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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Caustic Hound

Creature - Hound

When Caustic Hound dies, each player loses 4 life.

At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise.

Mana:
Power: 4/4
Cardset: Mirrodin Besieged #40 (Common)
Type: Creature

Caustic Rain

Sorcery

Exile target land.

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
-Heruj, Selesnya initiate

Mana:
Cardset: Guildpact #44 (Uncommon)
Type: Sorcery

Caustic Tar

Enchantment - Aura

Enchant land

Enchanted land has ": Target player loses 3 life."

"Twisted magic, twisted fate,
Force the land to ooze with hate."
-Cabal chant

Mana:
Cardset: Magic 2015 #89 (Uncommon)
Odyssey #122 (Uncommon)
Type: Enchantment

Caustic Wasps

Creature - Insect

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.

Mana:
Power: 1/1
Cardset: Mercadian Masques #234 (Uncommon)
Type: Creature

Cautery Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature or player."

All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Mana:
Power: 2/2
Cardset: Planar Chaos #154 (Uncommon)
Type: Creature

Cavalry Master

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Mana:
Power: 3/3
Cardset: Time Spiral #6 (Uncommon)
Type: Creature

Cavalry Pegasus

Creature - Pegasus

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."
-Cymede, queen of Akros

Mana:
Power: 1/1
Cardset: Theros #2 (Common)
Type: Creature

Cave People

Creature - Human

Whenever Cave People attacks, it gets +1/-2 until end of turn.

, : Target creature gains mountainwalk until end of turn.

Mana:
Power: 1/4
Cardset: Fifth Edition #215 (Uncommon)
Fourth Edition #199 (Uncommon)
The Dark #59 (Rare)
Type: Creature

Cave Sense

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk.

Mana:
Cardset: Mercadian Masques #179 (Common)
Type: Enchantment

Cave Tiger

Creature - Cat

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.

Mana:
Power: 2/2
Cardset: Urza's Saga #241 (Common)
Type: Creature

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Cavern Harpy

Creature - Harpy Beast

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Mana:
Power: 2/1
Cardset: Planeshift #97 (Common)
Type: Creature

Cavern Lampad

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate

Enchanted creature gets +2/+2 and has intimidate.

Mana:
Power: 2/2
Cardset: Theros #81 (Common)
Type: Enchantment

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cardset: Avacyn Restored #226 (Rare)
Type: Land

Cavern Thoctar

Creature - Beast

: Cavern Thoctar gets +1/+0 until end of turn.

Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.

Mana:
Power: 5/5
Cardset: Shards of Alara #125 (Common)
Type: Creature

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Caves of Koilos

Land

: Add to your mana pool.

: Add or to your mana pool. Caves of Koilos deals 1 damage to you.

Cardset: Magic 2015 #241 (Rare)
Tenth Edition #350 (Rare)
Ninth Edition #320 (Rare)
Apocalypse #140 (Rare)
Type: Land

Cease-Fire

Instant

Target player can't cast creature spells this turn.

Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

Mana:
Cardset: Odyssey #14 (Common)
Type: Instant

Ceaseless Searblades

Creature - Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

Mana:
Power: 2/4
Cardset: Lorwyn #158 (Uncommon)
Type: Creature

Celestial Ancient

Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Mana:
Power: 3/3
Cardset: Planechase 2012 #5 (Rare)
Dissension #7 (Rare)
Type: Creature

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Celestial Crusader

Creature - Spirit

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Mana:
Power: 2/2
Cardset: Commander 2014 #68 (Uncommon)
Elspeth vs. Tezzeret #14 (Uncommon)
Time Spiral #7 (Uncommon)
Type: Creature

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."-Gideon Jura

Mana:
Cardset: Magic 2014 #12 (Common)
Type: Instant

Celestial Force

Creature - Elemental

At the beginning of each upkeep, you gain 3 life.

"Wishing upon only one star seems like a failure of imagination."
-Vish Kal, Blood Arbiter

Mana:
Power: 7/7
Cardset: Commander #10 (Rare)
Type: Creature

Celestial Gatekeeper

Creature - Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Legions #6 (Rare)
Type: Creature

Celestial Kirin

Legendary Creature - Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

All bow at its visitation-some in awe, some in honor, some in fear.

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #3 (Rare)
Type: Creature

Celestial Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Mana:
Cardset: Zendikar #6 (Rare)
Type: Enchantment

Celestial Prism

Artifact

, : Add one mana of any color to your mana pool.

Mana:
Cardset: Fourth Edition #322 (Uncommon)
Revised Edition #239 (Uncommon)
Unlimited Edition #235 (Uncommon)
Beta Edition #236 (Unknown)
Alpha Edition #234 (Unknown)
Type: Artifact

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #11 (Uncommon)
Magic 2011 #9 (Uncommon)
Magic 2010 #7 (Uncommon)
Conflux #5 (Uncommon)
Type: Instant

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live."
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Cardset: Ice Age #289 (Rare)
Type: Artifact

Cellar Door

Artifact

, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

As if anyone needed another reason to avoid dark, dank cellars.

Mana:
Cardset: Innistrad #218 (Uncommon)
Type: Artifact

Cemetery Gate

Creature - Wall

Defender (This creature can't attack.)

Protection from black

"It keeps some out, yes. It also keeps others in!"
-Grandmother Sengir

Mana:
Cardset: Homelands #4 (Common)
Homelands #5 (Common)
Type: Creature

Cemetery Puca

Creature - Shapeshifter

Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."
-Awylla, elvish safewright

Mana: {{/}}{{/}}
Power: 1/2
Cardset: Shadowmoor #158 (Rare)
Type: Creature

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Cenn's Heir

Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

Mana:
Power: 1/1
Cardset: Lorwyn #8 (Common)
Type: Creature
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