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Aven Cloudchaser

Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
-Nomad myth

Mana:
Power: 2/2
Cardset: Tenth Edition #7 (Common)
Ninth Edition #3 (Common)
Eighth Edition #5 (Common)
Odyssey #7 (Common)
Type: Creature

Aven Envoy

Creature - Bird Soldier

Flying

Their grieving faces tell far more than a list of casualties ever could.

Mana:
Cardset: Legions #30 (Common)
Type: Creature

Aven Farseer

Creature - Bird Soldier

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

His enemies' trickery and deceit only fuel his righteous anger.

Mana:
Power: 1/1
Cardset: Scourge #3 (Common)
Type: Creature

Aven Fateshaper

Creature - Bird Wizard

Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

: Look at the top four cards of your library, then put them back in any order.

Mana:
Power: 4/5
Cardset: Onslaught #69 (Uncommon)
Type: Creature

Aven Fisher

Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

Mana:
Power: 2/2
Cardset: Tenth Edition #68 (Common)
Ninth Edition #61 (Common)
Eighth Edition #61 (Common)
Odyssey #63 (Common)
Type: Creature

Aven Fleetwing

Creature - Bird Soldier

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
-Vulok, elvish archer

Mana:
Power: 2/2
Cardset: Magic 2012 #44 (Common)
Type: Creature

Aven Flock

Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

Mana:
Power: 2/3
Cardset: Ninth Edition #4 (Common)
Eighth Edition #6 (Common)
Odyssey #8 (Common)
Type: Creature

Aven Fogbringer

Creature - Bird Wizard

Flying

When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

"I cover the land with blankets and it sleeps."

Mana:
Power: 2/1
Cardset: Judgment #34 (Common)
Type: Creature

Aven Liberator

Creature - Bird Soldier

Flying

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Mana:
Power: 2/3
Cardset: Scourge #4 (Common)
Type: Creature

Aven Mimeomancer

Creature - Bird Wizard

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.

"If the skies are our only refuge, I will see all of us take wing."

Mana:
Power: 3/1
Cardset: Alara Reborn #2 (Rare)
Type: Creature

Aven Mindcensor

Creature - Bird Wizard

Flash (You may cast this spell any time you could cast an instant.)

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

Mana:
Power: 2/1
Cardset: Future Sight #18 (Uncommon)
Type: Creature

Aven Redeemer

Creature - Bird Cleric

Flying

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Redeemers rise with the sun, and the spirits of the people rise with them.

Mana:
Power: 2/2
Cardset: Legions #3 (Common)
Type: Creature

Aven Riftwatcher

Creature - Bird Rebel Soldier

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Mana:
Power: 2/3
Cardset: Planar Chaos #1 (Common)
Type: Creature

Aven Skirmisher

Creature - Bird Warrior

Flying

"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."

Mana:
Power: 1/1
Cardset: Fate Reforged #6 (Common)
Type: Creature

Aven Smokeweaver

Creature - Bird Soldier

Flying, protection from red

In a world still pained from burns, some are born already scarred.

Mana:
Power: 2/3
Cardset: Odyssey #64 (Uncommon)
Type: Creature

Aven Soulgazer

Creature - Bird Cleric

Flying

: Look at target face-down creature.

"Every question has a proper answer. Every soul has a proper place."

Mana:
Power: 3/3
Cardset: Onslaught #8 (Uncommon)
Type: Creature

Aven Squire

Creature - Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When the meek charge into battle, courage becomes infectious.

Mana:
Power: 1/1
Cardset: Magic 2013 #6 (Common)
Conflux #3 (Common)
Type: Creature

Aven Sunstriker

Creature - Bird Warrior

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Mana:
Power: 1/1
Cardset: Dragons of Tarkir #5 (Uncommon)
Type: Creature

Aven Surveyor

Creature - Bird Scout

Flying

When Aven Surveyor enters the battlefield, choose one -

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

Mana:
Power: 2/2
Cardset: Fate Reforged #31 (Common)
Type: Creature

Aven Tactician

Creature - Bird Soldier

Flying

When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

The aven are admired, for they are able to fly with the dragons.

