bring to rich soil. |
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Stone-Throwing DevilsCreature - DevilFirst strike Sometimes those with the most sin cast the first stones. |
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Stone-Tongue BasiliskCreature - BasiliskWhenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
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Stonebrow, Krosan HeroLegendary Creature - Centaur WarriorTrample Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance. |
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StonecloakerCreature - GargoyleFlash (You may cast this spell any time you could cast an instant.)
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Stonefare CrocodileCreature - Crocodile
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
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Stoneforge AcolyteCreature - Kor Artificer AllyCohort - "The stone speaks. We are merely interpreters." |
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Stoneforge MysticCreature - Kor ArtificerWhen Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
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Stonehewer GiantCreature - Giant WarriorVigilance "No matter how strong, an unarmed fighter is no more than a fool." |
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Stonehorn ChanterCreature - Rhino Cleric
With the Stonehorn, piety and power are one. |
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Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
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Stoneshaker ShamanCreature - Human ShamanAt the beginning of each player's end step, that player sacrifices an untapped land. There is no place in Ravnica for stagnation, no room for lands unfilled and untilled. |
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Stoneshock GiantCreature - Giant
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Stonewise FortifierCreature - Human Wizard
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood. |
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Stonewood InvokerCreature - Elf Mutant
The Mirari pulses in his veins. |
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Stonework PumaArtifact Creature - Cat Ally"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." |
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Stonybrook AnglerCreature - Merfolk Wizard
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." |
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Stonybrook BanneretCreature - Merfolk WizardIslandwalk Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. |
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Stonybrook SchoolmasterCreature - Merfolk WizardWhenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers. |
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Storm CrowCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) Storm crow descending, winter unending. Storm crow departing, summer is starting. |
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Storm ElementalCreature - ElementalFlying
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Storm EntityCreature - ElementalHaste Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. |
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Storm ShamanCreature - Human Cleric Shaman
She speaks with the voice of the winds, and the earth trembles. |
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Storm SpiritCreature - Elemental SpiritFlying "Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." |
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Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
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Stormbound GeistCreature - SpiritFlying
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Stormbreath DragonCreature - DragonFlying, haste, protection from white
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Stormcaller of KeranosCreature - Human ShamanHaste A prayer answered by Keranos is clear for all to witness. |
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Stormchaser ChimeraCreature - ChimeraFlying
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Stormchaser MageCreature - Human WizardFlying, haste Roilmages' tactics are as chaotic as the energies they channel. |
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Stormcloud DjinnCreature - DjinnFlying As fickle as lightning, as slippery as an eel. |
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Stormcrag ElementalCreature - ElementalTrample The storms of Tarkir awaken more than dragons. |
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Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
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Stormfront RidersCreature - Human SoldierFlying
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Stormscale AnarchCreature - Viashino Shaman
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Stormscape ApprenticeCreature - Human Wizard
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Stormscape BattlemageCreature - Metathran WizardKicker
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Stormscape FamiliarCreature - BirdFlying Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master. |
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Stormscape MasterCreature - Human Wizard
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Stormsurge KrakenCreature - KrakenHexproof Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. |
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Stormwatch EagleCreature - BirdFlying When eagles leave the sky, sailors leave the sea. |
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Stormwing DragonCreature - DragonFlying, first strike
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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StratadonArtifact Creature - BeastDomain - Stratadon costs Designed like the gargadons of Keld-big and brutal. |
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StratozeppelidCreature - BeastFlying The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing. |
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Stratus DancerCreature - Djinn MonkFlying
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Straw GolemArtifact Creature - GolemWhen an opponent casts a creature spell, sacrifice Straw Golem. "Don't look at me. I didn't build it." |
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Stream HopperCreature - Goblin
Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora. |
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Streambed AquitectsCreature - Merfolk Scout
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." |
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Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
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Street WraithCreature - WraithSwampwalk The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness. |
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Streetbreaker WurmCreature - Wurm
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Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
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Striped BearsCreature - BearWhen Striped Bears enters the battlefield, draw a card. "The bear is never cautious-which is why it wasn't born a human." |
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Stromgald CabalCreature - Human Knight
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh. |
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Stromgald CrusaderCreature - Zombie KnightProtection from white "The White-Shielders think their code justifies their actions. In truth it only binds their hands." |
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Stromgald SpyCreature - Human RogueWhenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
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Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Strongarm MonkCreature - Human MonkWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. "His companions are wise to follow him, for his foes dare not stand in his way." |
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Strongarm ThugCreature - Human MercenaryWhen Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. "No, I insist-let *me* carry all that heavy jewelry." |
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Stronghold AssassinCreature - Zombie Assassin
The assassin sees only throats and hears only heartbeats. |
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Stronghold BiologistCreature - Human Spellshaper
He twists the laws of nature until they scream. |
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Stronghold MachinistCreature - Human Spellshaper
She stretches the laws of physics until they snap. |
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Stronghold OverseerCreature - DemonFlying
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Stronghold RatsCreature - RatShadow (This creature can block or be blocked by only creatures with shadow.) In the stronghold's dungeons, the shadows hide in the vermin. |
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Stronghold TaskmasterCreature - Giant MinionOther black creatures get -1/-1. "With the completion of each joyous task, we are closer to Yawgmoth's divine vision." |
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Stronghold ZeppelinCreature - HumanFlying As long as the stronghold controlled the sky, the rebels were doomed. |
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Student of ElementsCreature - Human WizardWhen Student of Elements has flying, flip it.
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Student of OjutaiCreature - Human MonkWhenever you cast a noncreature spell, you gain 2 life. "Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness." |
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Student of WarfareCreature - Human KnightLevel up
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Stuffy DollArtifact Creature - ConstructIndestructible
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Stun SniperCreature - Human Archer
The tips of her bolts are blunt, but her aim is deadly sharp. |
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Sturdy HatchlingCreature - ElementalSturdy Hatchling enters the battlefield with four -1/-1 counters on it.
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SturmgeistCreature - SpiritFlying
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Su-ChiArtifact Creature - ConstructWhen Su-Chi dies, add Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. |
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Sublime ArchangelCreature - AngelFlying
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Subterranean ShamblerCreature - ElementalEcho
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Subterranean SpiritCreature - Elemental SpiritProtection from red "Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?" |
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Sulam DjinnCreature - DjinnTrample
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Sulfur ElementalCreature - ElementalFlash (You may cast this spell any time you could cast an instant.)
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Summit ApesCreature - ApeAs long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. "If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers." |
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Summoner's EggArtifact Creature - ConstructImprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
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Sun TitanCreature - GiantVigilance A blazing sun that never sets. |
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Sunastian FalconerLegendary Creature - Human Shaman
Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. |
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Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Sunblast AngelCreature - AngelFlying There may exist powers even greater than Phyrexia. |
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