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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Temur RunemarkEnchantment - AuraEnchant creature
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temporal IsolationEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Temporal DistortionEnchantmentWhenever a creature or land becomes tapped, put an hourglass counter on it.
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay "Nature's been fired. The oceans are under new management." |
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Teferi's VeilEnchantmentWhenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) "I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?" |
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Teferi's RealmWorld EnchantmentAt the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) "Fire is dead. Water has killed him." |
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Teferi's CurseEnchantment - AuraEnchant artifact or creature "Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." |
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Teferi's CareEnchantment
"If I do nothing else, I will protect my people." |
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Tectonic InstabilityEnchantmentWhenever a land enters the battlefield, tap all lands its controller controls. "Think of the problems we'll face if you uproot entire continents," said Urza. |
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Tattoo WardEnchantment - AuraEnchant creature
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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Task Mage AssemblyEnchantmentWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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Tangle KelpEnchantment - AuraEnchant creature
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Talons of FalkenrathEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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TakklemaggotEnchantment - AuraEnchant creature
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Take PossessionEnchantment - AuraSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Tainted WellEnchantment - AuraEnchant land "No, you get the water. I ain't thirsty." |
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Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
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Tahngarth's RageEnchantment - AuraEnchant creature "Taste my horns!" |
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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SustenanceEnchantment
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Survival of the FittestEnchantment
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Surging MightEnchantment - AuraEnchant creature
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Suppression FieldEnchantmentActivated abilities cost The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Sunken FieldEnchantment - AuraEnchant land The land is heavy with promise, the harvest ripe with betrayal. |
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Sun ClaspEnchantment - AuraEnchant creature "And darkness shall be cast from me |
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Sultai RunemarkEnchantment - AuraEnchant creature
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