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Will-Forged Golem

Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

Mana:
Power: 4/4
Cardset: Magic 2015 #239 (Common)
Type: Artifact Creature

Wildwood Geist

Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

Mana:
Power: 3/3
Cardset: Avacyn Restored #204 (Common)
Type: Creature

Wildslayer Elves

Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Mana:
Power: 3/3
Cardset: Shadowmoor #133 (Common)
Type: Creature

Wildheart Invoker

Creature - Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
-The Invokers' Tales

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #213 (Common)
Type: Creature

Wildfire Emissary

Creature - Efreet

Protection from white

: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
-Qhattib, Vizier of Amiqat

Mana:
Power: 2/4
Cardset: Time Spiral "Timeshifted" #72 (Special)
Mirage #203 (Uncommon)
Type: Creature

Wildfire Cerberus

Creature - Hound

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

Mana:
Power: 4/3
Cardset: Journey Into Nyx #116 (Uncommon)
Type: Creature

Wilderness Hypnotist

Creature - Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
-Dindun of Kulrath Mine

Mana:
Power: 1/3
Cardset: Eventide #32 (Common)
Type: Creature

Wilderness Elemental

Creature - Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: */3
Cardset: Coldsnap #134 (Uncommon)
Type: Creature

Wild Wurm

Creature - Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee

Mana:
Power: 5/4
Cardset: Tempest #212 (Uncommon)
Type: Creature

Wild Nacatl

Creature - Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #4 (Common)
Shards of Alara #152 (Common)
Type: Creature

Wild Mongrel

Creature - Hound

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

Mana:
Power: 2/2
Cardset: Garruk vs. Liliana #5 (Common)
Odyssey #283 (Common)
Type: Creature

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Wild Leotau

Creature - Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
-Rafiq of the Many

Mana:
Power: 5/4
Cardset: Conflux #97 (Common)
Type: Creature

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Wild Griffin

Creature - Griffin

Flying

Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market.

Mana:
Power: 2/2
Cardset: Magic 2011 #40 (Common)
Tenth Edition #59 (Common)
Type: Creature

Wild Elephant

Creature - Elephant

Trample

"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
-"Love Song of Night and Day"

Mana:
Power: 3/3
Cardset: Mirage #152 (Common)
Type: Creature

Wild Dogs

Creature - Hound

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/1
Cardset: Urza's Saga #284 (Common)
Type: Creature

Wild Colos

Creature - Goat Beast

Haste

You'll never get a Keldon's goat.

Mana:
Power: 2/2
Cardset: Urza's Destiny #100 (Common)
Type: Creature

Wild Celebrants

Creature - Satyr

When Wild Celebrants enters the battlefield, you may destroy target artifact.

"You can tell something's really valuable by the sound it makes when you slam your staff into it."

Mana:
Power: 5/3
Cardset: Theros #147 (Common)
Type: Creature

Wild Cantor

Creature - Human Druid

( can be paid with either or .)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Mana: {{/}}
Power: 1/1
Cardset: Guildpact #149 (Common)
Type: Creature

Wild Beastmaster

Creature - Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

"When they covered the world in city, all they did was give themselves nowhere to run."

Mana:
Power: 1/1
Cardset: Return to Ravnica #139 (Rare)
Type: Creature

Wild Aesthir

Creature - Bird

Flying, first strike

: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

"High in the Karplusans, death is swift and razor-clawed."
-Arna Kennerüd, Skycaptain

Mana:
Power: 1/1
Cardset: Alliances #154 (Common)
Alliances #155 (Common)
Type: Creature

Wiitigo

Creature - Yeti

Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Mana:
Cardset: Ice Age #164 (Rare)
Type: Creature

Wight of Precinct Six

Creature - Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

Mana:
Power: 1/1
Cardset: Commander 2013 #100 (Uncommon)
Gatecrash #84 (Uncommon)
Type: Creature

Wickerbough Elder

Creature - Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

Mana:
Power: 4/4
Cardset: Archenemy #74 (Common)
Eventide #80 (Common)
Type: Creature

Wicker Warcrawler

Artifact Creature - Scarecrow

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

It's the twisted creation of a kithkin diviner who dreamed of very large crows.

