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Goldmeadow Dodger

Creature - Kithkin Rogue

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"

Mana:
Power: 1/1
Cardset: Lorwyn #16 (Common)
Type: Creature

Goldmeadow Harrier

Creature - Kithkin Soldier

, : Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
-Deagan, cenn of Burrenton

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #3 (Common)
Lorwyn #17 (Common)
Type: Creature

Goldmeadow Stalwart

Creature - Kithkin Soldier

As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay .

The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.

Mana:
Power: 2/2
Cardset: Lorwyn #18 (Uncommon)
Type: Creature

Tideshaper Mystic

Creature - Merfolk Wizard

: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.

He paints with drop and shimmer a world that exists only in the wistful heart.

Mana:
Power: 1/1
Cardset: Lorwyn #93 (Common)
Type: Creature

Facevaulter

Creature - Goblin Warrior

, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

Mana:
Power: 1/1
Cardset: Modern Masters #85 (Common)
Lorwyn #111 (Common)
Type: Creature

Knucklebone Witch

Creature - Goblin Shaman

Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.

Each bone honors its owner's best pranks.

Mana:
Power: 1/1
Cardset: Lorwyn #120 (Rare)
Type: Creature

Nightshade Stinger

Creature - Faerie Rogue

Flying

Nightshade Stinger can't block.

"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
-Gaddock Teeg

Mana:
Power: 1/1
Cardset: Lorwyn #132 (Common)
Type: Creature

Boggart Forager

Creature - Goblin Rogue

, Sacrifice Boggart Forager: Target player shuffles his or her library.

"Reach in this hole, lose a hand. Reach in that hole, find a sparkly."
-Auntie wisdom

Mana:
Power: 1/1
Cardset: Lorwyn #154 (Common)
Type: Creature

Flamekin Bladewhirl

Creature - Elemental Warrior

As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay .

"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
-Vessifrus, flamekin demagogue

Mana:
Power: 2/1
Cardset: Lorwyn #165 (Uncommon)
Type: Creature

Flamekin Brawler

Creature - Elemental Warrior

: Flamekin Brawler gets +1/+0 until end of turn.

When he hits people, they stay hit.

Mana:
Cardset: Jace vs. Chandra #35 (Common)
Lorwyn #166 (Common)
Type: Creature

Flamekin Harbinger

Creature - Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Mana:
Power: 1/1
Cardset: Lorwyn #167 (Uncommon)
Type: Creature

Elvish Eulogist

Creature - Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

Mana:
Power: 1/1
Cardset: Elves vs. Goblins #3 (Common)
Lorwyn #205 (Common)
Type: Creature

Elvish Handservant

Creature - Elf Warrior

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

The hardest lesson for any elf to learn is humility. It takes a giant to teach that.

Mana:
Power: 1/1
Cardset: Lorwyn #206 (Common)
Type: Creature

Treefolk Harbinger

Creature - Treefolk Druid

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Mana:
Cardset: Lorwyn #239 (Uncommon)
Type: Creature

Honor Guard

Creature - Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

Mana:
Power: 1/1
Cardset: Tenth Edition #23 (Common)
Ninth Edition #20 (Common)
Eighth Edition #25 (Common)
Seventh Edition #21 (Common)
Stronghold #107 (Common)
Type: Creature

Icatian Priest

Creature - Human Cleric

: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

Mana:
Power: 1/1
Cardset: Divine vs. Demonic #2 (Uncommon)
Tenth Edition #24 (Uncommon)
Fallen Empires #156 (Uncommon)
Type: Creature

Loyal Sentry

Creature - Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #5 (Rare)
Tenth Edition #27 (Rare)
Type: Creature

Suntail Hawk

Creature - Bird

Flying

Its eye the glaring sun, its cry the keening wind.

