Spitfire HandlerCreature - GoblinSpitfire Handler can't block creatures with power greater than Spitfire Handler's power. "Wait 'til Toggo sees this" |
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Spitting DrakeCreature - DrakeFlying It prefers its meals cooked. |
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Spitting GournaCreature - BeastReach (This creature can block creatures with flying.)
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Spitting HydraCreature - HydraSpitting Hydra enters the battlefield with four +1/+1 counters on it.
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Spitting SliverCreature - SliverAll Sliver creatures have first strike. "Our lances' reach had been our saving grace in our fight against the hive. Now even that advantage is taken from us." |
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Spitting SlugCreature - SlugWhenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
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Spitting SpiderCreature - SpiderReach (This creature can block creatures with flying.)
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Splatter ThugCreature - Human WarriorFirst strike The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes. |
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SplinterfrightCreature - ElementalTrample
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Split-Tail MikoCreature - Fox Cleric, : Prevent the next 2 damage that would be dealt to target creature or player this turn. "I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend." |
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Spore FlowerCreature - FungusAt the beginning of your upkeep, put a spore counter on Spore Flower.
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Spore FrogCreature - FrogSacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. The end of one life is merely the beginning of thousands more. |
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Sporeback TrollCreature - Troll MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Sporecap SpiderCreature - SpiderReach (This creature can block creatures with flying.) "They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you." |
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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Sporesower ThallidCreature - FungusAt the beginning of your upkeep, put a spore counter on each Fungus you control.
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Sporoloth AncientCreature - FungusAt the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
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Springing TigerCreature - CatThreshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. The ground trembled in a violent purr. |
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Springjack KnightCreature - Kithkin KnightWhenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Springjack ShepherdCreature - Kithkin WizardChroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. "Better for a doun to lose its cenn than its springjacks." |
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Sprinting WarbruteCreature - Ogre BerserkerSprinting Warbrute attacks each turn if able.
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Sprite NobleCreature - FaerieFlying "By thorn and by stone, we will fight to see the day when beauty returns to this world." |
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Sprouting PhytohydraCreature - Plant HydraDefender (This creature can't attack.) A hydra tender's problem isn't having enough defenses but enough pots. |
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Sprouting ThrinaxCreature - LizardWhen Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten. |
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Spur GrapplerCreature - BeastSpur Grappler gets +2/+1 as long as you control no untapped lands. Grapplers hunt in packs, driving their victims over steep mountain cliffs. |
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Spurnmage AdvocateCreature - Human Nomad: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. "Our unity humbles our foes." |
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Spurred WolverineCreature - Wolverine BeastTap two untapped Beasts you control: Target creature gains first strike until end of turn. After a few painful experiences, goblins learned not to pick their noses around the beasts. |
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Squadron HawkCreature - BirdFlying
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SquallmongerCreature - Monger: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. "Squall, gale, hurricane-it's all a matter of size . . . and price." |
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Squeaking Pie GrubfellowsCreature - Goblin ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
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Squeaking Pie SneakCreature - Goblin RogueAs an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay . "Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." |
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Squealing DevilCreature - DevilFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squee, Goblin NabobLegendary Creature - GoblinAt the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. "Some goblins are expendable. Some are impossible to get rid of. But he's both-at the same time!" |
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Squelching LeechesCreature - LeechSquelching Leeches's power and toughness are each equal to the number of Swamps you control. Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh. |
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SquireCreature - Human Soldier"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe." -Geoffrey Chaucer, The Canterbury Tales |
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Squirming MassCreature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.) Only the coldest hearts and the strongest stomachs can stand against it. |
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Squirrel MobCreature - SquirrelSquirrel Mob gets +1/+1 for each other Squirrel on the battlefield. An army of squirrels is still an army. |
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Squirrel WranglerCreature - Human Druid, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. "Gnawed to death. Bad way to go." |
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Stag BeetleCreature - InsectStag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. Its voice crackles with the hum of a thousand wings beating at once. |
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Stalker HagCreature - HagSwampwalk, forestwalk Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream. |
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Stalking AssassinCreature - Human Assassin, : Tap target creature.