Mana:
Power: 2/3
Cardset: Dragons of Tarkir #6 (Common)
Type: Creature

Aven Trailblazer

Creature - Bird Soldier

Flying

Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
-Belator of Esper

Mana:
Power: 2/*
Cardset: Conflux #4 (Common)
Type: Creature

Aven Trooper

Creature - Bird Soldier

Flying

, Discard a card: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

Mana:
Power: 1/1
Cardset: Torment #2 (Common)
Type: Creature

Aven Warhawk

Creature - Bird Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)

Flying

Mana:
Power: 2/2
Cardset: Legions #4 (Uncommon)
Type: Creature

Aven Windreader

Creature - Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of his or her library.

"The tiniest ripple tells a story ten fathoms deep."

Mana:
Power: 3/3
Cardset: Tenth Edition #69 (Common)
Ninth Edition #62 (Common)
Odyssey #65 (Common)
Type: Creature

Avenger en-Dal

Creature - Human Spellshaper

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Mana:
Power: 1/1
Cardset: Nemesis #2 (Rare)
Type: Creature

Avenger of Zendikar

Creature - Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Mana:
Power: 5/5
Cardset: Commander 2013 #135 (Mythic Rare)
Worldwake #96 (Mythic Rare)
Type: Creature

Avenging Angel

Creature - Angel

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

Mana:
Power: 3/3
Cardset: Tempest #219 (Rare)
Type: Creature

Avenging Druid

Creature - Human Druid

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Mana:
Power: 1/3
Cardset: Exodus #105 (Common)
Type: Creature

Avian Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

Mana:
Power: 2/2
Cardset: Modern Masters #6 (Common)
Lorwyn #4 (Common)
Type: Creature

Avizoa

Creature - Jellyfish

Flying

: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.

"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.

Mana:
Power: 2/2
Cardset: Weatherlight #35 (Rare)
Type: Creature

Awakener Druid

Creature - Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

Mana:
Power: 1/1
Cardset: Magic 2011 #163 (Uncommon)
Magic 2010 #167 (Uncommon)
Type: Creature

Axebane Guardian

Creature - Human Druid

Defender

: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.

Only a worthy few are permitted within the sentient forest known as Axebane.

Mana:
Cardset: Return to Ravnica #115 (Common)
Type: Creature

Axebane Stag

Creature - Elk

"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds."
-Kirce, Axebane guardian

Mana:
Power: 6/7
Cardset: Return to Ravnica #116 (Common)
Type: Creature

Axegrinder Giant

Creature - Giant Warrior

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.

Mana:
Power: 6/4
Cardset: Lorwyn #151 (Common)
Type: Creature

Axelrod Gunnarson

Legendary Creature - Giant

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.

Mana:
Power: 5/5
Cardset: Legends #259 (Rare)
Type: Creature

Ayesha Tanaka

Legendary Creature - Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)

Mana:
Power: 2/2
Cardset: Legends #260 (Rare)
Type: Creature

Ayli, Eternal Pilgrim

Legendary Creature - Kor Cleric

Deathtouch

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #151 (Rare)
Type: Creature

Aysen Bureaucrats

Creature - Human Advisor

: Tap target creature with power 2 or less.

"When one's word is law, one's whim is equally binding."
-Calmont, Aysen bureaucrat

Mana:
Power: 1/1
Cardset: Fifth Edition #285 (Common)
Homelands #104 (Common)
Homelands #105 (Common)
Type: Creature

Aysen Crusader

Creature - Human Knight

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

"A renegade rallying the rabble does not a true Crusader make."
-Irini Sengir

Mana:
Power: 2+*/2+*
Cardset: Homelands #106 (Rare)
Type: Creature

Ayumi, the Last Visitor

Legendary Creature - Spirit

Legendary landwalk

Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust.

