Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
|
|||||||||
Angelic DestinyEnchantment - AuraEnchant creature
|
|
|||||||||
Angelic CaptainCreature - Angel AllyFlying As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. |
|
|||||||||
Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
|
|||||||||
Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
|
|||||||||
Angelic ArbiterCreature - AngelFlying
|
|
|||||||||
Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
|
|||||||||
Angelheart VialArtifactWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial. It holds a whisper from Iona: "Persevere." |
|
|||||||||
Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
|
|||||||||
Angel's MercyInstantYou gain 7 life. "I understand your fears. I pity your doubts. I absolve you of both." |
|
|||||||||
Angel's HeraldCreature - Human Cleric, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Rigorous faith and belief are rewarded on occasion, and richly so. |
|
|||||||||
Angel's GraceInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
|
|
|||||||||
Angel's FeatherArtifactWhenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. |
||||||||||
Angel of the Dire HourCreature - AngelFlash She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance. |
|
|||||||||
Angel of SerenityCreature - AngelFlying
|
|
|||||||||
Angel of RenewalCreature - Angel AllyFlying "No more fear. No more failure. No more death. No more!" |
|
|||||||||
Angel of JubilationCreature - AngelFlying "Though Innistrad is not cleansed of evil, we finally have cause to rejoice." |
|
|||||||||
Angel of Glory's RiseCreature - AngelFlying "Justice isn't done until undeath is undone." |
|
|||||||||
Angel of Flight AlabasterCreature - AngelFlying She endures without Avacyn but secretly asks each soul she guides if it has seen her. |
|
|||||||||
Angel of FinalityCreature - AngelFlying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. "Better the dead depart utterly than be enslaved." |
|
|||||||||
Angel of DespairCreature - AngelFlying "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." |
|
|||||||||
Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
|
|||||||||
Ancient StirringsSorceryLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
|
|
|||||||||
Ancient SilverbackCreature - Ape: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
|
|||||||||
Ancient HellkiteCreature - DragonFlying When a dragon attacks, there are no bystanders. |
|
|||||||||
Ancient GrudgeInstantDestroy target artifact. If there's anything a werewolf hates, it's a collar-especially Avacyn's Collar, the symbol of her church. |
|
|||||||||
Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
|
|||||||||
Ancient CrabCreature - CrabAfter the fall of Sea Gate and the draining of the Halimar basin, the crab set off to find a new home. |
|
|||||||||
Ancient CarpCreature - Fish"Why eat now what could one day grow into a feast?" |
|
|||||||||
Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
|
|||||||||
Ancestral StatueArtifact Creature - GolemWhen Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war. |
|
|||||||||
Anax and CymedeLegendary Creature - Human SoldierFirst strike, vigilance Akros's greatest heroes are also its royalty. |
|
|||||||||
AnathemancerCreature - Zombie WizardWhen Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
|
|
|||||||||
Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
|
|||||||||
Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
|
|||||||||
Amulet of VigorArtifactWhenever a permanent enters the battlefield tapped and under your control, untap it. "After years of study, I've learned an important lesson: the relics we watch may be watching us back." |
|
|||||||||
Amrou SeekersCreature - Kithkin RebelAmrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed. |
|
|||||||||
Amrou ScoutCreature - Kithkin Rebel Scout, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home." |
|
|||||||||
Amphin PathmageCreature - Salamander Wizard: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." |
|
|||||||||
Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
|
|||||||||
Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
|
|||||||||
Ambush KrotiqCreature - InsectTrample The Abzan merchants soon discovered why this route was clear of dragons. |
|
|||||||||
Ambuscade ShamanCreature - Orc ShamanWhenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
|
|
|||||||||
Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
|
|||||||||
Altar's ReapInstantAs an additional cost to cast Altar's Reap, sacrifice a creature. "The demons don't care if we mutter niceties and act out ceremonies. Just kill him." |
|
|||||||||
Altar of the LostArtifactAltar of the Lost enters the battlefield tapped.
|
|
|||||||||
Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
|
|||||||||
Altar of DementiaArtifactSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. "It is not that you will go mad. It is that you will beg for madness." |
|
|||||||||
Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
|
|
|||||||||
Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
|
|||||||||
Alpha TyrranaxCreature - BeastHunger seized the tyrranax, and the Sylvok's vision quest ended in disaster. |
|
|||||||||
Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
|
|||||||||
Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
|
|||||||||
Alms BeastCreature - BeastCreatures blocking or blocked by Alms Beast have lifelink. Alms-coins are only redeemable at Orzhov businesses. |
|
|||||||||
Ally EncampmentLand: Add to your mana pool.
