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Arrow Volley TrapInstant - TrapIf four or more creatures are attacking, you may pay
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Arrogant BloodlordCreature - Vampire KnightWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. "I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream." |
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ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Arms DealerCreature - Goblin Rogue
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
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Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
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ArmisticeEnchantment
We all must profit for peace to last. |
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Armillary SphereArtifact
The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Armament of NyxEnchantment - AuraEnchant creature
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Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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Arid MesaLand
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Argentum ArmorArtifact - EquipmentEquipped creature gets +6/+6. Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. |
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Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
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Argent MutationInstantTarget permanent becomes an artifact in addition to its other types until end of turn. "My world is corrupted beyond cleansing. I must prevent this from happening to other worlds." |
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Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
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Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Arctic AvenCreature - Bird WizardFlying
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Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
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ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
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Archon of the TriumvirateCreature - ArchonFlying
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Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Archive TrapInstant - TrapIf an opponent searched his or her library this turn, you may pay
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
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Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
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Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
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Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
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Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
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Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Archangel of StrifeCreature - AngelFlying
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ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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ArcbondInstantChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. "If you must die today, make your death worthy of legend." |
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Arcane MeleeEnchantmentInstant and sorcery spells cost Debates between wizards are never purely academic. |
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Arcane LighthouseLand
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Arcane DenialInstantCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
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Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
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Arc RunnerCreature - Elemental OxHaste (This creature can attack and The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Arbor ElfCreature - Elf Druid
"The forest will surround you with its life if you are still and calm." |
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Arbor ColossusCreature - GiantReach
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Arbiter of the IdealCreature - SphinxFlying
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Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
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Arbalest EliteCreature - Human Archer
There are few things as satisfying as a good, healthy thunk. |
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Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
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Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Arachnus WebEnchantment - AuraEnchant creature
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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Aquus SteedCreature - Beast
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
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Aqueous FormEnchantment - AuraEnchant creature
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Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
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Apostle's BlessingInstant(
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Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Apex HawksCreature - BirdMultikicker
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Ant QueenCreature - Insect
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
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Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
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AnnulInstantCounter target artifact or enchantment spell. The most effective way to destroy a spell is to ensure it was never cast in the first place. |
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Annihilating FireInstantAnnihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "The most impressive performances can be done only once." |
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AnnihilateInstantDestroy target nonblack creature. It can't be regenerated. "Whatever Yawgmoth marks, dies. There is no escape." |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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AngerCreature - IncarnationHaste "For its time as a mortal, Anger chose a shell of boiling rock." |
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AngelsongInstantPrevent all combat damage that would be dealt this turn. Clash of sword and cry of beast fall mute when angels sound the call to prayer. |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
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Angelic Field MarshalCreature - AngelFlying Her presence on the battlefield can transform an unruly mob into a disciplined army. |
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