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Windwright Mage

Artifact Creature - Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper's twenty-three winds.

Mana:
Power: 2/2
Cardset: Shards of Alara #208 (Common)
Type: Artifact Creature

Windswept Heath

Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Khans of Tarkir #248 (Rare)
Onslaught #328 (Rare)
Type: Land

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies."
-Dionus, elvish archdruid

Mana:
Cardset: Khans of Tarkir #157 (Uncommon)
Magic 2014 #201 (Uncommon)
Garruk vs. Liliana #25 (Uncommon)
Magic 2010 #205 (Uncommon)
Type: Instant

Windscouter

Creature - Human Scout

Flying

Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

Mana:
Power: 3/3
Cardset: Prophecy #53 (Uncommon)
Type: Creature

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence."
-Oracle en-Vec

Mana:
Cardset: Tempest #264 (Rare)
Type: Sorcery

Winds of Qal Sisma

Instant

Prevent all combat damage that would be dealt this turn.

Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Mana:
Cardset: Fate Reforged #147 (Uncommon)
Type: Instant

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."
-Ella Wheeler Wilcox

Mana:
Cardset: Fifth Edition #275 (Rare)
Fourth Edition #250 (Rare)
Legends #169 (Uncommon)
Type: Sorcery

Windrider Patrol

Creature - Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 4/3
Cardset: Battle for Zendikar #89 (Uncommon)
Type: Creature

Windrider Eel

Creature - Fish

Flying

Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."
-Rana Cloudwake, kor skyfisher

Mana:
Power: 2/2
Cardset: Zendikar #78 (Common)
Type: Creature

Windreaver

Creature - Elemental

Flying

: Windreaver gains vigilance until end of turn.

: Windreaver gets +0/+1 until end of turn.

: Switch Windreaver's power and toughness until end of turn.

: Return Windreaver to its owner's hand.

Mana:
Power: 1/3
Cardset: Venser vs. Koth #19 (Rare)
Dissension #138 (Rare)
Type: Creature

Windreaper Falcon

Creature - Bird

Flying, protection from blue

Watching the windreaper
-Zhalfirin phrase meaning
"daydreaming"

Mana:
Power: 1/1
Cardset: Mirage #349 (Uncommon)
Type: Creature

Windreader Sphinx

Creature - Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

Mana:
Power: 3/7
Cardset: Magic 2014 #81 (Mythic Rare)
Type: Creature

Winding Wurm

Creature - Wurm

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm's writhing path.

Mana:
Power: 6/6
Cardset: Urza's Saga #285 (Common)
Type: Creature

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

Cardset: Weatherlight #167 (Rare)
Type: Land

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Windbrisk Raptor

Creature - Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

Mana:
Power: 5/7
Cardset: Shadowmoor #26 (Rare)
Type: Creature

Windbrisk Heights

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Cardset: Lorwyn #281 (Rare)
Type: Land

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Windborn Muse

Creature - Spirit

Flying

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"Her voice is justice, clear and relentless."
-Akroma, angelic avenger

Mana:
Power: 2/3
Cardset: Commander #38 (Rare)
Tenth Edition #60 (Rare)
Legions #28 (Rare)
Type: Creature

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #175 (Common)
Khans of Tarkir #247 (Common)
Type: Land

Wind Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #46 (Common)
Type: Enchantment

Wind Spirit

Creature - Elemental Spirit

Flying

Wind Spirit can't be blocked except by two or more creatures.

" . . . When the trees bow down their heads, / The wind is passing by."
-Christina Rossetti,
"Who Has Seen the Wind?"

Mana:
Power: 3/2
Cardset: Sixth Edition #107 (Unknown)
Fifth Edition #136 (Uncommon)
Ice Age #106 (Uncommon)
Type: Creature

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

"As the winds abated, there was a shower of dragonscales, then nothing more."
-Azeworai, "The Unruly Wind"

Mana:
Cardset: Visions #75 (Uncommon)
Type: Instant

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Wind Dancer

Creature - Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

Mana:
Power: 1/1
Cardset: Conspiracy #111 (Uncommon)
Seventh Edition #113 (Uncommon)
Tempest #104 (Uncommon)
Type: Creature

Wilt-Leaf Liege

Creature - Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #245 (Rare)
Type: Creature

Wilt-Leaf Cavaliers

Creature - Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Mana: {{/}}{{/}}{{/}}
Power: 3/4
Cardset: Knights vs. Dragons #15 (Unknown)
Shadowmoor #244 (Uncommon)
Type: Creature

Willow Satyr

Creature - Satyr

You may choose not to untap Willow Satyr during your untap step.