|
|
|||||||||
Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
|
|||||||||
Alloy MyrArtifact Creature - Myr: Add one mana of any color to your mana pool. With or without witnesses, the suns continued their prismatic dance. |
|
|||||||||
Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
|
|||||||||
Alliance of ArmsSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
|
|
|||||||||
All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
|
|||||||||
Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
|
|
|||||||||
Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
|
|||||||||
Algae GharialCreature - CrocodileShroud It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind. |
|
|||||||||
Alesha, Who Smiles at DeathLegendary Creature - Human WarriorFirst strike "Greet death with sword in hand." |
|
|||||||||
Alesha's VanguardCreature - Orc WarriorDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Boundaries drawn on maps or marked with stone have no meaning for the Mardu. |
|
|||||||||
Alchemist's RefugeLand: Add to your mana pool. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
|
|||||||||
Alchemist's ApprenticeCreature - Human WizardSacrifice Alchemist's Apprentice: Draw a card. Side effects may include foul odors, scalding steam, and spontaneous nonexistence. |
|
|||||||||
Alabaster MageCreature - Human Wizard: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
|
|||||||||
Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
|
|||||||||
Akroma, Angel of FuryLegendary Creature - AngelAkroma, Angel of Fury can't be countered.
|
|
|||||||||
Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
|
|||||||||
Akroma's MemorialLegendary ArtifactCreatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. "No rest. No mercy. No matter what." |
|
|||||||||
Akroan SkyguardCreature - Human SoldierFlying "Trust me. When you have earned a god's favor, you'll know." |
|
|||||||||
Akroan PhalanxCreature - Human SoldierVigilance Shields up, spears out, heels set, hearts firm. |
|
|||||||||
Akroan MastiffCreature - Hound, : Tap target creature. Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt. |
|
|||||||||
Akroan Line BreakerCreature - Human WarriorHeroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. The enemies' shields are the first to shatter, and their battle line is never far behind. |
|
|||||||||
Akroan HorseArtifact Creature - HorseDefender
|
|
|||||||||
Akroan HopliteCreature - Human SoldierWhenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. "Fair fight? How could it be a fair fight? We're Akroans. They're not." |
|
|||||||||
Akroan CrusaderCreature - Human SoldierHeroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. An Akroan soldier's worth is measured by the number of swords raised by his battle cry. |
|
|||||||||
Akroan ConscriptorCreature - Human ShamanHeroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. "The time to serve is now." |
|
|||||||||
Akrasan SquireCreature - Human SoldierExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil. |
|
|||||||||
Akoum StonewakerCreature - Human ShamanLandfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
|
|
|||||||||
Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
|
|
|||||||||
Akoum HellkiteCreature - DragonFlying
|
|
|||||||||
Akoum FlameseekerCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Discard a card. If you do, draw a card. In the face of extinction, the most perilous endeavors can be cause for hope. |
|
|||||||||
Akoum FirebirdCreature - PhoenixFlying, haste
|
|
|||||||||
Akoum BoulderfootCreature - Giant WarriorWhen Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. "If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck." |
|
|||||||||
Akoum BattlesingerCreature - Human Berserker AllyHaste
|
|
|||||||||
Ajani, Mentor of HeroesPlaneswalker - Ajani (Loyalty: 4)+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.
|
|
|||||||||
Ajani, Caller of the PridePlaneswalker - Ajani (Loyalty: 4)+1: Put a +1/+1 counter on up to one target creature.
|
|
|||||||||
Ajani's SunstrikerCreature - Cat ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "Ajani goes where he is needed most and in his name we keep his lands safe." |
|
|||||||||
Ajani's PridemateCreature - Cat SoldierWhenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. "When one of us prospers, the pride prospers." |
|
|||||||||
Ajani's PresenceInstantStrive - Ajani's Presence costs more to cast for each target beyond the first.
|
|
|||||||||
Ajani's MantraEnchantmentAt the beginning of your upkeep, you may gain 1 life. "He hasn't returned to the Cloud Forest. But I can still sense his calming presence." |
|
|||||||||
Ajani's ChosenCreature - Cat SoldierWhenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." |
|
|||||||||
Ajani VengeantPlaneswalker - Ajani (Loyalty: 3)+1: Target permanent doesn't untap during its controller's next untap step.
|
|
|||||||||
Ajani SteadfastPlaneswalker - Ajani (Loyalty: 4)+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
|
|
|||||||||
Ajani GoldmanePlaneswalker - Ajani (Loyalty: 4)+1: You gain 2 life.
|
|
|||||||||
Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
|
|||||||||
Air ElementalCreature - ElementalFlying "The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." |