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Warping Wurm

Creature - Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay .

When Warping Wurm phases in, put a +1/+1 counter on it.

Even wurms start out small.

Mana:
Power: 1/1
Cardset: Mirage #347 (Rare)
Type: Creature

Warped Researcher

Creature - Human Wizard Mutant

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

New insights yield new senses.

Mana:
Power: 3/4
Cardset: Legions #56 (Uncommon)
Type: Creature

Warpath Ghoul

Creature - Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

Mana:
Power: 3/2
Cardset: Magic 2012 #117 (Common)
Magic 2010 #120 (Common)
Type: Creature

Warmonger Hellkite

Creature - Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

Mana:
Power: 5/5
Cardset: Commander 2014 #41 (Rare)
Type: Creature

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warmind Infantry

Creature - Elemental Soldier

Battalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

Mana:
Power: 2/3
Cardset: Gatecrash #111 (Common)
Type: Creature

Wardscale Dragon

Creature - Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.

Mana:
Power: 4/4
Cardset: Fate Reforged #30 (Uncommon)
Type: Creature

Warden of the First Tree

Creature - Human

: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Fate Reforged #143 (Mythic Rare)
Type: Creature

Warden of the Eye

Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #212 (Uncommon)
Type: Creature

Warden of the Beyond

Creature - Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom.
Designed by Isaiah Cartwright

Mana:
Power: 2/2
Cardset: Magic 2015 #42 (Uncommon)
Type: Creature

Warden of Geometries

Creature - Eldrazi Drone

Vigilance

: Add {C} to your mana pool. ({C} represents colorless mana.)

The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #11 (Common)
Type: Creature

Warden of Evos Isle

Creature - Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

Mana:
Power: 2/2
Cardset: Magic 2014 #79 (Uncommon)
Type: Creature

Ward Sliver

Creature - Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.

Mana:
Power: 2/2
Cardset: Legions #25 (Uncommon)
Type: Creature

Warclamp Mastiff

Creature - Hound

First strike (This creature deals combat damage before creatures without first strike.)

"One bite from that dog will send you to the healer's tent for days."
-Watchmaster Finn of An Karras

Mana:
Power: 1/1
Cardset: Magic 2013 #40 (Common)
Type: Creature

Warchanter of Mogis

Creature - Minotaur Shaman

Inspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Mana:
Power: 3/3
Cardset: Born of the Gods #85 (Common)
Type: Creature

Warbringer

Creature - Orc Berserker

Dash costs you pay cost less (as long as this creature is on the battlefield).

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #168 (Uncommon)
Type: Creature

Warbreak Trumpeter

Creature - Goblin

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

Mana:
Power: 1/1
Cardset: Legions #116 (Uncommon)
Type: Creature

War-Wing Siren

Creature - Siren Soldier

Flying

Heroic - Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.

Once she sang sailors to their doom. Now she leads them to glory.

Mana:
Power: 1/3
Cardset: Journey Into Nyx #57 (Common)
Type: Creature

War-Torch Goblin

Creature - Goblin Warrior

, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
-Agrus Kos

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #151 (Common)
Type: Creature

War-Spike Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
-Olly of Goldmeadow

Mana:
Power: 3/3
Cardset: Modern Masters #139 (Common)
Morningtide #112 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

War Priest of Thune

Creature - Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

Mana:
Power: 2/2
Cardset: Magic 2013 #39 (Uncommon)
Magic 2011 #38 (Uncommon)
Type: Creature

War Mammoth

Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

Mana:
Power: 3/3
Cardset: Fifth Edition #202 (Common)
Fourth Edition #170 (Common)
Revised Edition #135 (Common)
Unlimited Edition #136 (Common)
Beta Edition #136 (Unknown)
Alpha Edition #136 (Unknown)
Type: Creature

War Falcon

Creature - Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

Mana:
Power: 2/1
Cardset: Magic 2013 #38 (Common)
Type: Creature

War Elephant

Creature - Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." -Kikuyu Proverb

Mana:
Power: 2/2
Cardset: Arabian Nights #68 (Common)
Arabian Nights #69 (Common)
Type: Creature

War Elemental

Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mana:
Power: 1/1
Cardset: Mirrodin #112 (Rare)
Type: Creature

