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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Cenn's Tactician

Creature - Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.

Mana:
Power: 1/1
Cardset: Morningtide #5 (Uncommon)
Type: Creature

Centaur Archer

Creature - Centaur Archer

: Centaur Archer deals 1 damage to target creature with flying.

"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
-Arna Kennerüd, Skyknight

Mana:
Power: 3/2
Cardset: Ice Age #360 (Uncommon)
Type: Creature

Centaur Battlemaster

Creature - Centaur Warrior

Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today."
-Braulios of Pheres Band

Mana:
Power: 3/3
Cardset: Theros #154 (Uncommon)
Type: Creature

Centaur Chieftain

Creature - Centaur

Haste

Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Mana:
Power: 3/3
Cardset: Torment #122 (Uncommon)
Type: Creature

Centaur Courser

Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate

Mana:
Power: 3/3
Cardset: Magic 2013 #164 (Common)
Magic 2010 #172 (Common)
Type: Creature

Centaur Garden

Land

: Add to your mana pool. Centaur Garden deals 1 damage to you.

Threshold - , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #316 (Uncommon)
Type: Land

Centaur Glade

Enchantment

: Put a 3/3 green Centaur creature token onto the battlefield.

The Mirari called to the centaurs, and all who heard it were forever changed.

Mana:
Cardset: Onslaught #251 (Uncommon)
Type: Enchantment

Centaur Healer

Creature - Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Mana:
Power: 3/3
Cardset: Return to Ravnica #148 (Common)
Type: Creature

Centaur Omenreader

Snow Creature - Centaur Shaman

As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.

The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.

Mana:
Power: 3/3
Cardset: Future Sight #143 (Uncommon)
Type: nknown

Centaur Rootcaster

Creature - Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Judgment #109 (Common)
Type: Creature

Centaur Safeguard

Creature - Centaur Warrior

( can be paid with either or .)

When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

Mana: {{/}}
Power: 3/1
Cardset: Ravnica: City of Guilds #244 (Common)
Type: Creature

Centaur Veteran

Creature - Centaur

Trample

, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Mana:
Power: 3/3
Cardset: Torment #123 (Common)
Type: Creature

Centaur's Herald

Creature - Elf Scout

, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.

Mana:
Cardset: Return to Ravnica #118 (Common)
Type: Creature

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #8 (Common)
Type: Instant

Cephalid Aristocrat

Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

Mana:
Power: 3/3
Cardset: Torment #27 (Common)
Type: Creature

Cephalid Broker

Creature - Cephalid

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas-except for the "free" part.

Mana:
Power: 2/2
Cardset: Odyssey #71 (Uncommon)
Type: Creature

Cephalid Coliseum

Land

: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold - , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #317 (Uncommon)
Type: Land

Cephalid Constable

Creature - Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalids don't police people. They police loyalties.

Mana:
Power: 1/1
Cardset: Tenth Edition #72 (Rare)
Judgment #35 (Rare)
Type: Creature

Cephalid Illusionist

Creature - Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Mana:
Power: 1/1
Cardset: Torment #28 (Uncommon)
Type: Creature

Cephalid Inkshrouder

Creature - Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

Mana:
Power: 2/1
Cardset: Judgment #36 (Uncommon)
Type: Creature

Cephalid Looter

Creature - Cephalid Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

Mana:
Power: 2/1
Cardset: Odyssey #72 (Common)
Type: Creature

Cephalid Pathmage

Creature - Cephalid Wizard

Cephalid Pathmage is unblockable.

, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

Pathmages can open doors that aren't even there.

Mana:
Power: 1/2
Cardset: Legions #31 (Common)
Type: Creature

Cephalid Retainer

Creature - Cephalid

: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.

Mana:
Power: 2/3
Cardset: Odyssey #73 (Rare)
Type: Creature

Cephalid Sage

Creature - Cephalid

Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Mana:
Power: 2/3
Cardset: Torment #29 (Uncommon)
Type: Creature

Cephalid Scout

Creature - Cephalid Wizard Scout

Flying

, Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.

Mana:
Power: 1/1
Cardset: Odyssey #74 (Common)
Type: Creature

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

Mana:
Cardset: Odyssey #75 (Rare)
Type: Enchantment

Cephalid Snitch

Creature - Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

Mana:
Power: 1/1
Cardset: Torment #30 (Common)
Type: Creature

Cephalid Vandal

Creature - Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Mana:
Power: 1/1
Cardset: Torment #31 (Rare)
Type: Creature

Cerebral Eruption

Sorcery

Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Mana:
Cardset: Scars of Mirrodin #86 (Rare)
Type: Sorcery

Cerebral Vortex

Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Mana:
Cardset: Guildpact #107 (Rare)
Type: Instant

Ceremonial Guard

Creature - Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
-Gerrard, to Sisay

Mana:
Power: 3/4
Cardset: Mercadian Masques #182 (Common)
Type: Creature

Cerodon Yearling

Creature - Beast

Vigilance, haste

The unit of measurement used to chart a cerodon's growth is "persons consumed."

Mana:
Power: 2/2
Cardset: Alara Reborn #96 (Common)
Type: Creature

Cerulean Sphinx

Creature - Sphinx

Flying

: Cerulean Sphinx's owner shuffles it into his or her library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
-Szadek

Mana:
Power: 5/5
Cardset: Ravnica: City of Guilds #39 (Rare)
Type: Creature

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
-Kithkin superstition

Mana:
Cardset: Shadowmoor #31 (Common)
Type: Instant

Cerulean Wyvern

Creature - Drake

Flying, protection from green

"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
-Sisay, Captain of the Weatherlight

Mana:
Power: 3/3
Cardset: Mirage #57 (Uncommon)
Type: Creature

Cessation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

"The face of Light will shine upon them, and they will know war no more."
-Song of All, canto 918

Mana:
Cardset: Urza's Legacy #4 (Common)
Type: Enchantment

Ceta Disciple

Creature - Merfolk Wizard

, : Target creature gets +2/+0 until end of turn.

, : Add one mana of any color to your mana pool.

"The sea holds all that you need. You simply must know how to ask for it."

Mana:
Power: 1/1
Cardset: Apocalypse #19 (Common)
Type: Creature

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Cetavolver

Creature - Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Mana:
Power: 1/1
Cardset: Apocalypse #21 (Rare)
Type: Creature

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Fire and Lightning #16 (Unknown)
Legends #137 (Common)
Type: Sorcery
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