Mana:
Power: 7/3
Cardset: Saviors of Kamigawa #122 (Rare)
Type: Creature

Azami, Lady of Scrolls

Legendary Creature - Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
-Lady Azami, letter to Sensei Hisoka

Mana:
Cardset: Commander 2013 #31 (Rare)
Champions of Kamigawa #52 (Rare)
Type: Creature

Azimaet Drake

Creature - Drake

Flying

: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

"A vizier's dish, best served drenched in honey and almonds."
-Suq'Ata royal recipe

Mana:
Power: 1/3
Cardset: Mirage #53 (Common)
Type: Creature

Azor's Elocutors

Creature - Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Mana: {{/}}{{/}}
Power: 3/5
Cardset: Return to Ravnica #210 (Rare)
Type: Creature

Azorius Arrester

Creature - Human Soldier

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

Mana:
Power: 2/1
Cardset: Return to Ravnica #5 (Common)
Type: Creature

Azorius Æthermage

Creature - Human Wizard

Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.

In her single metasphere are bound the records of every Ætheric transaction since the time of Azor.

Mana:
Power: 1/1
Cardset: Dissension #104 (Uncommon)
Type: Creature

Azorius First-Wing

Creature - Griffin

Flying, protection from enchantments

With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.

Mana:
Power: 2/2
Cardset: Dissension #105 (Common)
Type: Creature

Azorius Guildmage

Creature - Vedalken Wizard

: Tap target creature.

: Counter target activated ability. (Mana abilities can't be targeted.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander #183 (Uncommon)
Dissension #141 (Uncommon)
Type: Creature

Azorius Herald

Creature - Spirit

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

"As peace should be-gentle yet unstoppable."
-Augustin IV

Mana:
Power: 2/1
Cardset: Commander 2013 #6 (Uncommon)
Dissension #2 (Uncommon)
Type: Creature

Azorius Justiciar

Creature - Human Wizard

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

Mana:
Power: 2/2
Cardset: Return to Ravnica #6 (Uncommon)
Type: Creature

Azure Drake

Creature - Drake

Flying

More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.

Mana:
Power: 2/4
Cardset: Magic 2011 #46 (Common)
Ninth Edition #63 (Uncommon)
Fifth Edition #73 (Uncommon)
Legends #46 (Uncommon)
Type: Creature

Azure Mage

Creature - Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
-Azure creed

Mana:
Power: 2/1
Cardset: Commander 2014 #98 (Uncommon)
Magic 2012 #45 (Uncommon)
Type: Creature

Azusa, Lost but Seeking

Legendary Creature - Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #201 (Rare)
Type: Creature

Ærathi Berserker

Creature - Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker

Mana:
Power: 2/4
Cardset: Legends #131 (Uncommon)
Type: Creature

Æther Adept

Creature - Human Wizard

When Æther Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

Mana:
Power: 2/2
Cardset: Magic 2012 #41 (Common)
Magic 2011 #41 (Common)
Type: Creature

Æther Figment

Creature - Illusion

Kicker (You may pay an additional as you cast this spell.)

Æther Figment is unblockable.

If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Zendikar #40 (Uncommon)
Type: Creature

Æther Membrane

Creature - Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Mana:
Cardset: Venser vs. Koth #48 (Uncommon)
Planar Chaos #93 (Uncommon)
Type: Creature

Æther Searcher

Artifact Creature - Construct

Reveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.

When Æther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Æther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Mana:
Power: 6/4
Cardset: Conspiracy #53 (Rare)
Type: Artifact Creature

Ætherflame Wall

Creature - Wall

Defender

Ætherflame Wall can block creatures with shadow as though they didn't have shadow.

: Ætherflame Wall gets +1/+0 until end of turn.

Mana:
Cardset: Time Spiral #142 (Common)
Type: Creature

Ætherling

Creature - Shapeshifter

: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

: Ætherling can't be blocked this turn.