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Stalking BloodsuckerCreature - VampireFlying The pits feed both its thirst for combat and its thirst for blood. |
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Stalking DroneCreature - Eldrazi DroneDevoid (This card has no color.) As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators. |
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Stalking TigerCreature - CatStalking Tiger can't be blocked by more than one creature. In the Jamuraan jungles, there is often no separating beauty from danger. |
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Stalking VengeanceCreature - AvatarHaste Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws. |
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Stalwart Shield-BearersCreature - Human SoldierDefender "Hold fast the line! Either we stop them here or we wake up in their guts!" |
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Stampede DriverCreature - Human Spellshaper, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. "The thunder of hooves is music to my ears." |
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Stampeding Elk HerdCreature - ElkFormidable - Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces. |
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Stampeding RhinoCreature - RhinoTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The quickest way to get through the jungle is to agitate a rhino and run in its wake. |
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Stampeding SerowCreature - Antelope BeastTrample
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Stampeding WildebeestsCreature - Antelope BeastTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The most violent and destructive storms in Femeref occur on cloudless days. |
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Standard BearerCreature - Human FlagbearerWhile choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. The standard was a rallying point for the army and a target for the enemy. |
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Standing ArmyCreature - Human SoldierAs long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) They're the chair-men of the bored. |
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Standing TroopsCreature - Human SoldierVigilance The less you have, the harder you fight for it. |
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StanggLegendary Creature - Human WarriorWhen Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
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Starke of RathLegendary Creature - Human Rogue: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) "I know to whom I owe the most loyalty, and I see him in the mirror every day." |
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Starlight InvokerCreature - Human Cleric Mutant: You gain 5 life. "The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole." |
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Starved RusalkaCreature - Spirit, Sacrifice a creature: You gain 1 life. "No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?" |
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Staunch DefendersCreature - Human SoldierWhen Staunch Defenders enters the battlefield, you gain 4 life. "Hold your position! Leave doubt for the dying!" |
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Staunch-Hearted WarriorCreature - Human WarriorHeroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. As soon as she faces a monster, she begins composing its epitaph. |
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Steadfast GuardCreature - Human RebelVigilance (Attacking doesn't cause this creature to tap.) "Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city." |
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Stealer of SecretsCreature - Human RogueWhenever Stealer of Secrets deals combat damage to a player, draw a card. The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name. |
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Steam SpitterCreature - SpiderReach (This creature can block creatures with flying.) Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web. |
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Steamcore WeirdCreature - WeirdWhen Steamcore Weird enters the battlefield, if was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work. |
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Steamflogger BossCreature - Goblin RiggerOther Rigger creatures you control get +1/+0 and have haste. "Whip the Xs ! Pinch the Os! |
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Steel GolemArtifact Creature - GolemYou can't cast creature spells. "Once you create perfection, what else is there to make?" |
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Steel HellkiteArtifact Creature - DragonFlying
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Steel Leaf PaladinCreature - Elf KnightFirst strike
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Steel OverseerArtifact Creature - Construct: Put a +1/+1 counter on each artifact creature you control. "The world is already run by all manner of machines. One day, they'll remind us of that fact." |
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Steel WallArtifact Creature - WallDefender (This creature can't attack.)
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Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Steelshaper ApprenticeCreature - Human Soldier, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Theirs is a craft brought about by necessity, now raised to the level of art. |
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Steeple RocCreature - BirdFlying, first strike "Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." |
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StenchskipperCreature - ElementalFlying "Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible." |
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Steppe GliderCreature - ElementalFlying, vigilance It glides over the landscape. It also happens to be one. |
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Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
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Stern JudgeCreature - Human Cleric: Each player loses 1 life for each Swamp he or she controls. "How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me." |
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Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Stern ProctorCreature - Human WizardWhen Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. "I preferred the harsh tutors-they made mischief all the more fun." |
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Steward of ValeronCreature - Human Druid KnightVigilance Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families. |
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Stigma LasherCreature - Elemental ShamanWither (This deals damage to creatures in the form of -1/-1 counters.) The Extinguisher's curse lasted long after her departure. |
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Stillmoon CavalierCreature - Zombie KnightProtection from white and from black
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Stingerfling SpiderCreature - SpiderReach (This creature can block creatures with flying.) The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. |
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Stinging BarrierCreature - WallDefender (This creature can't attack.)
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Stinging LicidCreature - Licid, : Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
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StingmoggieCreature - ElementalStingmoggie enters the battlefield with two +1/+1 counters on it. A path vexed by the stingmoggie was probably the wrong path anyhow. |
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StingscourgerCreature - Goblin WarriorEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Stinkdrinker BanditCreature - Goblin RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
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Stinkdrinker DaredevilCreature - Goblin RogueGiant spells you cast cost less to cast. Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. |
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Stinkweed ImpCreature - ImpFlying
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher GeralfLegendary Creature - Human Wizard, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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Stoic AngelCreature - AngelFlying, vigilance Even the most battle-hardened soldiers pause in her presence for a moment of introspection. |
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Stoic ChampionCreature - Human SoldierWhenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. His outer calm belies his inner fury. |
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Stoic EphemeraCreature - SpiritDefender (This creature can't attack.) "Life is fleeting, and so is death. Only the oath is eternal." |
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Stomper CubCreature - BeastTrample "This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." |
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Stone GiantCreature - Giant: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A typical day for a giant. A momentous event for a goat. |
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Stone GolemArtifact Creature - GolemThe sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts. |
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