Mana:
Power: 6/6
Cardset: Shadowmoor #269 (Uncommon)
Type: Artifact Creature

Wicked Akuba

Creature - Spirit

: Target player dealt damage by Wicked Akuba this turn loses 1 life.

The sound of children weeping is a song that fills its heart with joy.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #150 (Common)
Type: Creature

Whitemane Lion

Creature - Cat

Flash (You may cast this spell any time you could cast an instant.)

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

Mana:
Power: 2/2
Cardset: Commander 2014 #96 (Common)
Venser vs. Koth #2 (Common)
Planar Chaos #22 (Common)
Type: Creature

White Shield Crusader

Creature - Human Knight

Protection from black

: White Shield Crusader gains flying until end of turn.

: White Shield Crusader gets +1/+0 until end of turn.

"Honor your steed and it will carry you to great deeds-and bring you home to tell of them."

Mana:
Power: 2/1
Cardset: Coldsnap #24 (Uncommon)
Type: Creature

White Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #9 (Unknown)
Magic 2011 #39 (Uncommon)
Magic 2010 #41 (Uncommon)
Legions #27 (Uncommon)
Fifth Edition #344 (Uncommon)
Fourth Edition #306 (Uncommon)
Revised Edition #228 (Uncommon)
Unlimited Edition #228 (Uncommon)
Beta Edition #229 (Unknown)
Alpha Edition #227 (Unknown)
Type: Creature

Whisperwood Elemental

Creature - Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Mana:
Power: 4/4
Cardset: Fate Reforged #145 (Mythic Rare)
Type: Creature

Whispering Specter

Creature - Specter

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.

Mana:
Power: 1/1
Cardset: New Phyrexia #77 (Uncommon)
Type: Creature

Whispering Shade

Creature - Shade

Swampwalk

: Whispering Shade gets +1/+1 until end of turn.

It glides through the shadows until it reaches yours.

Mana:
Power: 1/1
Cardset: Odyssey #167 (Common)
Type: Creature

Whispergear Sneak

Artifact Creature - Construct

Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Spy for today. Plan for tomorrow.

Mana:
Power: 1/1
Cardset: Conspiracy #64 (Common)
Type: Artifact Creature

Whisperer of the Wilds

Creature - Human Shaman

: Add to your mana pool.

Ferocious - : Add to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

Mana:
Cardset: Fate Reforged #144 (Common)
Type: Creature

Whirlwind Adept

Creature - Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mana:
Power: 4/2
Cardset: Khans of Tarkir #63 (Common)
Type: Creature

Whirlpool Warrior

Creature - Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Mana:
Power: 2/2
Cardset: Planechase 2012 #29 (Rare)
Apocalypse #36 (Rare)
Type: Creature

Whirlpool Rider

Creature - Merfolk

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

Mana:
Power: 1/1
Cardset: Apocalypse #35 (Common)
Type: Creature

Whirlpool Drake

Creature - Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

Mana:
Power: 2/2
Cardset: Apocalypse #34 (Uncommon)
Type: Creature

Whirling Dervish

Creature - Human Monk

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #90 (Special)
Fifth Edition #203 (Uncommon)
Fourth Edition #172 (Uncommon)
Legends #125 (Uncommon)
Type: Creature

Whiptongue Frog

Creature - Frog

: Whiptongue Frog gains flying until end of turn.

Their favorite food? Wind dancers.

Mana:
Power: 1/3
Cardset: Exodus #52 (Common)
Type: Creature

Whiptail Moloch

Creature - Lizard

When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.

