ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
|
|||||||
Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
|
|||||||
Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
|
|||||||
Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
|
|||||||
Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
|
|||||||
ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
|
|||||||
DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
|
|||||||
Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
|
|||||||
FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
|
|||||||
Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
|
|||||||
Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
|
|
|||||||
Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
|
|||||||
Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
|
|||||||
Steelshaper's GiftSorcerySearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. |
|
|||||||
AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
|
|||||||
Beacon of TomorrowsSorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. |
|
|||||||
Serum VisionsSorceryDraw a card.
|
|
|||||||
Fill with FrightSorceryTarget player discards two cards.
|
|
|||||||
Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
|
|||||||
Shattered DreamsSorceryTarget opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. |
|
|||||||
Vicious BetrayalSorceryAs an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
|
|
|||||||
GranulateSorceryDestroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. |
|
|||||||
Mana GeyserSorceryAdd to your mana pool for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. |
|
|||||||
Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
|
|||||||
Screaming FurySorceryTarget creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. |
|
|||||||
All Suns' DawnSorceryFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
|
|
|||||||
Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
|
|||||||
Channel the SunsSorceryAdd to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
|
|||||||
Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
|
|
|||||||
CleanfallSorcery - ArcaneDestroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
|
|||||||
Reverse the SandsSorceryRedistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
|
|||||||
Terashi's CrySorcery - ArcaneTap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." |
|
|||||||
Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." |
|
|||||||
Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
|
|||||||
Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
|
|||||||
Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
|
|
|||||||
Cranial ExtractionSorcery - ArcaneName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
|
|
|||||||
Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
|
|||||||
Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
|
|
|||||||
Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
|
|