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Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."
-Seal inscription

Mana:
Cardset: Nemesis #42 (Common)
Type: Enchantment

Laccolith Rig

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Mana:
Cardset: Nemesis #88 (Common)
Type: Enchantment

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

"I am the romancer, the passion that consumes the flesh."
-Seal inscription

Mana:
Cardset: Jace vs. Chandra #50 (Common)
Dissension #71 (Common)
Nemesis #98 (Common)
Type: Enchantment

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."
-Seal inscription

Mana:
Cardset: Nemesis #115 (Common)
Type: Enchantment

Sheltering Prayers

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

"It matters not if the gods hear my prayers. Jamuraa does."

Mana:
Cardset: Prophecy #22 (Rare)
Type: Enchantment

Brutal Suppression

Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

"They no longer care about their own suffering. Show them something worse."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #85 (Uncommon)
Type: Enchantment

Essence Leak

Enchantment - Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

"We define the boundaries of reality; they don't define us."
-Teferi

Mana:
Cardset: Invasion #55 (Uncommon)
Type: Enchantment

Whip Silk

Enchantment - Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

: Return Whip Silk to its owner's hand.

Llanowar forges weapons of steel. Yavimaya grows her weapons within.

Mana:
Cardset: Invasion #225 (Common)
Type: Enchantment

Sisay's Ingenuity

Enchantment - Aura

Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has ": Target creature becomes the color of your choice until end of turn."

Mana:
Cardset: Planeshift #33 (Common)
Type: Enchantment

Multani's Harmony

Enchantment - Aura

Enchant creature

Enchanted creature has ": Add one mana of any color to your mana pool."

"Welcome to paradise."

Mana:
Cardset: Planeshift #84 (Uncommon)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Shield of Duty and Reason

Enchantment - Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Mana:
Cardset: Apocalypse #16 (Common)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Withering Hex

Enchantment - Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Mana:
Cardset: Onslaught #181 (Uncommon)
Type: Enchantment

Guilty Conscience

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Those who most feel guilt don't need to, while those who most need to feel guilt never do.
-Order proverb

Mana:
Cardset: Scourge #17 (Common)
Type: Enchantment

Fatal Mutation

Enchantment - Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

"You wear that shell as a mask. Now it's your coffin."
-Cabal cleric

Mana:
Cardset: Scourge #66 (Uncommon)
Type: Enchantment

One with Nature

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Scourge #125 (Uncommon)
Type: Enchantment

Mass Hysteria

Enchantment

All creatures have haste.

Mana:
Cardset: Mirrodin #99 (Rare)
Type: Enchantment

Vigilance

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
-Sensei Golden-Tail

Mana:
Cardset: Champions of Kamigawa #49 (Common)
Type: Enchantment

Genju of the Fields

Enchantment - Aura

Enchant Plains

: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #5 (Uncommon)
Type: Enchantment

Genju of the Falls

Enchantment - Aura

Enchant Island

: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #35 (Uncommon)
Type: Enchantment

Genju of the Fens

Enchantment - Aura

Enchant Swamp

: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Mana:
Cardset: Garruk vs. Liliana #47 (Uncommon)
Betrayers of Kamigawa #66 (Uncommon)
Type: Enchantment

Genju of the Spires

Enchantment - Aura

Enchant Mountain

: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #105 (Uncommon)
Type: Enchantment

Genju of the Cedars

Enchantment - Aura

Enchant Forest

: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Mana:
Cardset: Garruk vs. Liliana #13 (Uncommon)
Betrayers of Kamigawa #126 (Uncommon)
Type: Enchantment

Cowed by Wisdom

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays for each card in your hand.

Mana:
Cardset: Saviors of Kamigawa #5 (Common)
Type: Enchantment

Mark of Eviction

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mana:
Cardset: Ravnica: City of Guilds #58 (Uncommon)
Type: Enchantment

Shadow Lance

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

Mana:
Cardset: Guildpact #14 (Uncommon)
Type: Enchantment

Blessing of the Nephilim

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

Mana:
Cardset: Dissension #4 (Uncommon)
Type: Enchantment

Writ of Passage

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.

Forecast - , Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #37 (Common)
Type: Enchantment

Taste for Mayhem

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0.

Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

The taste of blood breaks down what little self-control the Rakdos possess.

Mana:
Cardset: Dissension #75 (Common)
Type: Enchantment

Street Savvy

Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

"It takes more than swift feet and dark shadows to slip by me unnoticed."

Mana:
Cardset: Dissension #97 (Common)
Type: Enchantment

Utopia Sprawl

Enchantment - Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).

Mana:
Cardset: Dissension #99 (Common)
Type: Enchantment

Riot Spikes

Enchantment - Aura

( can be paid with either or .)

Enchant creature

Enchanted creature gets +2/-1.

Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.

Mana: {{/}}
Cardset: Dissension #146 (Common)
Type: Enchantment

Detainment Spell

Enchantment - Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

: Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Mana:
Cardset: Time Spiral #12 (Common)
Type: Enchantment

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

Mana:
Cardset: Planar Chaos #28 (Rare)
Type: Enchantment

Vampiric Link

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

The familiar's fangs deliver the master's bite.

Mana:
Cardset: Planar Chaos #92 (Common)
Type: Enchantment

Dust Corona

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

"They infiltrated deep into the enemy camp under cover of darkness . . . and dirt."
-Corus, viashino warrior

Mana:
Cardset: Planar Chaos #97 (Common)
Type: Enchantment

Keen Sense

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.

Mana:
Cardset: Planar Chaos #152 (Uncommon)
Type: Enchantment

Gift of Granite

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

The blessing adds both protection to the recipient and weightlessness to the stone.

Mana:
Cardset: Future Sight #7 (Common)
Type: Enchantment