: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Mana:
Power: 1/1
Cardset: Legends #126 (Rare)
Type: Creature

Willow Priestess

Creature - Faerie Druid

: You may put a Faerie permanent card from your hand onto the battlefield.

: Target green creature gains protection from black until end of turn.

"Those of faith are those of strength."
-Autumn Willow

Mana:
Power: 2/2
Cardset: Homelands #75 (Rare)
Type: Creature

Willow Faerie

Creature - Faerie

Flying

"The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for."
-Gulsen, Abbey Matron

Mana:
Power: 1/2
Cardset: Homelands #73 (Common)
Homelands #74 (Common)
Type: Creature

Willing (Ready/Willing)

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #132b (Rare)
Type: Instant

Willbender

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Mana:
Power: 1/2
Cardset: Commander 2014 #131 (Uncommon)
Jace vs. Chandra #6 (Uncommon)
Time Spiral "Timeshifted" #36 (Special)
Legions #58 (Uncommon)
Type: Creature

Will-O'-The-Wisp

Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Ninth Edition #169 (Rare)
Fourth Edition #55 (Rare)
Revised Edition #45 (Rare)
Unlimited Edition #44 (Rare)
Beta Edition #44 (Unknown)
Alpha Edition #44 (Unknown)
Type: Creature

Will-Forged Golem

Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

Mana:
Power: 4/4
Cardset: Magic 2015 #239 (Common)
Type: Artifact Creature

Will of the Naga

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

The charm of a naga is undeniable.

Mana:
Cardset: Fate Reforged #58 (Common)
Type: Instant

Wildwood Rebirth

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Mana:
Cardset: Gatecrash #140 (Common)
Type: Instant

Wildwood Geist

Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

Mana:
Power: 3/3
Cardset: Avacyn Restored #204 (Common)
Type: Creature

Wildslayer Elves

Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Mana:
Power: 3/3
Cardset: Shadowmoor #133 (Common)
Type: Creature

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Mana:
Cardset: Elves vs. Goblins #23 (Common)
Guildpact #98 (Common)
Type: Instant

Wildheart Invoker

Creature - Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
-The Invokers' Tales

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #213 (Common)
Type: Creature

Wildfire Emissary

Creature - Efreet

Protection from white

: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
-Qhattib, Vizier of Amiqat

Mana:
Power: 2/4
Cardset: Time Spiral "Timeshifted" #72 (Special)
Mirage #203 (Uncommon)
Type: Creature

Wildfire Cerberus

Creature - Hound

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

Mana:
Power: 4/3
Cardset: Journey Into Nyx #116 (Uncommon)
Type: Creature

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Wildfield Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.

Wildfield Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Alara Reborn #80 (Common)
Type: Artifact

Wilderness Hypnotist

Creature - Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
-Dindun of Kulrath Mine

Mana:
Power: 1/3
Cardset: Eventide #32 (Common)
Type: Creature

Wilderness Elemental

Creature - Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: */3
Cardset: Coldsnap #134 (Uncommon)
Type: Creature

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Wild Wurm

Creature - Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee

Mana:
Power: 5/4
Cardset: Tempest #212 (Uncommon)
Type: Creature

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Wild Slash

Instant

Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature or player.

Never mistake deception for cleverness.

Mana:
Cardset: Fate Reforged #118 (Uncommon)
Type: Instant

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

Mana:
Cardset: Commander 2013 #132 (Rare)
Magic 2014 #162 (Rare)
Commander #139 (Rare)
Lorwyn #196 (Rare)
Type: Instant

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Mana:
Cardset: Apocalypse #72 (Rare)
Type: Enchantment

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Mana:
Cardset: Premium Deck Series: Slivers #30 (Rare)
Planar Chaos #144 (Rare)
Type: Enchantment

Wild Nacatl

Creature - Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #4 (Common)
Shards of Alara #152 (Common)
Type: Creature

Wild Mongrel

Creature - Hound

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

Mana:
Power: 2/2
Cardset: Garruk vs. Liliana #5 (Common)
Odyssey #283 (Common)
Type: Creature

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Mana:
Cardset: Prophecy #134 (Common)
Type: Instant

