![]() |
Flurry of HornsSorceryPut two 2/3 red Minotaur creature tokens with haste onto the battlefield. A minotaur does not distinguish between human, satyr, and triton. They are all meat. |
|
||||||
![]() |
Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
|
||||||
![]() |
Flowstone FloodSorceryBuyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
||||||
![]() |
Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
|
||||||
![]() |
Flock of Rabid SheepSorceryFlip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. And their bleating was like a wet salmon slapped upon the land-slap! slap! slap! |
|
||||||
![]() |
FlickerSorceryExile target nontoken permanent, then return it to the battlefield under its owner's control. Who is truer: you who are, or you who are to be? |
|
||||||
![]() |
Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
|
|
||||||
![]() |
Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
|
|
||||||
![]() |
Flaying TendrilsSorceryDevoid (This card has no color.) Only one Eldrazi stood against them, yet the defenders were outnumbered. |
|
||||||
![]() |
FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays The Keldons would never admit it, but Greel unsettles them, too. |
|
||||||
![]() |
FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
|||||||
![]() |
Flash of DefianceSorceryGreen creatures and white creatures can't block this turn.
|
|
||||||
![]() |
FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
|
|
||||||
![]() |
Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
|
||||||
![]() |
FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
|
||||||
![]() |
Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
|
||||||
![]() |
Flame SlashSorceryFlame Slash deals 4 damage to target creature. After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers. |
|
||||||
![]() |
Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
|
||||||
![]() |
Flame JetSorceryFlame Jet deals 3 damage to target player. Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other? |
|
||||||
![]() |
Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
|
||||||
![]() |
Flame FusilladeSorceryUntil end of turn, permanents you control gain " "A single item acting as lantern and lance? Now that's military efficiency." |
|
||||||
![]() |
Fit of RageSorceryTarget creature gets +3/+3 and gains first strike until end of turn. "Anger is fleeting; remorse is eternal." |
|
||||||
![]() |
Fissure VentSorceryChoose one or both - Destroy target artifact; and/or destroy target nonbasic land. "Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." |
|
||||||
![]() |
FirespoutSorceryFirespout deals 3 damage to each creature without flying if
|
|
||||||
![]() |
Firecat BlitzSorceryPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
|
|
||||||
![]() |
FireboltSorceryFirebolt deals 2 damage to target creature or player. Reach out and torch someone. |
|
||||||
![]() |
FireballSorceryFireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
|
|||||||
![]() |
Final RevelsSorceryChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria-or to an early grave. |
|
||||||
![]() |
Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
|
||||||
![]() |
Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
|
||||||
![]() |
Fill with FrightSorceryTarget player discards two cards.
|
|
||||||
![]() |
Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
|
||||||
![]() |
Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
|
|
||||||
![]() |
Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
|
||||||
![]() |
Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
|
||||||
![]() |
Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
|
|
||||||
![]() |
FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
|
||||||
![]() |
Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
|
|
||||||
![]() |
Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
|
||||||
![]() |
Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
|