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Beckon ApparitionInstantExile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky. |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Beastbreaker of Bala GedCreature - Human WarriorLevel up
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Beast WithinInstantDestroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. "Kill the weak so they can't drag the strong down to their level. This is true compassion." |
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bear UmbraEnchantment - AuraEnchant creature
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Beacon BehemothCreature - Beast
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
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Bazaar TraderCreature - Goblin
"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Battlewise ValorInstantTarget creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It's never good to walk into an ambush, but with the right spell you might walk out again. |
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battlegrace AngelCreature - AngelFlying
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs
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Battlefield ForgeLand
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Battle HymnInstantAdd "A church is just wood and walls. A congregation is the faithful praising the angels." |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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BatterskullArtifact - EquipmentLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
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Battering KrasisCreature - Fish BeastTrample
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Bathe in LightInstantRadiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. "Truth shines even in darkness. Those who march on the side of truth walk always in righteous light." |
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Basiliza Screecher
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Basilisk CollarArtifact - EquipmentEquipped creature has deathtouch and lifelink. During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death. |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basalt MonolithArtifactBasalt Monolith doesn't untap during your untap step.
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrage OgreCreature - Ogre Warrior
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barrage of ExpendablesEnchantment
Goblin generals don't distinguish between troops and ammunition. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbed BattlegearArtifact - EquipmentEquipped creature gets +4/-1. "One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." |
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Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant PanoramaLand
Bant's hearts are as pure as its air and as bright as its skies. |
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Bant CharmInstantChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant is a world where death and chaos hold no sway. |
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Bant BattlemageCreature - Human Wizard
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Banishment DecreeInstantPut target artifact, creature, or enchantment on top of its owner's library. "Unworthy of consecration." |
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Banishing StrokeInstantPut target artifact, creature, or enchantment on the bottom of its owner's library.
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Banishing LightEnchantmentWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Banewasp AfflictionEnchantment - AuraEnchant creature The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Baneful OmenEnchantmentAt the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. "Ah, again it does not bode well for you." |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane Alley BrokerCreature - Human Rogue
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Balustrade SpyCreature - Vampire RogueFlying
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Baloth Cage TrapInstant - TrapIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay
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Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
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Baleful EidolonEnchantment Creature - SpiritBestow
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Bala Ged ThiefCreature - Human Rogue AllyWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Bala Ged ScorpionCreature - ScorpionWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Fast and lethal, with a penchant for the weak and infirm. |
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
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Back to NatureInstantDestroy all enchantments. "Nature is a mutable cloud which is always and never the same." |
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Back from the BrinkEnchantmentExile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. On Innistrad, death is just a career change. |
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ÆtherspoutsInstantFor each attacking creature, its owner puts it on the top or bottom of his or her library. "Don't worry, there's plenty for everyone." |
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ÆthersnipeCreature - ElementalWhen Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
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Æthermage's TouchInstantReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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ÆtherlingCreature - Shapeshifter
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ÆtherizeInstantReturn all attacking creatures to their owner's hand. "You can come back once you've learned some manners-and figured out how to reconstitute your physical forms." |
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Æther VialArtifactAt the beginning of your upkeep, you may put a charge counter on Æther Vial.
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Æther TradewindsInstantReturn target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." |
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Æther SpellbombArtifact
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
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Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Æther FigmentCreature - IllusionKicker
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Azure MageCreature - Human Wizard
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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