"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail."
-Rugar, Leaguehall Infirmary patient

Mana:
Power: 6/3
Cardset: Dissension #79 (Common)
Type: Creature

Whipstitched Zombie

Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

Mana:
Power: 2/2
Cardset: Prophecy #81 (Common)
Type: Creature

Whippoorwill

Creature - Bird

, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.

If the Whippoorwill remains silent, the soul has not reached its reward.

Mana:
Power: 1/1
Cardset: The Dark #54 (Rare)
Type: Creature

Whipkeeper

Creature - Dwarf

: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

"If you don't hit your adversaries while they're down, they might get up again."

Mana:
Power: 1/1
Cardset: Odyssey #228 (Uncommon)
Type: Creature

Whipgrass Entangler

Creature - Human Cleric

: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays for each Cleric on the battlefield."

"Now that I have your attention, perhaps I can tell you of the Order."

Mana:
Power: 1/3
Cardset: Legions #26 (Common)
Type: Creature

Whipcorder

Creature - Human Soldier Rebel

, : Tap target creature.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His bolas whirl like galaxies, but it's his enemies who see stars.

Mana:
Power: 2/2
Cardset: Onslaught #60 (Uncommon)
Type: Creature

Whip-Spine Drake

Creature - Drake

Flying

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"I swear the clouds were created just so the drakes would have a place to lurk."
-Kasharri, skyknight

Mana:
Power: 3/3
Cardset: Future Sight #62 (Common)
Type: Creature

Whip Vine

Creature - Plant Wall

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

Mana:
Power: 1/4
Cardset: Alliances #89 (Common)
Alliances #90 (Common)
Type: Creature

Whip Sergeant

Creature - Human Soldier

: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

Mana:
Power: 2/1
Cardset: Ninth Edition #227 (Uncommon)
Prophecy #107 (Uncommon)
Type: Creature

Whimwader

Creature - Elemental

Whimwader can't attack unless defending player controls a blue permanent.

"Thought? Deceit? Progress? Now you're just making it hungry."
-Abral, kithkin alchemist

Mana:
Power: 6/4
Cardset: Shadowmoor #54 (Common)
Type: Creature

Wetland Sambar

Creature - Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #62 (Common)
Type: Creature

Western Paladin

Creature - Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
-The Northern Paladin

Mana:
Power: 3/3
Cardset: Eighth Edition #173 (Rare)
Seventh Edition #170 (Rare)
Urza's Saga #168 (Rare)
Type: Creature

Werebear

Creature - Human Bear Druid

: Add to your mana pool.

Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

He exercises his right to bear arms.

Mana:
Power: 1/1
Cardset: Odyssey #282 (Common)
Type: Creature

Wellwisher

Creature - Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

Mana:
Power: 1/1
Cardset: Commander 2014 #223 (Common)
Elves vs. Goblins #15 (Common)
Onslaught #300 (Common)
Type: Creature

Wellgabber Apothecary

Creature - Merfolk Cleric

: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."

Mana:
Power: 2/3
Cardset: Lorwyn #47 (Common)
Type: Creature

Welkin Tern

Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game."
-Amira, skycaptain of Thune

Mana:
Power: 2/1
Cardset: Magic 2015 #84 (Common)
Magic 2013 #79 (Common)
Zendikar #76 (Common)
Type: Creature

Welkin Hawk

Creature - Bird

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

Mana:
Power: 1/1
Cardset: Exodus #25 (Common)
Type: Creature

Welkin Guide

Creature - Bird Cleric

Flying

When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped."
-Rafiq of the Many

Mana:
Power: 2/2
Cardset: Shards of Alara #30 (Common)
Type: Creature

Weirding Shaman

Creature - Goblin Shaman

, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

All boggarts have an auntie, but they don't all have a mum.

