Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Spider ClimbEnchantment - AuraYou may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Spider UmbraEnchantment - AuraEnchant creature
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Spidersilk ArmorEnchantmentCreatures you control get +0/+1 and have reach. (They can block creatures with flying.) It hardly weighs anything, but it takes all day to remove. |
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Spinal GraftEnchantment - AuraEnchant creature "This one has not screamed enough to show effective implantation. Kill it." |
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SpirespineEnchantment Creature - BeastBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Spirit AwayEnchantment - AuraEnchant creature The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight. |
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Spirit BondsEnchantmentWhenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. Designed by Justin Gary |
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. It marks the border between here and hereafter. |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Spirit LoopEnchantment - AuraEnchant creature you control
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Spirit MantleEnchantment - AuraEnchant creature The shield of unimpeachable purity is as strong as any wrought on the anvil. |
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Spirit MirrorEnchantmentAt the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.
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Spirit of ResistanceEnchantmentAs long as you control a permanent of each color, prevent all damage that would be dealt to you. "Our victory must come from all of Dominaria, or it will not come." |
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Spirit of the LabyrinthEnchantment Creature - SpiritEach player can't draw more than one card each turn. Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself. |
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Spirit ShackleEnchantment - AuraEnchant creature
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Spiritual AsylumEnchantmentCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.) Trapped in safety is still trapped. |
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Spiritual FocusEnchantmentWhenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritual SanctuaryEnchantmentAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
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Spiteful ReturnedEnchantment Creature - ZombieBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Spiteful ShadowsEnchantment - AuraEnchant creature "Let us remind these human cattle why they fear the shadows of this world." |
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Spiteful VisionsEnchantmentAt the beginning of each player's draw step, that player draws an additional card. Knowledge brings the sting of disillusionment, but the pain teaches perspective. |
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Splinter TwinEnchantment - AuraEnchant creature "I know just the person for that job." |
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Splintering WindEnchantment: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep ." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
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SporogenesisEnchantmentAt the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
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Spreading AlgaeEnchantment - AuraEnchant Swamp
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Spreading PlagueEnchantmentWhenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families. |
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Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Squandered ResourcesEnchantmentSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. "He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." |
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Squee's EmbraceEnchantment - AuraEnchant creature
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SqueezeEnchantmentSorcery spells cost more to cast. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. |
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Squirrel FarmEnchantment: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. "And the ignorant shall fall to the squirrels." |
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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Stab WoundEnchantment - AuraEnchant creature
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StaminaEnchantment - AuraEnchant creature
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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StasisEnchantmentPlayers skip their untap steps.
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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StatecraftEnchantmentPrevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." |
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Staying PowerEnchantmentAs long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating. |
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Steal ArtifactEnchantment - AuraEnchant artifact
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Steal EnchantmentEnchantment - AuraEnchant enchantment "Why should I flatter another with imitation when I can satisfy myself through possession?" |
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Steam VinesEnchantment - AuraEnchant land
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Steel of the GodheadEnchantment - AuraEnchant creature
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Sterling GroveEnchantmentOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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StonehandsEnchantment - AuraEnchant creature "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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Storm FrontEnchantment: Tap target creature with flying. The calmest day on Rath would be thought a storm anywhere else. |
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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StormbindEnchantment, Discard a card at random: Stormbind deals 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." |
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Stratus WalkEnchantment - AuraEnchant creature
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Suleiman's LegacyEnchantmentWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. |
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Sulfuric VaporsEnchantmentIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. It was the dragons who first learned to chase their prey into the vapors before igniting them. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sun ClaspEnchantment - AuraEnchant creature "And darkness shall be cast from me |
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
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Sunken FieldEnchantment - AuraEnchant land The land is heavy with promise, the harvest ripe with betrayal. |
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Surging MightEnchantment - AuraEnchant creature
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Survival of the FittestEnchantment, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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SustenanceEnchantment, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Tahngarth's RageEnchantment - AuraEnchant creature "Taste my horns!" |
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Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
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Tainted WellEnchantment - AuraEnchant land "No, you get the water. I ain't thirsty." |
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Take PossessionEnchantment - AuraSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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TakklemaggotEnchantment - AuraEnchant creature
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Talons of FalkenrathEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Tangle KelpEnchantment - AuraEnchant creature
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Task Mage AssemblyEnchantmentWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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Tattoo WardEnchantment - AuraEnchant creature
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