Mana:
Power: 1/1
Cardset: Magic 2014 #40 (Common)
Tenth Edition #50 (Common)
Ninth Edition #49 (Common)
Eighth Edition #51 (Common)
Judgment #28 (Common)
Type: Creature

Tundra Wolves

Creature - Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
-Onean scout

Mana:
Power: 1/1
Cardset: Tenth Edition #54 (Common)
Eighth Edition #54 (Common)
Sixth Edition #48 (Unknown)
Fifth Edition #342 (Common)
Fourth Edition #303 (Common)
Legends #209 (Common)
Type: Creature

Cloud Sprite

Creature - Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

Mana:
Power: 1/1
Cardset: Tenth Edition #75 (Common)
Mercadian Masques #67 (Common)
Type: Creature

Fugitive Wizard

Creature - Human Wizard

"The law has its place-as a footnote in my spellbook."
-Siyani, fugitive mage

Mana:
Power: 1/1
Cardset: Magic 2015 #56 (Common)
Tenth Edition #86 (Common)
Ninth Edition #80 (Common)
Eighth Edition #81 (Common)
Legions #38 (Common)
Type: Creature

Festering Goblin

Creature - Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

Mana:
Power: 1/1
Cardset: Modern Masters #87 (Common)
Archenemy #16 (Common)
Tenth Edition #143 (Common)
Ninth Edition #130 (Common)
Onslaught #148 (Common)
Type: Creature

Plague Beetle

Creature - Insect

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

Mana:
Power: 1/1
Cardset: Tenth Edition #168 (Common)
Ninth Edition #154 (Common)
Eighth Edition #154 (Common)
Seventh Edition #155 (Common)
Urza's Legacy #64 (Common)
Type: Creature

Sleeper Agent

Creature - Minion

When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Mana:
Power: 3/3
Cardset: Tenth Edition #178 (Rare)
Urza's Saga #159 (Rare)
Type: Creature

Vampire Bats

Creature - Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Mana:
Cardset: Garruk vs. Liliana #35 (Common)
Tenth Edition #186 (Common)
Fifth Edition #64 (Common)
Fourth Edition #51 (Common)
Legends #39 (Common)
Type: Creature

Duct Crawler

Creature - Insect

: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!"
-Dlig, goblin spelunker

Mana:
Power: 1/1
Cardset: Tenth Edition #198 (Common)
Stronghold #79 (Common)
Type: Creature

Mogg Fanatic

Creature - Goblin

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

"I got it! I got it! I-"

Mana:
Power: 1/1
Cardset: Fire and Lightning #3 (Unknown)
Elves vs. Goblins #44 (Uncommon)
Tenth Edition #219 (Uncommon)
Tempest #190 (Common)
Type: Creature

Spark Elemental

Creature - Elemental

Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.

Mana:
Power: 3/1
Cardset: Fire and Lightning #4 (Unknown)
Tenth Edition #237 (Uncommon)
Fifth Dawn #79 (Common)
Type: Creature

Elvish Berserker

Creature - Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

Mana:
Power: 1/1
Cardset: Tenth Edition #260 (Common)
Ninth Edition #237 (Common)
Exodus #110 (Common)
Type: Creature

Skyshroud Ranger

Creature - Elf

: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.

Mana:
Power: 1/1
Cardset: Tenth Edition #297 (Common)
Tempest #150 (Common)
Type: Creature

Wall of Wood

Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

Mana:
Cardset: Tenth Edition #309 (Common)
Fourth Edition #168 (Common)
Revised Edition #133 (Common)
Unlimited Edition #134 (Common)
Beta Edition #134 (Unknown)
Alpha Edition #134 (Unknown)
Type: Creature

Savannah Lions

Creature - Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
-Somali proverb

Mana:
Power: 2/1
Cardset: Ninth Edition #41 (Rare)
Eighth Edition #43 (Rare)
Fourth Edition #298 (Rare)
Revised Edition #223 (Rare)
Unlimited Edition #223 (Rare)
Beta Edition #224 (Unknown)
Alpha Edition #222 (Unknown)
Type: Creature

Weathered Wayfarer

Creature - Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Mana:
Power: 1/1
Cardset: Ninth Edition #54 (Rare)
Onslaught #59 (Rare)
Type: Creature

