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Terra Eternal

Enchantment

All lands are indestructible.

"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
-Saidah, Joraga hunter

Mana:
Cardset: Worldwake #22 (Rare)
Type: Enchantment

Temur Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Mana:
Cardset: Fate Reforged #140 (Common)
Type: Enchantment

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Temporal Isolation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Mana:
Cardset: Time Spiral #43 (Common)
Type: Enchantment

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with hourglass counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Mana:
Cardset: Invasion #79 (Rare)
Type: Enchantment

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
-Ghalma the Shaper

Mana:
Cardset: Scars of Mirrodin #24 (Rare)
Type: Enchantment

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
-Teferi, fourth-level student

Mana:
Cardset: Magic 2010 #74 (Uncommon)
Tenth Edition #113 (Uncommon)
Ninth Edition #101 (Uncommon)
Eighth Edition #105 (Uncommon)
Seventh Edition #102 (Uncommon)
Urza's Saga #102 (Uncommon)
Type: Enchantment

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #53 (Uncommon)
Type: Enchantment

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

"Fire is dead. Water has killed him."
-From The Stories of Nature

Mana:
Cardset: Visions #44 (Rare)
Type: Enchantment

Teferi's Moat

Enchantment

As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer."
-Urza, to Teferi.

Mana:
Cardset: Time Spiral "Timeshifted" #103 (Special)
Invasion #279 (Rare)
Type: Enchantment

Teferi's Curse

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
-Teferi

Mana:
Cardset: Mirage #96 (Common)
Type: Enchantment

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."
-Teferi

Mana:
Cardset: Invasion #43 (Uncommon)
Type: Enchantment

Tectonic Instability

Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."

Mana:
Cardset: Invasion #173 (Rare)
Type: Enchantment

Tattoo Ward

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.

Mana:
Cardset: Odyssey #54 (Uncommon)
Type: Enchantment

Taste for Mayhem

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0.

Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

The taste of blood breaks down what little self-control the Rakdos possess.

Mana:
Cardset: Dissension #75 (Common)
Type: Enchantment

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.

Mana:
Cardset: Prophecy #105 (Rare)
Type: Enchantment

Tangle Kelp

Enchantment - Aura

Enchant creature

When Tangle Kelp enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

Mana:
Cardset: The Dark #36 (Rare)
Type: Enchantment

Talons of Falkenrath

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has ": This creature gets +2/+0 until end of turn."

Mana:
Cardset: Dark Ascension #105 (Common)
Type: Enchantment

Takklemaggot

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."

Mana:
Cardset: Legends #33 (Uncommon)
Type: Enchantment

Take Possession

Enchantment - Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Mana:
Cardset: Modern Masters #66 (Uncommon)
Future Sight #44 (Rare)
Type: Enchantment

Tainted Well

Enchantment - Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

"No, you get the water. I ain't thirsty."
-Squee

Mana:
Cardset: Invasion #126 (Common)
Type: Enchantment

Tainted Æther

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.

Mana:
Cardset: Seventh Edition #167 (Rare)
Urza's Saga #161 (Rare)
Type: Enchantment

Tahngarth's Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

"Taste my horns!"
-Tahngarth of the Weatherlight

Mana:
Cardset: Tempest #209 (Uncommon)
Type: Enchantment

Symbiotic Deployment

Enchantment

Skip your draw step.

, Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat."
-Eladamri

Mana:
Cardset: Apocalypse #88 (Rare)
Type: Enchantment

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Mana:
Cardset: Commander's Arsenal #17 (Rare)
Fifth Edition #191 (Rare)
Fourth Edition #157 (Rare)
Legends #121 (Uncommon)
Type: Enchantment

Sylvan Echoes

Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

It takes a huntmaster's eye to discern the contours of mythical prey.

Mana:
Cardset: Lorwyn #237 (Uncommon)
Type: Enchantment

Swirl the Mists

Enchantment

As Swirl the Mists enters the battlefield, choose a color word.

All instances of color words in the text of spells and permanents are changed to the chosen color word.

Mana:
Cardset: Champions of Kamigawa #94 (Rare)
Type: Enchantment

Sustenance

Enchantment

, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.

Mana:
Cardset: Mercadian Masques #278 (Uncommon)
Type: Enchantment

Suspension Field

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Khans of Tarkir #25 (Uncommon)
Type: Enchantment

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Exodus #129 (Rare)
Type: Enchantment

Surging Might

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Mana:
Cardset: Coldsnap #125 (Common)
Type: Enchantment

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses.

Mana:
Cardset: Ravnica: City of Guilds #31 (Uncommon)
Type: Enchantment

Sunspring Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Mana:
Cardset: Zendikar #37 (Common)
Type: Enchantment

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
-Ambassador Laquatus

Mana:
Cardset: Planechase 2012 #26 (Rare)
Tenth Edition #112 (Rare)
Planeshift #37 (Rare)
Type: Enchantment

Sunken Field

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

Mana:
Cardset: Prophecy #51 (Uncommon)
Type: Enchantment

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .

Blue creatures get +1/+1.

Mana:
Cardset: Fourth Edition #106 (Common)
The Dark #35 (Common)
Type: Enchantment

Sunbond

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
-Elspeth

Mana:
Cardset: Born of the Gods #28 (Uncommon)
Type: Enchantment

Sun Clasp

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return enchanted creature to its owner's hand.

"And darkness shall be cast from me
For my soul resides in the Sun."
-Femeref dirge

Mana:
Cardset: Visions #121 (Common)
Type: Enchantment

Sultai Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Mana:
Cardset: Fate Reforged #86 (Common)
Type: Enchantment