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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Chandra, Flamecaller

Planeswalker - Chandra (Loyalty: 4)

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

−X: Chandra, Flamecaller deals X damage to each creature.

Mana:
Cardset: Oath of the Gatewatch #104 (Mythic Rare)
Type: Planeswalker

Chandra, Pyromaster

Planeswalker - Chandra (Loyalty: 4)

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Mana:
Cardset: Magic 2015 #134 (Mythic Rare)
Magic 2014 #132 (Mythic Rare)
Type: Planeswalker

Chandra, the Firebrand

Planeswalker - Chandra (Loyalty: 3)

+1: Chandra, the Firebrand deals 1 damage to target creature or player.

−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

−6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

Mana:
Cardset: Magic 2013 #123 (Mythic Rare)
Magic 2012 #124 (Mythic Rare)
Type: Planeswalker

Change of Heart

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.

Mana:
Cardset: Stronghold #103 (Common)
Type: Instant

Changeling Berserker

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Haste

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Mana:
Power: 5/3
Cardset: Lorwyn #160 (Uncommon)
Type: Creature

Changeling Hero

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 4/4
Cardset: Lorwyn #9 (Uncommon)
Type: Creature

Changeling Sentinel

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Vigilance

There's nothing more unsettling than locking blades with something that looks just like you.

Mana:
Power: 3/2
Cardset: Morningtide #6 (Common)
Type: Creature

Changeling Titan

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Mana:
Power: 7/7
Cardset: Lorwyn #200 (Uncommon)
Type: Creature

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.

Mana:
Cardset: Fourth Edition #120 (Uncommon)
Revised Edition #95 (Uncommon)
Unlimited Edition #97 (Uncommon)
Beta Edition #97 (Unknown)
Alpha Edition #97 (Unknown)
Type: Sorcery

Channel Harm

Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Mana:
Cardset: Fate Reforged #7 (Uncommon)
Type: Instant

Channel the Suns

Sorcery

Add to your mana pool.

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

Mana:
Cardset: Fifth Dawn #84 (Uncommon)
Type: Sorcery

Chant of the Skifsang

Enchantment - Aura

Enchant creature

Enchanted creature gets -13/-0.

The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch.

Mana:
Cardset: Dark Ascension #31 (Common)
Type: Enchantment

Chant of Vitu-Ghazi

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Mana:
Cardset: Ravnica: City of Guilds #7 (Uncommon)
Type: Instant

Chaos Charm

Instant

Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.

Mana:
Cardset: Mirage #163 (Common)
Type: Instant

Chaos Harlequin

Creature - Human

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Mana:
Power: 2/4
Cardset: Alliances #102 (Rare)
Type: Creature

Chaos Imps

Creature - Imp

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Mana:
Power: 6/5
Cardset: Return to Ravnica #90 (Rare)
Type: Creature

Chaos Lord

Creature - Human

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Mana:
Power: 7/7
Cardset: Ice Age #178 (Rare)
Type: Creature

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Mana:
Cardset: Ice Age #179 (Rare)
Type: Enchantment

Chaos Orb

Artifact

, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.

Mana:
Cardset: Unlimited Edition #236 (Rare)
Beta Edition #237 (Unknown)
Alpha Edition #235 (Unknown)
Type: Artifact

Chaos Warp

Instant

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Mana:
Cardset: Commander 2014 #174 (Rare)
Commander's Arsenal #1 (Rare)
Commander #114 (Rare)
Type: Instant

Chaoslace

Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Mana:
Cardset: Fourth Edition #200 (Rare)
Revised Edition #140 (Rare)
Unlimited Edition #140 (Rare)
Beta Edition #141 (Unknown)
Alpha Edition #140 (Unknown)
Type: Instant

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

"I dance the nothing dance, / Feet in the air, knives in the ground."
-Femeref chant

Mana:
Cardset: Mirage #164 (Rare)
Type: Enchantment

Chaotic Backlash

Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

Mana:
Cardset: Eventide #49 (Uncommon)
Type: Instant

Chaotic Goo

Creature - Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Mana:
Cardset: Tempest #168 (Rare)
Type: Creature

Chaotic Strike

Instant

Cast Chaotic Strike only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Mana:
Cardset: Invasion #140 (Uncommon)
Type: Instant

Chapel Geist

Creature - Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

Mana:
Power: 2/3
Cardset: Innistrad #7 (Common)
Type: Creature

Char

Instant

Char deals 4 damage to target creature or player and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

Mana:
Cardset: From the Vault: Twenty #14 (Mythic Rare)
Ravnica: City of Guilds #117 (Rare)
Type: Instant

Char-Rumbler

Creature - Elemental

Double strike

: Char-Rumbler gets +1/+0 until end of turn.

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

Mana:
Power: -1/3
Cardset: Future Sight #96 (Uncommon)
Type: Creature

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #235 (Uncommon)
Seventh Edition #289 (Uncommon)
Sixth Edition #276 (Unknown)
Mirage #261 (Uncommon)
Type: Artifact

Charge Across the Araba

Instant - Arcane

Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Mana:
Cardset: Saviors of Kamigawa #4 (Uncommon)
Type: Instant

Charging Badger

Creature - Badger

Trample

"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts."
-Anthousa of Setessa

Mana:
Power: 1/1
Cardset: Born of the Gods #118 (Common)
Type: Creature

Charging Griffin

Creature - Griffin

Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

Mana:
Power: 2/2
Cardset: Magic 2014 #13 (Common)
Type: Creature

Charging Paladin

Creature - Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #4 (Common)
Exodus #4 (Common)
Type: Creature

Charging Rhino

Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
-Tahngarth of the Weatherlight

Mana:
Power: 4/4
Cardset: Magic 2015 #171 (Common)
Conspiracy #159 (Common)
Tempest #112 (Uncommon)
Type: Creature

Charging Slateback

Creature - Beast

Charging Slateback can't block.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Goblins prize its hide for building rock sled runners.

Mana:
Power: 4/3
Cardset: Onslaught #194 (Common)
Type: Creature

Charging Troll

Creature - Troll

Vigilance

: Regenerate Charging Troll.

They stop for nothing, not even the end of a battle.

Mana:
Power: 3/3
Cardset: Phyrexia vs. The Coalition #45 (Uncommon)
Invasion #239 (Uncommon)
Type: Creature

Chariot of the Sun

Artifact

, : Until end of turn, target creature you control gains flying and its toughness becomes 1.

"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again."
-"Love Song of Night and Day"

Mana:
Cardset: Mirage #262 (Uncommon)
Type: Artifact

Chariot of Victory

Artifact - Equipment

Equipped creature has first strike, trample, and haste.

Equip

The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.

Mana:
Cardset: Journey Into Nyx #159 (Uncommon)
Type: Artifact

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

Charm Peddler

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mana:
Power: 1/1
Cardset: Mercadian Masques #6 (Common)
Type: Creature
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