War Behemoth

Creature - Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
-Gvar Barzeel, krumar commander

Mana:
Power: 3/6
Cardset: Khans of Tarkir #29 (Common)
Type: Creature

Waning Wurm

Creature - Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Mana:
Power: 7/6
Cardset: Planar Chaos #83 (Uncommon)
Type: Creature

Wanderwine Prophets

Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Mana:
Power: 4/4
Cardset: Lorwyn #95 (Rare)
Type: Creature

Wandering Wolf

Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

Mana:
Power: 2/1
Cardset: Avacyn Restored #202 (Common)
Type: Creature

Wandering Tombshell

Creature - Zombie Turtle

The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

Mana:
Power: 1/6
Cardset: Dragons of Tarkir #127 (Common)
Type: Creature

Wandering Ones

Creature - Spirit

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
-Unnamed beggar

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #100 (Common)
Type: Creature

Wandering Mage

Creature - Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.

Mana:
Cardset: Alliances #198 (Rare)
Type: Creature

Wandering Graybeard

Creature - Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Mana:
Power: 4/4
Cardset: Morningtide #27 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wandering Champion

Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

Mana:
Power: 3/1
Cardset: Fate Reforged #29 (Uncommon)
Type: Creature

Wanderguard Sentry

Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

Mana:
Power: 3/3
Cardset: Ninth Edition #111 (Common)
Mirrodin #56 (Common)
Type: Creature

Wanderbrine Rootcutters

Creature - Merfolk Rogue

Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #178 (Common)
Type: Creature

Wall of Wood

Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

Mana:
Cardset: Tenth Edition #309 (Common)
Fourth Edition #168 (Common)
Revised Edition #133 (Common)
Unlimited Edition #134 (Common)
Beta Edition #134 (Unknown)
Alpha Edition #134 (Unknown)
Type: Creature

Wall of Wonder

Creature - Wall

Defender (This creature can't attack.)

: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

Mana:
Power: 1/5
Cardset: Seventh Edition #112 (Rare)
Legends #85 (Uncommon)
Type: Creature

Wall of Water

Creature - Wall

Defender (This creature can't attack.)

: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

Mana:
Cardset: Fourth Edition #114 (Uncommon)
Revised Edition #91 (Uncommon)
Unlimited Edition #91 (Uncommon)
Beta Edition #91 (Unknown)
Alpha Edition #91 (Unknown)
Type: Creature

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Wall of Vines

Creature - Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

Mana:
Cardset: Magic 2011 #199 (Common)
Type: Creature

Wall of Vapor

Creature - Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." -Chrysoberyl Earthsdaughter, Incantations

Mana:
Cardset: Legends #84 (Common)
Type: Creature

Wall of Torches

Creature - Wall

Defender (This creature can't attack.)

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.

Mana:
Power: 4/1
Cardset: Magic 2012 #159 (Common)
Type: Creature

Wall of Tombstones

Creature - Wall

Defender (This creature can't attack.)

At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #43 (Uncommon)
Type: Creature

Wall of Tears

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

"Many have been lost to pity."
-Karn, silver golem

Mana:
Cardset: Stronghold #50 (Uncommon)
Type: Creature

Wall of Tanglecord

Artifact Creature - Wall

Defender

: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight.

Mana:
Cardset: Scars of Mirrodin #222 (Common)
Type: Artifact Creature

Wall of Swords

Creature - Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

Mana:
Power: 3/5
Cardset: Magic 2014 #41 (Uncommon)
Tenth Edition #57 (Uncommon)
Eighth Edition #56 (Uncommon)
Seventh Edition #55 (Uncommon)
Sixth Edition #51 (Unknown)
Fifth Edition #343 (Uncommon)
Fourth Edition #305 (Uncommon)
Revised Edition #227 (Uncommon)
Unlimited Edition #227 (Uncommon)
Beta Edition #228 (Unknown)
Alpha Edition #226 (Unknown)
Type: Creature

Wall of Stone

Creature - Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

Mana:
Cardset: Eighth Edition #232 (Uncommon)
Fifth Edition #274 (Uncommon)
Fourth Edition #249 (Uncommon)
Revised Edition #183 (Uncommon)
Unlimited Edition #183 (Uncommon)
Beta Edition #184 (Unknown)
Alpha Edition #183 (Unknown)
Type: Creature

Wall of Spears

Artifact Creature - Wall

Defender (This creature can't attack.)