: Ætherling gets +1/-1 until end of turn.

: Ætherling gets -1/+1 until end of turn.

Mana:
Power: 4/5
Cardset: Dragon's Maze #11 (Rare)
Type: Creature

Ætherplasm

Creature - Illusion

Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Its fickle form holds hints of a thousand former identities.

Mana:
Power: 1/1
Cardset: Guildpact #22 (Uncommon)
Type: Creature

Æthersnipe

Creature - Elemental

When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 4/4
Cardset: Modern Masters #36 (Common)
Commander #39 (Common)
Jace vs. Chandra #17 (Common)
Lorwyn #50 (Common)
Type: Creature

Bala Ged Scorpion

Creature - Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Fast and lethal, with a penchant for the weak and infirm.

Mana:
Power: 2/3
Cardset: Rise of the Eldrazi #95 (Common)
Type: Creature

Bala Ged Thief

Creature - Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Mana:
Power: 2/2
Cardset: Zendikar #79 (Rare)
Type: Creature

Balduvian Barbarians

Creature - Human Barbarian

"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
-Balduvian tavern song

Mana:
Power: 3/2
Cardset: Ninth Edition #174 (Common)
Eighth Edition #176 (Common)
Seventh Edition #173 (Common)
Sixth Edition #166 (Unknown)
Ice Age #172 (Common)
Type: Creature

Balduvian Bears

Creature - Bear

"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times."
-Disa the Restless, journal entry

Mana:
Power: 2/2
Cardset: Ice Age #114 (Common)
Type: Creature

Balduvian Conjurer

Creature - Human Wizard

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive."
-Arna Kennerüd, Skyknight

Mana:
Cardset: Ice Age #58 (Uncommon)
Type: Creature

Balduvian Dead

Creature - Zombie

, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

Mana:
Power: 2/3
Cardset: Alliances #1 (Uncommon)
Type: Creature

Balduvian Fallen

Creature - Zombie

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.

Mana:
Power: 3/5
Cardset: Coldsnap #51 (Uncommon)
Type: Creature

Balduvian Frostwaker

Creature - Human Wizard

, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

"Whether frozen or fertile, the land is our ally. It awaits the call to battle."

Mana:
Power: 1/1
Cardset: Coldsnap #28 (Uncommon)
Type: Creature

Balduvian Horde

Creature - Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Mana:
Power: 5/5
Cardset: Sixth Edition #167 (Unknown)
Alliances #96 (Rare)
Type: Creature

Balduvian Hydra

Creature - Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Mana:
Cardset: Ice Age #173 (Rare)
Type: Creature

Balduvian Shaman

Creature - Human Cleric Shaman

: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Mana:
Power: 1/1
Cardset: Ice Age #59 (Common)
Type: Creature

Balduvian War-Makers

Creature - Human Barbarian

Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"Those mewling Barbarians will cower before my righteous steel!"
-General Varchild

Mana:
Power: 3/3
Cardset: Alliances #97 (Common)
Alliances #98 (Common)
Type: Creature

Balduvian Warlord

Creature - Human Barbarian

: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Mana:
Power: 3/2
Cardset: Coldsnap #77 (Uncommon)
Type: Creature

Balefire Dragon

Creature - Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly-for die you will.

Mana:
Power: 6/6
Cardset: Innistrad #129 (Mythic Rare)
Type: Creature

Balefire Liege

Creature - Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.

Whenever you cast a white spell, you gain 3 life.

Mana: {{/}}{{/}}{{/}}
Power: 2/4
Cardset: Eventide #132 (Rare)
Type: Creature

Baleful Force

Creature - Elemental

At the beginning of each upkeep, you draw a card and you lose 1 life.

