Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sulfuric VaporsEnchantmentIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. It was the dragons who first learned to chase their prey into the vapors before igniting them. |
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Suleiman's LegacyEnchantmentWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Stratus WalkEnchantment - AuraEnchant creature
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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StormbindEnchantment, Discard a card at random: Stormbind deals 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." |
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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Storm FrontEnchantment: Tap target creature with flying. The calmest day on Rath would be thought a storm anywhere else. |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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StonehandsEnchantment - AuraEnchant creature "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." |
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Sterling GroveEnchantmentOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Steel of the GodheadEnchantment - AuraEnchant creature
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Steam VinesEnchantment - AuraEnchant land
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Steal EnchantmentEnchantment - AuraEnchant enchantment "Why should I flatter another with imitation when I can satisfy myself through possession?" |
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Steal ArtifactEnchantment - AuraEnchant artifact
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StatecraftEnchantmentPrevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." |
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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StasisEnchantmentPlayers skip their untap steps.
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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StaminaEnchantment - AuraEnchant creature
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Stab WoundEnchantment - AuraEnchant creature
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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