Will-O'-The-Wisp

Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Ninth Edition #169 (Rare)
Fourth Edition #55 (Rare)
Revised Edition #45 (Rare)
Unlimited Edition #44 (Rare)
Beta Edition #44 (Unknown)
Alpha Edition #44 (Unknown)
Type: Creature

Kird Ape

Creature - Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #2 (Uncommon)
Ninth Edition #199 (Uncommon)
Revised Edition #160 (Common)
Arabian Nights #49 (Common)
Type: Creature

Mogg Sentry

Creature - Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

Mana:
Power: 1/1
Cardset: Ninth Edition #204 (Rare)
Eighth Edition #203 (Rare)
Planeshift #69 (Rare)
Type: Creature

Groundskeeper

Creature - Human Druid

: Return target basic land card from your graveyard to your hand.

"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."

Mana:
Power: 1/1
Cardset: Ninth Edition #247 (Uncommon)
Mercadian Masques #250 (Uncommon)
Type: Creature

Norwood Ranger

Creature - Elf Scout

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

Mana:
Power: 1/2
Cardset: Ninth Edition #260 (Common)
Eighth Edition #271 (Common)
Type: Creature

Tree Monkey

Creature - Ape

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

Mana:
Power: 1/1
Cardset: Ninth Edition #275 (Common)
Type: Creature

Scryb Sprites

Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

Mana:
Power: 1/1
Cardset: Fifth Edition #186 (Common)
Fourth Edition #154 (Common)
Revised Edition #122 (Common)
Unlimited Edition #124 (Common)
Beta Edition #124 (Unknown)
Alpha Edition #124 (Unknown)
Type: Creature

Shanodin Dryads

Creature - Dryad

Forestwalk

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

Mana:
Power: 1/1
Cardset: Seventh Edition #269 (Common)
Sixth Edition #252 (Unknown)
Fifth Edition #187 (Common)
Fourth Edition #155 (Common)
Revised Edition #123 (Common)
Unlimited Edition #125 (Common)
Beta Edition #125 (Unknown)
Alpha Edition #125 (Unknown)
Type: Creature

Timber Wolves

Creature - Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

Mana:
Power: 1/1
Cardset: Fourth Edition #159 (Rare)
Revised Edition #126 (Rare)
Unlimited Edition #128 (Rare)
Beta Edition #128 (Unknown)
Alpha Edition #128 (Unknown)
Type: Creature

Mons's Goblin Raiders

Creature - Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.

Mana:
Power: 1/1
Cardset: Fifth Edition #251 (Common)
Fourth Edition #231 (Common)
Revised Edition #166 (Common)
Unlimited Edition #165 (Common)
Beta Edition #166 (Unknown)
Alpha Edition #165 (Unknown)
Type: Creature

Benalish Hero

Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.

Mana:
Power: 1/1
Cardset: Fifth Edition #286 (Common)
Fourth Edition #257 (Common)
Revised Edition #188 (Common)
Unlimited Edition #188 (Common)
Beta Edition #189 (Unknown)
Alpha Edition #188 (Unknown)
Type: Creature

Brass Man

Artifact Creature - Construct

Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

Mana:
Power: 1/3
Cardset: Fourth Edition #320 (Uncommon)
Revised Edition #238 (Uncommon)
Arabian Nights #73 (Uncommon)
Type: Artifact Creature

Nafs Asp

Creature - Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays before that draw step.

Mana:
Power: 1/1
Cardset: Fourth Edition #148 (Common)
Arabian Nights #36 (Common)
Arabian Nights #37 (Common)
Type: Creature

Ali Baba

Creature - Human Rogue

: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'"
-The Arabian Nights, Junior Classics trans.

Mana:
Power: 1/1
Cardset: Fourth Edition #193 (Uncommon)
Arabian Nights #43 (Uncommon)
Type: Creature

Hurr Jackal

Creature - Hound

: Target creature can't be regenerated this turn.