"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess

Mana:
Power: 7/7
Cardset: Commander 2013 #70 (Rare)
Type: Creature

Baleful Strix

Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

Mana:
Power: 1/1
Cardset: Commander 2013 #177 (Uncommon)
Planechase 2012 #82 (Uncommon)
Type: Artifact Creature

Ball Lightning

Creature - Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

Mana:
Power: 6/1
Cardset: Fire and Lightning #12 (Unknown)
Magic 2010 #125 (Rare)
Fifth Edition #210 (Rare)
Fourth Edition #194 (Rare)
The Dark #56 (Rare)
Type: Creature

Ballista Squad

Creature - Human Rebel

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

Mana:
Power: 2/2
Cardset: Tenth Edition #8 (Uncommon)
Ninth Edition #5 (Uncommon)
Mercadian Masques #5 (Uncommon)
Type: Creature

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Ballynock Trapper

Creature - Kithkin Soldier

: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

Mana:
Power: 2/2
Cardset: Eventide #2 (Common)
Type: Creature

Ballyrush Banneret

Creature - Kithkin Soldier

Kithkin spells and Soldier spells you cast cost less to cast.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.

Mana:
Power: 2/1
Cardset: Morningtide #1 (Common)
Type: Creature

Baloth Null

Creature - Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."
-Harak, Malakir bloodwitch

Mana:
Power: 4/5
Cardset: Oath of the Gatewatch #152 (Uncommon)
Type: Creature

Baloth Pup

Creature - Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it.

A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.

Mana:
Power: 3/1
Cardset: Oath of the Gatewatch #127 (Uncommon)
Type: Creature

Baloth Woodcrasher

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

Mana:
Power: 4/4
Cardset: Commander 2013 #136 (Uncommon)
Commander #143 (Uncommon)
Zendikar #157 (Uncommon)
Type: Creature

Balshan Beguiler

Creature - Human Wizard

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Mana:
Power: 1/1
Cardset: Odyssey #66 (Uncommon)
Type: Creature

Balshan Collaborator

Creature - Bird Soldier

Flying

: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers-every bird has its price."
-Chainer, dementia master

Mana:
Power: 2/2
Cardset: Torment #25 (Uncommon)
Type: Creature

Balshan Griffin

Creature - Griffin

Flying

, Discard a card: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.

Mana:
Power: 3/2
Cardset: Odyssey #67 (Uncommon)
Type: Creature

Balthor the Defiled

Legendary Creature - Zombie Dwarf

Minion creatures get +1/+1.

, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

He remembers enough of his life to weep for what he has lost.

Mana:
Power: 2/2
Cardset: Judgment #61 (Rare)
Type: Creature

Balthor the Stout

Legendary Creature - Dwarf Barbarian

Other Barbarian creatures get +1/+1.

: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter

Mana:
Power: 2/2
Cardset: Torment #91 (Rare)
Type: Creature

Balustrade Spy

Creature - Vampire Rogue

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Mana:
Power: 2/3
Cardset: Gatecrash #57 (Common)
Type: Creature

Bane Alley Blackguard

Creature - Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

Mana:
Power: 1/3
Cardset: Dragon's Maze #21 (Common)
Type: Creature

Bane Alley Broker

Creature - Human Rogue

: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

, : Return a card exiled with Bane Alley Broker to its owner's hand.

Mana:
Cardset: Gatecrash #145 (Uncommon)
Type: Creature

Bane of Bala Ged

Creature - Eldrazi

Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.

The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.

Mana:
Power: 7/5
Cardset: Battle for Zendikar #1 (Uncommon)
Type: Creature

Bane of Progress

Creature - Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

Mana:
Power: 2/2
Cardset: Commander 2013 #137 (Rare)
Type: Creature

Bane of the Living

Creature - Insect

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Mana:
Power: 4/3
Cardset: Legions #60 (Rare)
Type: Creature

Baneslayer Angel

Creature - Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

Mana:
Power: 5/5
Cardset: Magic 2011 #7 (Mythic Rare)
Magic 2010 #4 (Mythic Rare)
Type: Creature

Banisher Priest

Creature - Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

Mana:
Power: 2/2
Cardset: Magic 2014 #7 (Uncommon)
Type: Creature