Phylactery LichCreature - ZombieIndestructible
|
|
|||||||||
Ravenous RatsCreature - RatWhen Ravenous Rats enters the battlefield, target opponent discards a card. Devouring books is only the beginning. The librarian's next. |
||||||||||
Servant of NefaroxCreature - Human ClericExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "My cause is power, and at the altar of power I will gladly forfeit my soul." |
|
|||||||||
Shimian SpecterCreature - SpecterFlying
|
|
|||||||||
Tormented SoulCreature - SpiritTormented Soul can't block and can't be blocked. Those who raged most bitterly at the world in life are cursed to roam the nether realms in death. |
|
|||||||||
Vampire NighthawkCreature - Vampire ShamanFlying
|
|
|||||||||
Vampire NocturnusCreature - VampirePlay with the top card of your library revealed. "Your life will set with the sun." |
|
|||||||||
Veilborn GhoulCreature - ZombieVeilborn Ghoul can't block. Liliana's voice carries far, reaching beyond the cold pall of death. |
|
|||||||||
Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
|
|||||||||
Xathrid GorgonCreature - GorgonDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|||||||||
Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
|
|||||||||
Arms DealerCreature - Goblin Rogue, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. "Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
|
|||||||||
Bladetusk BoarCreature - BoarIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both. |
|
|||||||||
Canyon MinotaurCreature - Minotaur Warrior"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." |
|
|||||||||
Crimson MuckwaderCreature - LizardCrimson Muckwader gets +1/+1 as long as you control a Swamp.
|
|
|||||||||
Dragon HatchlingCreature - DragonFlying "Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." |
|
|||||||||
Fire ElementalCreature - Elemental"Fire set free is a fearsome force-destructive, merciless, always hungry. Given direction, it is much worse." |
||||||||||
Firewing PhoenixCreature - PhoenixFlying "When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war." |
|
|||||||||
Furnace WhelpCreature - DragonFlying Baby dragons can't figure out humans-if they didn't want to be killed, why were they made of meat and treasure? |
||||||||||
Goblin ArsonistCreature - Goblin ShamanWhen Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. With great power comes great risk of getting yourself killed. |
|
|||||||||
Goblin Battle JesterCreature - GoblinWhenever you cast a red spell, target creature can't block this turn. Somehow goblins found a tactical advantage by sending a clown to war. |
|
|||||||||
Hamletback GoliathCreature - Giant WarriorWhenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. "If you live on a giant's back, there's only one individual you'll ever need to fear." |
|
|||||||||
Krenko, Mob BossLegendary Creature - Goblin Warrior: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. "He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." |
|
|||||||||
Mindclaw ShamanCreature - Viashino ShamanWhen Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. Nicol Bolas gives power to those who will abuse it most. |
|
|||||||||
Mogg FlunkiesCreature - GoblinMogg Flunkies can't attack or block alone. They'll attack whatever's in front of them-as long as you tell them where that is. |
|
|||||||||
Reckless BruteCreature - Ogre WarriorHaste (This creature can attack and as soon as it comes under your control.) His mind knows no fear, registering only the burning impulse to destroy. |
|
|||||||||
Rummaging GoblinCreature - Goblin Rogue, Discard a card: Draw a card. To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. |
|
|||||||||
Slumbering DragonCreature - DragonFlying
|
|
|||||||||
Thundermaw HellkiteCreature - DragonFlying
|
|
|||||||||
Torch FiendCreature - Devil, Sacrifice Torch Fiend: Destroy target artifact. Devils redecorate every room with fire. |
|
|||||||||
Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
||||||||||
Acidic SlimeCreature - OozeDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
||||||||||
Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
|
|||||||||
Bond BeetleCreature - InsectWhen Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. A beetle on your shoulder |
|
|||||||||
Centaur CourserCreature - Centaur Warrior"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." |
|
|||||||||
Deadly RecluseCreature - SpiderReach (This creature can block creatures with flying.) Even dragons fear its silken strands. |
|
|||||||||
Duskdale WurmCreature - WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
|
|
|||||||||
Elderscale WurmCreature - WurmTrample
|
|
|||||||||
Elvish ArchdruidCreature - Elf DruidOther Elf creatures you control get +1/+1. He knows the name of every elf born in the last four centuries. More importantly, they all know his. |
|
|||||||||
Elvish VisionaryCreature - Elf ShamanWhen Elvish Visionary enters the battlefield, draw a card. "From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful." |
|
|||||||||
Flinthoof BoarCreature - BoarFlinthoof Boar gets +1/+1 as long as you control a Mountain. Through the smoke and flames it hunts, sniffing out the panicked and confused. |
|
|||||||||
Garruk's PackleaderCreature - BeastWhenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. "He has learned much in his long years. And unlike selfish humans, he's willing to share." |
|
|||||||||
Mwonvuli Beast TrackerCreature - Human ScoutWhen Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. "The more dangerous, the better." |
|
|||||||||
Primal HuntbeastCreature - BeastHexproof (This creature can't be the target of spells or abilities your opponents control.) "To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form." |
|
|||||||||
Primordial HydraCreature - HydraPrimordial Hydra enters the battlefield with X +1/+1 counters on it.