Mana:
Power: 1/1
Cardset: Fourth Edition #221 (Rare)
Arabian Nights #48 (Common)
Type: Creature

Bog Rats

Creature - Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

Mana:
Power: 1/1
Cardset: Sixth Edition #117 (Unknown)
Fifth Edition #8 (Common)
The Dark #4 (Common)
Type: Creature

Initiates of the Ebon Hand

Creature - Cleric

: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

"We are no longer Nature's children, but her masters . . . ."
-Oath of the Ebon Hand

Mana:
Power: 1/1
Cardset: Fifth Edition #31 (Common)
Fallen Empires #16 (Common)
Fallen Empires #17 (Common)
Fallen Empires #18 (Common)
Type: Creature

Kjeldoran Dead

Creature - Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature.

: Regenerate Kjeldoran Dead.

"They shall drink sorrow's dregs. They shall kill those whom once they loved."
-Lim-Dûl, the Necromancer

Mana:
Power: 3/1
Cardset: Sixth Edition #140 (Unknown)
Fifth Edition #32 (Common)
Ice Age #25 (Common)
Type: Creature

Ghazbán Ogre

Creature - Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

"We were holding our own-until the ogre guiding us suddenly grinned and turned on our commander."
-Ivra Jursdotter, Sarpadian mercenary

Mana:
Power: 2/2
Cardset: Fifth Edition #160 (Common)
Arabian Nights #33 (Common)
Type: Creature

Scavenger Folk

Creature - Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

"Stoop, pick, turn, toss.
This is the way we mourn our loss."
-Scavenger dirge

Mana:
Power: 1/1
Cardset: Seventh Edition #267 (Uncommon)
Fifth Edition #185 (Common)
The Dark #50 (Common)
Type: Creature

Tarpan

Creature - Horse

When Tarpan dies, you gain 1 life.

"A good tarpan will serve you, faithful and true. A bad one will kick you in the head."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Fifth Edition #192 (Common)
Ice Age #155 (Common)
Type: Creature

Goblin Digging Team

Creature - Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"

Mana:
Power: 1/1
Cardset: Seventh Edition #186 (Common)
Sixth Edition #182 (Unknown)
Fifth Edition #234 (Common)
The Dark #64 (Common)
Type: Creature

Mountain Goat

Creature - Goat

Mountainwalk

"Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way."
-Klazina Jansdotter,
Leader of the Order of the Sacred Torch

Mana:
Power: 1/1
Cardset: Sixth Edition #195 (Unknown)
Fifth Edition #252 (Common)
Ice Age #203 (Common)
Type: Creature

Orcish Captain

Creature - Orc Warrior

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

Mana:
Power: 1/1
Cardset: Fifth Edition #254 (Uncommon)
Fallen Empires #123 (Uncommon)
Type: Creature

Orcish Conscripts

Creature - Orc

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

Mana:
Power: 2/2
Cardset: Fifth Edition #255 (Common)
Ice Age #206 (Common)
Type: Creature

Primordial Ooze

Creature - Ooze

Primordial Ooze attacks each turn if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

Mana:
Power: 1/1
Cardset: Fifth Edition #261 (Uncommon)
Legends #157 (Uncommon)
Type: Creature

Death Speakers

Creature - Human Cleric

Protection from black

"The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!"
-Calmont, Aysen bureaucrat

Mana:
Power: 1/1
Cardset: Fifth Edition #300 (Common)
Homelands #109 (Uncommon)
Type: Creature

Icatian Scout

Creature - Human Soldier Scout

, : Target creature gains first strike until end of turn.

"In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell."
-Ailis Connaut, diary

Mana:
Power: 1/1
Cardset: Fifth Edition #313 (Common)
Fallen Empires #157 (Common)
Fallen Empires #158 (Common)
Fallen Empires #159 (Common)
Fallen Empires #160 (Common)
Type: Creature

Resistance Fighter

Creature - Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt."
-Sidar Jabari

Mana:
Power: 1/1
Cardset: Sixth Edition #38 (Unknown)
Visions #118 (Common)
Type: Creature

Blood Pet

Creature - Thrull

Sacrifice Blood Pet: Add to your mana pool.

"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.

Mana:
Power: 1/1
Cardset: Seventh Edition #121 (Common)
Sixth Edition #115 (Unknown)
Tempest #3 (Common)
Type: Creature

Eager Cadet

Creature - Human Soldier

"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."