Mana:
Power: 2/1
Cardset: Morningtide #84 (Rare)
Type: Creature

Weed-Pruner Poplar

Creature - Treefolk Assassin

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."
-A tale of Auntie Wort

Mana:
Power: 3/3
Cardset: Morningtide #83 (Common)
Type: Creature

Wee Dragonauts

Creature - Faerie Wizard

Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Mana:
Power: 1/3
Cardset: Izzet vs. Golgari #6 (Common)
Guildpact #137 (Common)
Type: Creature

Weaver of Lies

Creature - Beast

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.

Mana:
Power: 4/4
Cardset: Legions #57 (Rare)
Type: Creature

Weatherseed Treefolk

Creature - Treefolk

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

Mana:
Power: 5/3
Cardset: Urza's Legacy #116 (Rare)
Type: Creature

Weatherseed Faeries

Creature - Faerie

Flying, protection from red

Two days after the forge was completed, the faeries were immune to its flames.

Mana:
Power: 2/1
Cardset: Urza's Legacy #48 (Common)
Type: Creature

Weatherseed Elf

Creature - Elf

: Target creature gains forestwalk until end of turn.

"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right."

Mana:
Power: 1/1
Cardset: Urza's Legacy #115 (Common)
Type: Creature

Weathered Wayfarer

Creature - Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Mana:
Power: 1/1
Cardset: Ninth Edition #54 (Rare)
Onslaught #59 (Rare)
Type: Creature

Weathered Bodyguards

Creature - Human Soldier

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/5
Cardset: Time Spiral #46 (Rare)
Type: Creature

Weapons Trainer

Creature - Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

"When I'm done training you, anything will be a deadly weapon."

Mana:
Power: 3/2
Cardset: Oath of the Gatewatch #160 (Uncommon)
Type: Creature

Wayward Soul

Creature - Spirit

Flying

: Put Wayward Soul on top of its owner's library.

"no home no heart no hope"
-Stronghold graffito

Mana:
Power: 3/2
Cardset: Exodus #51 (Common)
Type: Creature

Wayward Angel

Creature - Angel Horror

Flying, vigilance

Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Mana:
Power: 4/4
Cardset: Odyssey #57 (Rare)
Type: Creature

Wayfaring Temple

Creature - Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Mana:
Power: */*
Cardset: Return to Ravnica #209 (Rare)
Type: Creature

Wayfaring Giant

Creature - Giant

Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Its stature and stride increase with each step it takes.

Mana:
Power: 1/3
Cardset: Invasion #44 (Uncommon)
Type: Creature

Waxmane Baku

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Mana:
Power: 2/2
Cardset: Betrayers of Kamigawa #29 (Common)
Type: Creature

Waveskimmer Aven

Creature - Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The greatest gift you can give a sea aven is solitude.

Mana:
Power: 2/4
Cardset: Shards of Alara #207 (Common)
Type: Creature

Wavecrash Triton

Creature - Merfolk Wizard

Heroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Mana:
Power: 1/4
Cardset: Theros #74 (Common)
Type: Creature

Wave-Wing Elemental

Creature - Elemental

Flying

Landfall - Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

"Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage

Mana:
Power: 3/4
Cardset: Battle for Zendikar #88 (Common)
Type: Creature

Wave Elemental

Creature - Elemental

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

"Consider the wave: how weak the mother yet how strong the child."
-Tywanna, Shaper Guildmage

Mana:
Power: 2/3
Cardset: Mirage #102 (Uncommon)
Type: Creature

Waterspout Weavers

Creature - Merfolk Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Mana:
Power: 3/3
Cardset: Morningtide #56 (Uncommon)
Type: Creature

Waterspout Elemental

Creature - Elemental

Kicker (You may pay an additional as you cast this spell.)

Flying

When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.

Mana:
Power: 3/4
Cardset: Planeshift #38 (Rare)
Type: Creature

Waterspout Djinn

Creature - Djinn

Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

"Fly us higher, out of its storm."
-Sisay, Captain of the Weatherlight

Mana:
Power: 4/4
Cardset: Jace vs. Chandra #11 (Uncommon)
Visions #50 (Uncommon)
Type: Creature

Waterfront Bouncer

Creature - Merfolk Spellshaper

, , Discard a card: Return target creature to its owner's hand.