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Wild Leotau

Creature - Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
-Rafiq of the Many

Mana:
Power: 5/4
Cardset: Conflux #97 (Common)
Type: Creature

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Wild Hunger

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Mana:
Cardset: Dark Ascension #132 (Common)
Type: Instant

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Wild Growth

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

Mana:
Cardset: Seventh Edition #282 (Common)
Sixth Edition #268 (Unknown)
Fifth Edition #204 (Common)
Ice Age #165 (Common)
Fourth Edition #173 (Common)
Revised Edition #137 (Common)
Unlimited Edition #138 (Common)
Beta Edition #138 (Unknown)
Alpha Edition #138 (Unknown)
Type: Enchantment

Wild Griffin

Creature - Griffin

Flying

Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market.

Mana:
Power: 2/2
Cardset: Magic 2011 #40 (Common)
Tenth Edition #59 (Common)
Type: Creature

Wild Evocation

Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Mana:
Cardset: Magic 2011 #160 (Rare)
Type: Enchantment

Wild Elephant

Creature - Elephant

Trample

"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
-"Love Song of Night and Day"

Mana:
Power: 3/3
Cardset: Mirage #152 (Common)
Type: Creature

Wild Dogs

Creature - Hound

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/1
Cardset: Urza's Saga #284 (Common)
Type: Creature

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

"When civilization reaches out its greedy hand, take it off at the wrist."
-Garruk Wildspeaker

Mana:
Cardset: Avacyn Restored #203 (Rare)
Type: Enchantment

Wild Colos

Creature - Goat Beast

Haste

You'll never get a Keldon's goat.

Mana:
Power: 2/2
Cardset: Urza's Destiny #100 (Common)
Type: Creature

Wild Celebrants

Creature - Satyr

When Wild Celebrants enters the battlefield, you may destroy target artifact.

"You can tell something's really valuable by the sound it makes when you slam your staff into it."

Mana:
Power: 5/3
Cardset: Theros #147 (Common)
Type: Creature

Wild Cantor

Creature - Human Druid

( can be paid with either or .)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Mana: {{/}}
Power: 1/1
Cardset: Guildpact #149 (Common)
Type: Creature

Wild Beastmaster

Creature - Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

"When they covered the world in city, all they did was give themselves nowhere to run."

Mana:
Power: 1/1
Cardset: Return to Ravnica #139 (Rare)
Type: Creature

Wild Aesthir

Creature - Bird

Flying, first strike

: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

"High in the Karplusans, death is swift and razor-clawed."
-Arna Kennerüd, Skycaptain

Mana:
Power: 1/1
Cardset: Alliances #154 (Common)
Alliances #155 (Common)
Type: Creature

Wiitigo

Creature - Yeti

Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Mana:
Cardset: Ice Age #164 (Rare)
Type: Creature

Wight of Precinct Six

Creature - Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

Mana:
Power: 1/1
Cardset: Commander 2013 #100 (Uncommon)
Gatecrash #84 (Uncommon)
Type: Creature

Widespread Panic

Enchantment

Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.

"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."-Guard Erdrud of An Karras

Mana:
Cardset: Commander 2013 #131 (Rare)
Type: Enchantment

Wickerbough Elder

Creature - Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

Mana:
Power: 4/4
Cardset: Archenemy #74 (Common)
Eventide #80 (Common)
Type: Creature

Wicker Warcrawler

Artifact Creature - Scarecrow

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

It's the twisted creation of a kithkin diviner who dreamed of very large crows.

Mana:
Power: 6/6
Cardset: Shadowmoor #269 (Uncommon)
Type: Artifact Creature

Wicked Reward

Instant

As an additional cost to cast Wicked Reward, sacrifice a creature.

Target creature gets +4/+2 until end of turn.

"The blood on my hands is merely proof of my ambition."
-Kaervek

Mana:
Cardset: Visions #25 (Common)
Type: Instant

Wicked Akuba

Creature - Spirit

: Target player dealt damage by Wicked Akuba this turn loses 1 life.

The sound of children weeping is a song that fills its heart with joy.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #150 (Common)
Type: Creature

Whitewater Naiads

Enchantment Creature - Nymph

Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Stand against the crash of the river's rapids and you will know the power of the naiads.

Mana:
Power: 4/4
Cardset: Journey Into Nyx #58 (Uncommon)
Type: Enchantment

Whitesun's Passage

Instant

You gain 5 life.

