Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
|
|||||||||
Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
|
|||||||||
AngerCreature - IncarnationHaste "For its time as a mortal, Anger chose a shell of boiling rock." |
|
|||||||||
Angry MobCreature - HumanTrample
|
|
|||||||||
Angus MackenzieLegendary Creature - Human Cleric, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. "Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary |
|
|||||||||
Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
|
|
|||||||||
Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
|
|||||||||
Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
|
|||||||||
Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
|
|||||||||
Ant QueenCreature - Insect: Put a 1/1 green Insect creature token onto the battlefield. "Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
|
|||||||||
Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
|
|||||||||
AnthroplasmCreature - ShapeshifterAnthroplasm enters the battlefield with two +1/+1 counters on it. I never metamorphosis I didn't like. |
|
|||||||||
Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
|
|||||||||
Anurid BarkripperCreature - Frog BeastThreshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. When it croaks, so do you. |
|
|||||||||
Anurid BrushhopperCreature - Frog BeastDiscard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. It's so tough it can frighten itself into hiding. |
|
|||||||||
Anurid MurkdiverCreature - Zombie Frog BeastSwampwalk Aphetto's swamps are alive with the dead. |
|
|||||||||
Anurid ScavengerCreature - Frog BeastProtection from black Krosa's topmost bottom feeder. |
|
|||||||||
Anurid SwarmsnapperCreature - Frog BeastReach (This creature can block creatures with flying.) Anurids have the problem of airborne invaders licked. |
|
|||||||||
Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
|
|||||||||
Apes of RathCreature - ApeWhenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Monkeys three, monkeys through. |
|
|||||||||
Apex HawksCreature - BirdMultikicker (You may pay an additional any number of times as you cast this spell.)
|
|
|||||||||
Aphetto AlchemistCreature - Human Wizard: Untap target artifact or creature. He brews trouble. |
|
|||||||||
Aphetto ExterminatorCreature - Human WizardMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Aphetto GrifterCreature - Human WizardTap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. |
|
|||||||||
Aphetto RunecasterCreature - Human WizardWhenever a permanent is turned face up, you may draw a card. "The ignorant fear change; the wise use it as a weapon." |
|
|||||||||
Aphetto VultureCreature - Zombie BirdFlying
|
|
|||||||||
Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
|
|
|||||||||
Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay . If you do, you gain 1 life. Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
|
|||||||||
Apprentice NecromancerCreature - Zombie Wizard, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
|
|
|||||||||
Apprentice WizardCreature - Human Wizard, : Add to your mana pool.
|
|
|||||||||
AquamoebaCreature - Elemental BeastDiscard a card: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. |
|
|||||||||
Aquamorph EntityCreature - ShapeshifterAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
|
|
|||||||||
Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
|
|
|||||||||
Aquus SteedCreature - Beast, : Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
|
|||||||||
Araba MothriderCreature - Human SamuraiFlying "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." |
|
|||||||||
ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
|
|||||||||
Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
|
|
|||||||||
Arashi, the Sky AsunderLegendary Creature - Spirit, : Arashi, the Sky Asunder deals X damage to target creature with flying.
|
|
|||||||||
Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
|
|||||||||
Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
|
|||||||||
Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
|
|||||||||
Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|||||||||
Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
|
|||||||||
Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
|
|||||||||
Arbiter of the IdealCreature - SphinxFlying
|
|
|||||||||
Arbor ColossusCreature - GiantReach
|
|
|||||||||
Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
|
|||||||||
Arc MageCreature - Human Spellshaper, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
|
|
|||||||||
Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
|
|||||||||
Arc-SloggerCreature - Beast, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. |
|
|||||||||
Arcades SabbothLegendary Creature - Elder DragonFlying
|
|
|||||||||
Arcanis the OmnipotentLegendary Creature - Wizard: Draw three cards. "Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
|
|||||||||
Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
|
|||||||||
Arcbound CrusherArtifact Creature - JuggernautTrample
|
|
|||||||||
Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|||||||||
Arcbound HybridArtifact Creature - BeastHaste
|
|
|||||||||
Arcbound LancerArtifact Creature - BeastFirst strike
|
|
|||||||||
Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
|
|
|||||||||
Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
|
|
|||||||||
Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
|
|
|||||||||
Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
|
|
|||||||||
Arcbound StingerArtifact Creature - InsectFlying
|
|
|||||||||
Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
|
|||||||||
Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
|
|||||||||
ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
|
|||||||||
ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
|
|||||||||
Archangel of StrifeCreature - AngelFlying
|
|
|||||||||
Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
|
|||||||||
Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
|
|||||||||
Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
|
|||||||||
Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
|
|||||||||
Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
|
|||||||||
Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
|
|||||||||
ArchivistCreature - Human Wizard: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." |
|
|||||||||
Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
|
|||||||||
Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
|
|||||||||
Archon of the TriumvirateCreature - ArchonFlying
|
|
|||||||||
ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
|
|||||||||
Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
|
|||||||||
Arctic AvenCreature - Bird WizardFlying
|
|
|||||||||
Arctic FoxesCreature - FoxCreatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. "Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." |
|
|||||||||
Arctic MerfolkCreature - MerfolkKicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
|
|
|||||||||
Arctic NishobaCreature - Cat WarriorTrample
|
|
|||||||||
Arctic WolvesCreature - WolfCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "No matter where we cat warriors go in the world, those stupid slobberers find us." |
|
|||||||||
Arcum DagssonLegendary Creature - Human Artificer: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. "Artifice sundered the world. It shall not again wreak such sorrow." |
|
|||||||||
Ardent MilitiaCreature - Human SoldierVigilance Some fight for honor and some for gold, but the militia fight for hearth and home. |
|
|||||||||
Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
|
|||||||||
Ardent SoldierCreature - Human SoldierKicker (You may pay an additional as you cast this spell.)
|
|
|||||||||
Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
|
|||||||||
Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
|
|||||||||
Argivian ArchaeologistCreature - Human Artificer, : Return target artifact card from your graveyard to your hand. Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. |
|
|||||||||
Argivian BlacksmithCreature - Human Artificer: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. |
|
|||||||||
Argothian ElderCreature - Elf Druid: Untap two target lands. Sharpen your ears |
|
|||||||||
Argothian EnchantressCreature - Human DruidShroud (This permanent can't be the target of spells or abilities.)
|
|
|||||||||
Argothian PixiesCreature - FaerieArgothian Pixies can't be blocked by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. |
|
|||||||||
Argothian SwineCreature - BoarTrample In Argoth, the shortest path between two points is the one the swine make. |
|
|||||||||
Argothian TreefolkCreature - TreefolkPrevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams |
|
|||||||||
Argothian WurmCreature - WurmTrample
|
|
|||||||||
Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
|
|||||||||
Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
|