Mana:
Power: 1/1
Cardset: Seventh Edition #14 (Common)
Type: Creature

Elvish Lyrist

Creature - Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

To an elf, magic and music are the same.

Mana:
Power: 1/1
Cardset: Eighth Edition #242 (Uncommon)
Seventh Edition #241 (Uncommon)
Urza's Saga #248 (Common)
Type: Creature

Maggot Carrier

Creature - Zombie

When Maggot Carrier enters the battlefield, each player loses 1 life.

"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
-Seneca, Epistles, trans. Gummere

Mana:
Power: 1/1
Cardset: Eighth Edition #142 (Common)
Planeshift #45 (Common)
Type: Creature

Cinder Wall

Creature - Wall

Defender (This creature can't attack.)

When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours."
-Onean sergeant

Mana:
Power: 3/3
Cardset: Conspiracy #140 (Common)
Knights vs. Dragons #48 (Unknown)
Eighth Edition #182 (Common)
Weatherlight #94 (Common)
Type: Creature

Orcish Spy

Creature - Orc Rogue

: Look at the top three cards of target player's library.

"You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight"
-General Khurzog

Mana:
Power: 1/1
Cardset: Eighth Edition #208 (Common)
Fallen Empires #124 (Common)
Fallen Empires #125 (Common)
Fallen Empires #126 (Common)
Type: Creature

Elvish Pioneer

Creature - Elf Druid

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

"Destruction is the work of an afternoon. Creation is the work of a lifetime."

Mana:
Power: 1/1
Cardset: Eighth Edition #243 (Common)
Onslaught #257 (Common)
Type: Creature

Elvish Scrapper

Creature - Elf

, , Sacrifice Elvish Scrapper: Destroy target artifact.

"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."

Mana:
Power: 1/1
Cardset: Eighth Edition #245 (Uncommon)
Onslaught #258 (Uncommon)
Type: Creature

Stone-Throwing Devils

Creature - Devil

First strike

Sometimes those with the most sin cast the first stones.

Mana:
Power: 1/1
Cardset: Arabian Nights #14 (Common)
Arabian Nights #15 (Common)
Type: Creature

Flying Men

Creature - Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #20 (Special)
Arabian Nights #19 (Common)
Type: Creature

Merchant Ship

Creature - Human

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Mana:
Cardset: Arabian Nights #23 (Uncommon)
Type: Creature

Abu Ja'far

Creature - Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Mana:
Cardset: Arabian Nights #55 (Uncommon)
Type: Creature

Camel

Creature - Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.

Mana:
Cardset: Arabian Nights #58 (Common)
Type: Creature

Goblin Artisans

Creature - Goblin Artificer

: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.

Mana:
Power: 1/1
Cardset: Antiquities #91 (Uncommon)
Type: Creature

Aisling Leprechaun

Creature - Faerie

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Mana:
Power: 1/1
Cardset: Legends #87 (Common)
Type: Creature

Clergy of the Holy Nimbus

Creature - Human Cleric

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Mana:
Power: 1/1
Cardset: Legends #175 (Common)
Type: Creature

Electric Eel

Creature - Fish

When Electric Eel enters the battlefield, it deals 1 damage to you.

: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

Mana:
Power: 1/1
Cardset: The Dark #24 (Rare)
Type: Creature

Water Wurm

Creature - Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island.

Mana:
Power: 1/1
Cardset: The Dark #37 (Common)
Type: Creature

Elves of Deep Shadow

Creature - Elf Druid

: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.

"They are aberrations who have turned on everything we hold sacred. Let them be cast out." -Ailheen, Speaker of the Council

Mana:
Power: 1/1
Cardset: Izzet vs. Golgari #47 (Common)
Ravnica: City of Guilds #161 (Common)
The Dark #39 (Rare)
Type: Creature

Savaen Elves

Creature - Elf

, : Destroy target Aura attached to a land.

"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" -Sidaine of Savaen

Mana:
Power: 1/1
Cardset: The Dark #47 (Common)
Type: Creature

Whippoorwill

Creature - Bird

, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.