Closing time comes earlier to some than to others.

Mana:
Power: 1/1
Cardset: Mercadian Masques #114 (Common)
Type: Creature

Watercourser

Creature - Elemental

: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
-Old Fishbones, Martyne river guide

Mana:
Power: 2/3
Cardset: Magic 2013 #78 (Common)
Type: Creature

Water Wurm

Creature - Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island.

Mana:
Power: 1/1
Cardset: The Dark #37 (Common)
Type: Creature

Water Servant

Creature - Elemental

: Water Servant gets +1/-1 until end of turn.

: Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
-Jestus Dreya, Of Elements and Eternity

Mana:
Power: 3/4
Cardset: Magic 2014 #80 (Uncommon)
Magic 2011 #80 (Uncommon)
Type: Creature

Water Elemental

Creature - Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

Mana:
Power: 5/4
Cardset: Fourth Edition #115 (Uncommon)
Revised Edition #92 (Uncommon)
Unlimited Edition #92 (Uncommon)
Beta Edition #92 (Unknown)
Alpha Edition #92 (Unknown)
Type: Creature

Watchwolf

Creature - Wolf

Only in Ravnica do the wolves watch the flock.

Mana:
Power: 3/3
Cardset: Archenemy #100 (Uncommon)
Ravnica: City of Guilds #239 (Uncommon)
Type: Creature

Watchwing Scarecrow

Artifact Creature - Scarecrow

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

The wings are held in place by wicker rods. The rods are held in place by pure faith.

Mana:
Power: 2/4
Cardset: Shadowmoor #268 (Common)
Type: Artifact Creature

Watcher Sliver

Creature - Sliver

All Sliver creatures get +0/+2.

"I have spied them, wandering and watching-but for what? I fear they watch for us."
-Yonat of Amrou

Mana:
Power: 2/2
Cardset: Time Spiral #45 (Common)
Type: Creature

Watcher of the Roost

Creature - Bird Soldier

Flying

Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #30 (Uncommon)
Type: Creature

Watchdog

Artifact Creature - Hound

Watchdog blocks each turn if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.

Mana:
Power: 1/2
Cardset: Tempest #304 (Uncommon)
Type: Artifact Creature

Wasteland Viper

Creature - Snake

Deathtouch

Bloodrush - , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

"The Gruul embrace all things poisonous and living in the cracks of society."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Power: 1/2
Cardset: Gatecrash #139 (Uncommon)
Type: Creature

Wasteland Strangler

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #102 (Rare)
Type: Creature

Wasp Lancer

Creature - Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Shadowmoor #179 (Uncommon)
Type: Creature

Warthog

Creature - Boar

Swampwalk

"Too much work-it takes a long time to break them in, and more than a few recruits."
-Grebog, goblin swine-rider

Mana:
Power: 3/2
Cardset: Sixth Edition #267 (Unknown)
Visions #74 (Common)
Type: Creature

Warrior en-Kor

Creature - Kor Warrior Knight

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

Mana:
Power: 2/2
Cardset: Stronghold #124 (Uncommon)
Type: Creature

Warrior Angel

Creature - Angel Warrior

Flying

Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope's desperate fury.

Mana:
Power: 3/4
Cardset: Stronghold #123 (Rare)
Type: Creature

Warren-Scourge Elf

Creature - Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
-Fiala, Gilt-Leaf winnower

Mana:
Power: 1/1
Cardset: Lorwyn #241 (Common)
Type: Creature

Warren Pilferers

Creature - Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

Mana:
Power: 3/3
Cardset: Modern Masters #103 (Common)
Lorwyn #146 (Common)
Type: Creature

Warren Instigator

Creature - Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"

Mana:
Power: 1/1
Cardset: Zendikar #154 (Mythic Rare)
Type: Creature