All over the Razor Fields, Whitesun is celebrated. Even the followers of the rebel Juryan, far from the Cave of Light, bow their heads in reverence.

Mana:
Cardset: Scars of Mirrodin #27 (Common)
Type: Instant

Whiteout

Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Mana:
Cardset: Ice Age #163 (Uncommon)
Type: Instant

Whitemane Lion

Creature - Cat

Flash (You may cast this spell any time you could cast an instant.)

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

Mana:
Power: 2/2
Cardset: Commander 2014 #96 (Common)
Venser vs. Koth #2 (Common)
Planar Chaos #22 (Common)
Type: Creature

White Ward

Enchantment - Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

Mana:
Cardset: Fourth Edition #307 (Uncommon)
Revised Edition #229 (Uncommon)
Unlimited Edition #229 (Uncommon)
Beta Edition #230 (Unknown)
Alpha Edition #228 (Unknown)
Type: Enchantment

White Sun's Zenith

Instant

Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

Mana:
Cardset: Commander 2014 #95 (Rare)
Mirrodin Besieged #19 (Rare)
Type: Instant

White Shield Crusader

Creature - Human Knight

Protection from black

: White Shield Crusader gains flying until end of turn.

: White Shield Crusader gets +1/+0 until end of turn.

"Honor your steed and it will carry you to great deeds-and bring you home to tell of them."

Mana:
Power: 2/1
Cardset: Coldsnap #24 (Uncommon)
Type: Creature

White Scarab

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Mana:
Cardset: Ice Age #280 (Uncommon)
Type: Enchantment

White Mana Battery

Artifact

, : Put a charge counter on White Mana Battery.

, Remove any number of charge counters from White Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.

Mana:
Cardset: Fourth Edition #375 (Rare)
Legends #244 (Uncommon)
Type: Artifact

White Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #9 (Unknown)
Magic 2011 #39 (Uncommon)
Magic 2010 #41 (Uncommon)
Legions #27 (Uncommon)
Fifth Edition #344 (Uncommon)
Fourth Edition #306 (Uncommon)
Revised Edition #228 (Uncommon)
Unlimited Edition #228 (Uncommon)
Beta Edition #229 (Unknown)
Alpha Edition #227 (Unknown)
Type: Creature

Whisperwood Elemental

Creature - Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Mana:
Power: 4/4
Cardset: Fate Reforged #145 (Mythic Rare)
Type: Creature

Whispersilk Cloak

Artifact - Equipment

Equipped creature is unblockable and has shroud.

Equip

Mana:
Cardset: Planechase 2012 #115 (Uncommon)
Magic 2011 #221 (Uncommon)
Phyrexia vs. The Coalition #23 (Uncommon)
Magic 2010 #221 (Uncommon)
Tenth Edition #345 (Uncommon)
Darksteel #160 (Common)
Type: Artifact

Whispers of the Muse

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.

"I followed her song only to find it was a dirge."
-Crovax

Mana:
Cardset: Time Spiral "Timeshifted" #35 (Special)
Tempest #103 (Uncommon)
Type: Instant

Whispering Specter

Creature - Specter

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.

Mana:
Power: 1/1
Cardset: New Phyrexia #77 (Uncommon)
Type: Creature

Whispering Shade

Creature - Shade

Swampwalk

: Whispering Shade gets +1/+1 until end of turn.

It glides through the shadows until it reaches yours.

Mana:
Power: 1/1
Cardset: Odyssey #167 (Common)
Type: Creature

Whispering Madness

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #207 (Rare)
Type: Sorcery

Whispergear Sneak

Artifact Creature - Construct

Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Spy for today. Plan for tomorrow.

Mana:
Power: 1/1
Cardset: Conspiracy #64 (Common)
Type: Artifact Creature

Whisperer of the Wilds

Creature - Human Shaman

: Add to your mana pool.

Ferocious - : Add to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

Mana:
Cardset: Fate Reforged #144 (Common)
Type: Creature

Whisk Away

Instant

Put target attacking or blocking creature on top of its owner's library.

The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.

Mana:
Cardset: Fate Reforged #57 (Common)
Type: Instant

Whirlwind Adept

Creature - Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mana:
Power: 4/2
Cardset: Khans of Tarkir #63 (Common)
Type: Creature

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Mana:
Cardset: Commander 2014 #224 (Rare)
Urza's Saga #283 (Rare)
Type: Sorcery