EvaporateSorceryEvaporate deals 1 damage to each white and/or blue creature. "The body is a temple with a foundation of sand." |
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EvangelizeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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EurekaSorceryStarting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Eternal FlameSorceryEternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
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Eternal DominionSorcerySearch target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
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Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
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Essence FractureSorceryReturn two target creatures to their owners' hands. "Shaping reality is simply a matter of knowing where to apply pressure." |
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Essence FilterSorceryDestroy all enchantments or all nonwhite enchantments. "Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." |
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Essence FeedSorceryTarget player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Eldrazi grow wherever something else dies. |
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Essence DrainSorceryEssence Drain deals 3 damage to target creature or player and you gain 3 life. "Life's essence is a nectar unlike any I tasted when I lived as a mortal." |
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Erratic ExplosionSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
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EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
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EpicenterSorceryTarget player sacrifices a land. Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not. |
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Epic ExperimentSorceryExile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Enter the DungeonSorceryPlayers play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
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Enshrined MemoriesSorceryReveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. "The race is run in the mind before the first step is taken." |
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EnlargeSorceryTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Energy TapSorceryTap target untapped creature you control. If you do, add to your mana pool, where X is that creature's converted mana cost.
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Energy BoltSorceryChoose one - Energy Bolt deals X damage to target player; or target player gains X life. Life and death are two faces of the same coin. |
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Enduring IdealSorcerySearch your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
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Endless SwarmSorceryPut a 1/1 green Snake creature token onto the battlefield for each card in your hand.
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Endemic PlagueSorceryAs an additional cost to cast Endemic Plague, sacrifice a creature.
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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EncroachSorceryTarget player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. "The rate of spread in this region is unacceptable. Start again." |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
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Elven RiteSorceryDistribute two +1/+1 counters among one or two target creatures. As the bough stretches, so shall you grow. As the roots spread, so shall you thrive. |
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Elven CacheSorceryReturn target card from your graveyard to your hand. Elves know where to harvest the best of the forest, for they planted it there themselves. |
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Elephant ResurgenceSorceryEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Elemental AppealSorceryKicker (You may pay an additional as you cast this spell.)
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Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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