If the Whippoorwill remains silent, the soul has not reached its reward.

Mana:
Power: 1/1
Cardset: The Dark #54 (Rare)
Type: Creature

Goblins of the Flarg

Creature - Goblin Warrior

Mountainwalk

When you control a Dwarf, sacrifice Goblins of the Flarg.

Mana:
Power: 1/1
Cardset: The Dark #69 (Common)
Type: Creature

Miracle Worker

Creature - Human Cleric

: Destroy target Aura attached to a creature you control.

"Those blessed hands could bring surcease to even the most tainted soul." -Sister Betje, Miracles of the Saints

Mana:
Power: 1/1
Cardset: The Dark #86 (Common)
Type: Creature

Elvish Scout

Creature - Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

Mana:
Power: 1/1
Cardset: Fallen Empires #75 (Common)
Fallen Empires #76 (Common)
Fallen Empires #77 (Common)
Type: Creature

Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

Mana:
Power: 1/1
Cardset: Modern Masters #167 (Common)
Time Spiral "Timeshifted" #86 (Special)
Fallen Empires #87 (Common)
Fallen Empires #88 (Common)
Fallen Empires #89 (Common)
Fallen Empires #90 (Common)
Type: Creature

Dwarven Armorer

Creature - Dwarf

, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Fallen Empires #104 (Rare)
Type: Creature

Goblin Chirurgeon

Creature - Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.

Mana:
Cardset: Fallen Empires #110 (Common)
Fallen Empires #111 (Common)
Fallen Empires #112 (Common)
Type: Creature

Icatian Infantry

Creature - Human Soldier

: Icatian Infantry gains first strike until end of turn.

: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.

Mana:
Power: 1/1
Cardset: Fallen Empires #144 (Common)
Fallen Empires #145 (Common)
Fallen Empires #146 (Common)
Fallen Empires #147 (Common)
Type: Creature

Icatian Javelineers

Creature - Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #10 (Special)
Fallen Empires #148 (Common)
Fallen Empires #149 (Common)
Fallen Empires #150 (Common)
Type: Creature

Balduvian Shaman

Creature - Human Cleric Shaman

: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Mana:
Power: 1/1
Cardset: Ice Age #59 (Common)
Type: Creature

Brown Ouphe

Creature - Ouphe

, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

"Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones."
-Taaveti of Kelsinko, Elvish Hunter

Mana:
Power: 1/1
Cardset: Mirrodin #115 (Uncommon)
Ice Age #116 (Common)
Type: Creature

Fyndhorn Elves

Creature - Elf Druid

: Add to your mana pool.

"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Power: 1/1
Cardset: From the Vault: Twenty #4 (Mythic Rare)
Ice Age #132 (Common)
Type: Creature

Rime Dryad

Creature - Dryad

Snow forestwalk

"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw."
-Disa the Restless, journal entry

Mana:
Power: 1/2
Cardset: Ice Age #148 (Common)
Type: Creature

Tinder Wall

Creature - Plant Wall

Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add to your mana pool.

, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.

Mana:
Cardset: Ice Age #158 (Common)
Type: Creature

Orcish Lumberjack

Creature - Orc

, Sacrifice a Forest: Add three mana in any combination of and/or to your mana pool.

"How did I ever let myself get talked into this project?"
-Toothlicker Harj, Orcish Captain

Mana:
Power: 1/1
Cardset: Ice Age #210 (Common)
Type: Creature

Kelsinko Ranger

Creature - Human

: Target green creature gains first strike until end of turn.

"Rangers not trained by the Elves just aren't the same."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Power: 1/1
Cardset: Ice Age #257 (Common)
Type: Creature

Kjeldoran Warrior

Creature - Human Warrior

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Give me a thousand such Warriors and I could change the world."
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Power: 1/1
Cardset: Ice Age #265 (Common)
Type: Creature

Folk of An-Havva

Creature - Human

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

"This town's only for good folk. The rest can go to the city."
-Joskun, An-Havva Constable

Mana:
Power: 1/1
Cardset: Homelands #58 (Common)
Homelands #59 (Common)
Type: Creature