|
|
|||||||||
Quirion DryadCreature - DryadWhenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. "Never underestimate the ability of natural forces to adapt to unnatural influences." |
|
|||||||||
Roaring PrimadoxCreature - BeastAt the beginning of your upkeep, return a creature you control to its owner's hand. "They're easy enough to find. Question is, are you sure you want to find one?" |
|
|||||||||
Sentinel SpiderCreature - SpiderVigilance (Attacking doesn't cause this creature to tap.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." |
|
|||||||||
Silklash SpiderCreature - SpiderReach By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk. |
|
|||||||||
Spiked BalothCreature - BeastTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) If a baloth isn't hungry, it's dead. |
|
|||||||||
ThragtuskCreature - BeastWhen Thragtusk enters the battlefield, you gain 5 life. "Always carry two spears." |
|
|||||||||
Timberpack WolfCreature - WolfTimberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. "The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." |
|
|||||||||
Vastwood GorgerCreature - Wurm"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail." |
|
|||||||||
Yeva, Nature's HeraldLegendary Creature - Elf ShamanFlash (You may cast this spell any time you could cast an instant.) "I can call an army to my side in the blink of an eye. Best not blink." |
|
|||||||||
Yeva's ForcemageCreature - Elf ShamanWhen Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. "Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun." |
|
|||||||||
Aegis AngelCreature - AngelFlying
|
|
|||||||||
Alabaster MageCreature - Human Wizard: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
|
|||||||||
Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
|
|||||||||
Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
|
|||||||||
Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
|
|||||||||
Assault GriffinCreature - GriffinFlying "Griffins do not serve. They give freely to those they trust." |
|
|||||||||
AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
|
|||||||||
Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
|
|||||||||
Elite VanguardCreature - Human SoldierThe vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front. |
|
|||||||||
Gideon's AvengerCreature - Human SoldierWhenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. "The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish." |
|
|||||||||
Gideon's LawkeeperCreature - Human Soldier, : Tap target creature. "The essence of a lawful society is swift deterrence." |
|
|||||||||
Grand AbolisherCreature - Human ClericDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "Your superstitions and mumblings are useless chaff before my righteousness." |
|
|||||||||
Griffin RiderCreature - Human KnightAs long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds. |
|
|||||||||
Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
|
|||||||||
Mesa EnchantressCreature - Human DruidWhenever you cast an enchantment spell, you may draw a card. "Scholars seek to understand the way the world is. I wish to shape the world into what it should be." |
|
|||||||||
Peregrine GriffinCreature - GriffinFlying A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts. |
|
|||||||||
Pride GuardianCreature - Cat MonkDefender (This creature can't attack.) "Any hotheaded cub can raise a sword in anger." |
|
|||||||||
Roc EggCreature - BirdDefender (This creature can't attack.) A thin shell lies between the roc and a world of bite-sized treats. |
|
|||||||||
Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
|
|||||||||
Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
|
|||||||||
Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
|
|||||||||
Sun TitanCreature - GiantVigilance A blazing sun that never sets. |
|
|||||||||
Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
|
|||||||||
Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
|
|||||||||
Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
|
|||||||||
Aven FleetwingCreature - Bird SoldierFlying "It was too fast, even for our veteran archers. They might as well have been blowing it kisses." |
|
|||||||||
Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
|
|||||||||
Belltower SphinxCreature - SphinxFlying
|
|
|||||||||
Chasm DrakeCreature - DrakeFlying "Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." |
|
|||||||||
Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
|
|||||||||
Djinn of WishesCreature - DjinnFlying
|
|
|||||||||
Frost TitanCreature - GiantWhenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
|
|
|||||||||
Jace's ArchivistCreature - Vedalken Wizard, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty." |
|
|||||||||
Lord of the UnrealCreature - Human WizardIllusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) "The dream does not end until I say so." |
|
|||||||||
Master ThiefCreature - Human RogueWhen Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. Possession is ten-tenths of the law. |
|
|||||||||
Merfolk LooterCreature - Merfolk Rogue: Draw a card, then discard a card. Merfolk don't always know what they're looking for, but they're certain once they find it. |
|
|||||||||
Merfolk MesmeristCreature - Merfolk Wizard, : Target player puts the top two cards of his or her library into his or her graveyard. "Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?" |
|
|||||||||
Phantasmal BearCreature - Bear IllusionWhen Phantasmal Bear becomes the target of a spell or ability, sacrifice it. "You know it to be false, but when its claws find you, what you know won't matter much at all." |
|
|||||||||
Phantasmal DragonCreature - Dragon IllusionFlying Its hunger and ire are no less for being wrought of lies and mist. |
|
|||||||||
Phantasmal ImageCreature - IllusionYou may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
|
|
|||||||||
Skywinder DrakeCreature - DrakeFlying It's so light and fragile that it can glide where the air is thinnest. |
|
|||||||||
Blood SeekerCreature - Vampire ShamanWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. A drop now is all he needs to find you later. |
|
|||||||||
Bloodlord of VaasgothCreature - Vampire WarriorBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
|
|
|||||||||
Bloodrage VampireCreature - VampireBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. |
|
|||||||||
Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
|