First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

Mana:
Power: 2/3
Cardset: Eighth Edition #320 (Uncommon)
Seventh Edition #323 (Uncommon)
Fifth Edition #407 (Common)
Fourth Edition #374 (Common)
Antiquities #42 (Uncommon)
Type: Artifact Creature

Wall of Souls

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.

"It is the nature of evil to turn you against yourself."
-Starke

Mana:
Cardset: Stronghold #25 (Uncommon)
Type: Creature

Wall of Shields

Artifact Creature - Wall

Defender (This creature can't attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

"It's the pokey bits that hurt the most."
-Ib Halfheart, Goblin Tactician

Mana:
Cardset: Ice Age #322 (Uncommon)
Type: Artifact Creature

Wall of Shadows

Creature - Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Mana:
Cardset: Legends #42 (Common)
Type: Creature

Wall of Roots

Creature - Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Activate this ability only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.

Mana:
Cardset: Archenemy #73 (Common)
Time Spiral "Timeshifted" #89 (Special)
Mirage #151 (Common)
Type: Creature

Wall of Reverence

Creature - Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

Mana:
Power: 1/6
Cardset: Commander 2013 #26 (Rare)
Conflux #20 (Rare)
Type: Creature

Wall of Resurgence

Creature - Wall

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Mana:
Cardset: Oath of the Gatewatch #39 (Uncommon)
Type: Creature

Wall of Resistance

Creature - Wall

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Telim'Tor could no longer recall the exact number of assaults-but his troops could.

Mana:
Cardset: Mirage #250 (Common)
Type: Creature

Wall of Razors

Creature - Wall

Defender (This creature can't attack.)

First strike

"In this blessed structure let the very walls baptize themselves in the blood of intruders."
-Stronghold architect, journal

Mana:
Power: 4/1
Cardset: Stronghold #100 (Uncommon)
Type: Creature

Wall of Putrid Flesh

Creature - Wall

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Mana:
Power: 2/4
Cardset: Legends #41 (Uncommon)
Type: Creature

Wall of Pine Needles

Creature - Plant Wall

Defender (This creature can't attack.)

: Regenerate Wall of Pine Needles.

The power of the forest takes a hundred forms. Some are more surprising than others.

Mana:
Power: 3/3
Cardset: Ice Age #162 (Uncommon)
Type: Creature

Wall of Opposition

Creature - Wall

Defender (This creature can't attack.)

: Wall of Opposition gets +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.

Mana:
Cardset: Legends #168 (Rare)
Type: Creature

Wall of Omens

Creature - Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."
-Expedition journal entry

Mana:
Cardset: Sorin vs. Tibalt #4 (Uncommon)
Commander #37 (Uncommon)
Rise of the Eldrazi #53 (Uncommon)
Type: Creature

Wall of Nets

Creature - Wall

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

Mana:
Cardset: Exodus #24 (Rare)
Type: Creature

Wall of Mulch

Creature - Wall

Defender (This creature can't attack.)

, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

Mana:
Cardset: Magic 2015 #208 (Uncommon)
Onslaught #298 (Uncommon)
Type: Creature

Wall of Limbs

Creature - Zombie Wall

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Mana:
Cardset: Magic 2015 #121 (Uncommon)
Type: Creature

Wall of Light

Creature - Wall

Defender (This creature can't attack.)

Protection from black

As many attackers were dazzled by the wall's beauty as were halted by its force.

Mana:
Power: 1/5
Cardset: Legends #212 (Uncommon)
Type: Creature

Wall of Lava

Creature - Wall

Defender (This creature can't attack.)

: Wall of Lava gets +1/+1 until end of turn.

"Now there's something you don't see every day."
-Jaya Ballard, Task Mage

Mana:
Power: 1/3
Cardset: Ice Age #223 (Uncommon)
Type: Creature

Wall of Kelp

Creature - Plant Wall

Defender (This creature can't attack.)

, : Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.

"Ya can eat it or ya can weave it, but ya can't fight in it."
-Zeki, Reef Pirate

Mana:
Cardset: Homelands #50 (Rare)
Type: Creature

Wall of Junk

Artifact Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.

Mana:
Cardset: Urza's Saga #315 (Uncommon)
Type: Artifact Creature

Wall of Ice

Creature - Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between."/-Samuel Coleridge, "The Rime of the Ancient Mariner"

Mana:
Cardset: Fourth Edition #167 (Uncommon)
Revised Edition #132 (Uncommon)
Unlimited Edition #133 (Uncommon)
Beta Edition #133 (Unknown)
Alpha Edition #133 (Unknown)
Type: Creature

Wall of Hope

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.

"What cage would you rather be inside of than out?"
-Daru riddle

Mana:
Cardset: Legions #24 (Common)
Type: Creature

Wall of Heat

Creature - Wall

Defender (This creature can't attack.)

At a distance, we mistook the sound for a waterfall . . .

Mana:
Power: 2/6
Cardset: Legends #167 (Common)
Type: Creature

Wall of Glare

Creature - Wall

Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.

The blinding barrier served Benalia better than a hundred shields.

Mana:
Cardset: Urza's Destiny #25 (Common)
Type: Creature

Wall of Frost

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
-Lumi, goatherd

Mana:
Cardset: Magic 2015 #83 (Uncommon)
Magic 2014 #78 (Uncommon)
Planechase 2012 #28 (Uncommon)
Magic 2011 #79 (Uncommon)
Magic 2010 #80 (Uncommon)
Type: Creature

Wall of Fire

Creature - Wall

Defender (This creature can't attack.)

: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

Mana:
Cardset: Magic 2015 #167 (Common)
Magic 2013 #156 (Common)
Magic 2010 #162 (Uncommon)
Tenth Edition #247 (Uncommon)
Seventh Edition #227 (Uncommon)
Sixth Edition #216 (Unknown)
Fifth Edition #273 (Uncommon)
Fourth Edition #248 (Uncommon)
Revised Edition #182 (Uncommon)
Unlimited Edition #182 (Uncommon)
Beta Edition #183 (Unknown)
Alpha Edition #182 (Unknown)
Type: Creature

Wall of Faith

Creature - Wall

Defender (This creature can't attack.)

: Wall of Faith gets +0/+1 until end of turn.

"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
-Lord Hilneth

Mana:
Cardset: Magic 2010 #40 (Common)
Type: Creature

Wall of Essence

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

The ceiling and the floor fell in love, but only the wall knew.
-Dal saying

Mana:
Cardset: Magic 2015 #41 (Uncommon)
Stronghold #122 (Uncommon)
Type: Creature

Wall of Earth

Creature - Wall

Defender (This creature can't attack.)

The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.

Mana:
Cardset: Legends #166 (Common)
Type: Creature

Wall of Dust

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

Mana:
Power: 1/4
Cardset: Fourth Edition #247 (Uncommon)
Legends #165 (Uncommon)
Type: Creature

Wall of Distortion

Creature - Wall

Defender (This creature can't attack.)

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

It reflects only nightmares.

Mana:
Power: 1/3
Cardset: Mercadian Masques #171 (Common)
Type: Creature

Wall of Diffusion

Creature - Wall

Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

"The injury was being caught between this world and our own; the insult was to find walls within."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #211 (Common)
Type: Creature

Wall of Denial

Creature - Wall

Defender, flying

Shroud (This creature can't be the target of spells or abilities.)

It provides what every discerning mage requires-time to think.

Mana:
Cardset: Commander #237 (Uncommon)
Venser vs. Koth #11 (Uncommon)
Alara Reborn #16 (Uncommon)
Type: Creature

Wall of Deceit

Creature - Wall

Defender (This creature can't attack.)

: Turn Wall of Deceit face down.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Cardset: Jace vs. Chandra #5 (Uncommon)
Legions #55 (Uncommon)
Type: Creature

Wall of Corpses

Creature - Wall

Defender (This creature can't attack.)

, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

"I shall make walls of their flesh, and their blood will be my mortar."
-Kaervek

Mana:
Cardset: Mirage #49 (Common)
Type: Creature

Wall of Caltrops

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

"Ow! Ow ow ow! Oooh, ow, OW!"

Mana:
Power: 2/1
Cardset: Legends #211 (Common)
Type: Creature

Wall of Brambles

Creature - Plant Wall

Defender (This creature can't attack.)

: Regenerate Wall of Brambles.

"What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken

Mana:
Power: 2/3
Cardset: Fifth Edition #200 (Uncommon)
Fourth Edition #166 (Uncommon)
Revised Edition #131 (Uncommon)
Unlimited Edition #132 (Uncommon)
Beta Edition #132 (Unknown)
Alpha Edition #132 (Unknown)
Type: Creature

Wall of Bone

Creature - Skeleton Wall

Defender (This creature can't attack.)

: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Power: 1/4
Cardset: Garruk vs. Liliana #41 (Uncommon)
Magic 2010 #119 (Uncommon)
Seventh Edition #169 (Uncommon)
Fifth Edition #65 (Uncommon)
Fourth Edition #52 (Uncommon)
Revised Edition #42 (Uncommon)
Unlimited Edition #41 (Uncommon)
Beta Edition #41 (Unknown)
Alpha Edition #41 (Unknown)
Type: Creature

Wall of Blossoms

Creature - Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

Mana:
Cardset: From the Vault: Twenty #6 (Mythic Rare)
Planechase 2012 #81 (Uncommon)
Stronghold #75 (Uncommon)
Type: Creature

Wall of Blood

Creature - Wall

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Blood is thicker than mortar.

Mana:
Cardset: Mirrodin #82 (Uncommon)
Type: Creature

Wall of Air

Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.
-Femeref aphorism

Mana:
Power: 1/5
Cardset: Tenth Edition #124 (Uncommon)
Eighth Edition #113 (Uncommon)
Seventh Edition #111 (Uncommon)
Sixth Edition #105 (Unknown)
Fifth Edition #135 (Uncommon)
Fourth Edition #113 (Uncommon)
Revised Edition #90 (Uncommon)
Unlimited Edition #90 (Uncommon)
Beta Edition #90 (Unknown)
Alpha Edition #90 (Unknown)
Type: Creature

Walking Wall

Artifact Creature - Wall

Defender

: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

"The fortress is not what it seems."
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #321 (Uncommon)
Type: Artifact Creature

Walking Sponge

Creature - Sponge

: Target creature loses your choice of flying, first strike, or trample until end of turn.

Not only does it catch fish, it cleans them too.

Mana:
Power: 1/1
Cardset: Urza's Legacy #47 (Uncommon)
Type: Creature

Walking Dream

Creature - Illusion

Walking Dream is unblockable.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Dreams, by definition, live shorter lives than those who dream them.

Mana:
Power: 3/3
Cardset: Stronghold #49 (Uncommon)
Type: Creature

Walking Desecration

Creature - Zombie

, : Creatures of the creature type of your choice attack this turn if able.

Such sacrilege turns blinding grief into blinding rage.

Mana:
Power: 1/1
Cardset: Onslaught #180 (Uncommon)
Type: Creature

Walking Dead

Creature - Zombie

: Regenerate Walking Dead.

The Walking Dead are the remains of freakish experiments by the Necromantic Lords.

Mana:
Power: 1/1
Cardset: Legends #40 (Common)
Type: Creature

Walking Corpse

Creature - Zombie

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
-Jadar, ghoulcaller of Nephalia

Mana:
Power: 2/2
Cardset: Magic 2013 #116 (Common)
Innistrad #126 (Common)
Type: Creature

Walking Atlas

Artifact Creature - Construct

: You may put a land card from your hand onto the battlefield.

Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.

Mana:
Power: 1/1
Cardset: Worldwake #131 (Common)
Type: Artifact Creature

Walking Archive

Artifact Creature - Golem

Defender (This creature can't attack.)

Walking Archive enters the battlefield with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

: Put a +1/+1 counter on Walking Archive.

Mana:
Power: 1/1
Cardset: Dissension #169 (Rare)
Type: Artifact Creature